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		<title><![CDATA[Latest posts for the thread "how do black Templars get into combat?"]]></title>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ Browsing through the codex it seems that black Templars really need to get into combat to be useful. But, if I'm reading the vows correctly, they don't get cover saves. Add to this their only assault vehicle is a land raider and it seems like their only tactic is to run across the field relying solely on 3+/6++, which doesn't sound like a very good idea to me.<br /> <br /> So, what am  I missing? How do they get in the enemy's face?]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:05:23]]> GMT</pubDate>
				<author><![CDATA[ BryllCream]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ They assault ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:07:25]]> GMT</pubDate>
				<author><![CDATA[ pities2004]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ Land Raiders? Drop Pods? Rhinos? feet?<br /> <br /> and re-read the vows and check the Black Templars <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:21:01]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ Black Templars must pick 1 of the 4 vows available. <br /> <br /> And they get just as many assault vehicles as and other space marine army.<br /> <br /> They are not just limited to Land Raiders.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:23:09]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ My bad on the vows, realise they can only take one now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> You guys are all talking like it's really easy to just run marines up the field and assault. Wouldn't they just get gunned down?]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:49:49]]> GMT</pubDate>
				<author><![CDATA[ BryllCream]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ They're marines. They don't die like guard, ork or nids. They withstand some punishment. But, that being said, you don't run them out in the open either. You cover hop forward, you rhino blitz, you crush them by assaulting with 3 land raider crusaders full of pain. There are many options open to you. It depends on the situation. You gotta try and build a versatile army that can survive any board/any opponent.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 20:55:28]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ You could try the 20man squad with 10 initiates/10 neophytes lead by a Chaplain with 3 servitors.<br /> <br /> So everytime you suffer a loss you move <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+3" toward any enemy you want. So the more they shoot you, the closer you get to your target.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:00:00]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ Personally I'm a fan of termie chaplain and termie retinue in a crusader, blitzing right up on a big juicy unit and barfing horrible painful melee death on them.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:02:29]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ My stratgey for the next <span class="glossaryitem" onmouseover='gp(15);'>BT</span> game I play is going to be a drop pod crusader squad lead by a chaplain and <span class="glossaryitem" onmouseover='gp(32);'>EC</span>. the chaplain wil have a homer and the next round the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies will come in. right next to them. <br /> <br /> This is my strategy against an upcoming tau opponent at least.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:04:31]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ It gets difficult when you don't know what you'll be facing, IE tournaments. Its compounded by the varying terrain. But that kind of army is very focused on getting your chaplain in close where you need him without him scattering into "OMG THERE'S SO MUCH GUNFIRE!!!" range.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:25:44]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ well I was planning on having the chaplain in the drop pod with the homer and the marshall coming down in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>. Would you suggest I swap them and put the Chaplain in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> and have the marshall in the pod with the homer?]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:38:51]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ I tend to shy away from Marshals. You can get a close equivalent with a built in 4++ for cheaper in a Chaplain.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:45:04]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ Well I need to have somebody carry the homer. Should I just take a basic Castellan with a power weapon in the drop pod with the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> then and have him carry the homer?<br /> Cause I got a decent model for him with a storm shield and a power axe. I went and got the chaplain with power fist finecast, but I do really like the chaplain in <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> model as well.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 21:46:32]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>how do black Templars get into combat?</title>
				<description><![CDATA[ I just suggest dropping the castellan in favor of a chaplain. Castellans don't have invuln saves standard, chaplain has a 4+ invuln and popping him in termie armor bumps him to 2+4++ Give him the teleport homer and he can stand his own against shooting and such without wasting points on an iron halo.]]></description>
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				<pubDate><![CDATA[Mon, 5 Aug 2013 22:08:05]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>Re:how do black Templars get into combat?</title>
				<description><![CDATA[ If you ever buy an Iron Halo you're doing it wrong. A Castellans with Storm Shield is 10 points cheaper than a Reclusiarch but doesn't have a Power Maul.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 10:01:33]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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