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				<title>The Emprah revisited</title>
				<description><![CDATA[ Ok, last thread didn't do so hot........<br /> Again I've come with some perspective and have reposted an improved verison of the rules for the Emperor. <br /> The Emperor is dozens of times stronger than Horus so 1 point higher in every stat is fine.<br /> The Emperor is in need of some additional unique powers to make him really pop. That needs the most work. Along with some fluff if you have descriptions.<br /> It should be noted that the Emperor is no longer an <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> only unit, but needs a 3000+ point standard game to be balanced.<br /> It should also be noted that ForgeWorld has announced that somewhere down the line in the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> series they will give Empy rules. Without this knowledge I would never be attempting to give him rules.<br /> ***Emperor of Mankind***<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>LD</span> <span class="glossaryitem" onmouseover='gp(157);'>SV</span>  930 points<br />   8    8   7 7  7 7 7 10  2+/ 3++ Invul<br /> Special rules: Psychic Mastery 6, Psychic God, Bindings of Mankind, Awesome Visage, God of Battle, Primarch<br /> Wargear: Golden armor of the Divine Aquilla, The Aquilla's Grasp, Sword of Mankind<br /> <br /> Psychic God: The Emperor of Mankind is the single most powerful psyker to ever live in the Milky Way. The feats he is capable of threaten the combined might of the Dark Gods. The Emperor knows all powers in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> & treats them all as if they cost 1 warp charge. The Emperor has a 2+ Deny the Witch,& on a 2+ ignores perils of the warp. Blessings and Maledictions used by the Emperor may target 2 units instead of 1, Damage dealing powers used by the Emperor that have a chance to do multiple hits do an additional <span class="glossaryitem" onmouseover='gp(339);'>D4</span> hits.<br /> <br /> Psychic Mastery 6: The Emperor generates 6 warp charges per turn and may cast up to 6 powers per turn.<br /> <br /> Primarch: The Emperor has the <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>, <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, Fleet, Fear, Fearless, Adamantium will, & Master of the Legion special rules.<br /> <br /> Awesome Visage: Units that have line of sight with the Emperor have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span><br /> <br /> Bindings of Mankind: If the Emperor were to fall on the battlefield the Imperium would be thrown into a state of chaos & slowly kill itself without his leadership. When the Emperor dies on the battlefield all friendly units must pass a leadership test or retreat <span class="glossaryitem" onmouseover='gp(24);'>D6</span> inches regardless of rules such as <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> & permanently lose D3 Leadership.<br /> <br /> Golden armor of the Divine Aquilla: This armor is among the most powerful pieces of wargear in the Milky Way. It grants the Emperor a 2+ armor save & a 3+ rerollable Invul.<br /> <br /> The Aquilla's Grasp: A massive warclaw crafted by the Emprah himself. It acts as a melee weapon with the following profile: S: as user, Successful wounds with this weapon result in the target losing a point of S & T. This stacks.<br /> <br /> The Sword of Mankind: The Emprah's personal sword that took millennia for him to perfect: It acts as a melee weapon with the following profile: S+2, Rending<br /> <br /> God of Battle: The Emperor may distribute attacks between his two weapons as he sees fit.<br /> Comments & Criticism]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 17:50:01]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ I'd offer you criticism but judging from your previous thread it doesn't seem worth it, but I'll just say that this is just ridiculous, needs to be toned down a hell of a lot.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 17:58:35]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a69918b6c6a99b48e399acf9ad385a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919345.page"><b>Valkyrie wrote:</b></a><br/>I'd offer you criticism but judging from your previous thread it doesn't seem worth it, but I'll just say that this is just ridiculous, needs to be toned down a hell of a lot.</div></blockquote><br /> What needs to be toned down? Judging from Fluff he's still underpowered. He's not bad for his points cost but still not <span class="glossaryitem" onmouseover='gp(280);'>OP</span> for them.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:05:25]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ I provided proof for the empys power in the last thread, then a certain someone wanted sources. I pressed send then the thread was locked, but regardless, everything I had said can be cited in either the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> or Codices. So prime, you are right in the level of power he is meant to be. But... if we want to balance him for gameplay we need to nerf him, I wouldnt say jacking points is nerfing though. Here was my idea:<br /> <br /> <br /> Edited for Blacksails and all around general acceptance:<br /> <br /> 850pts<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 9  (not 10, he may be a great warrior but he is never quoted as THE best)<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 6  (whats the need for 8 when he is never shown using a gun...)<br /> S 7  (again strong, but not able to arm wrestle a bio titan)<br /> T 7  (again tough, but unarmoured a lascanon is still going to scratch him)<br /> W 8  (bit afraid to go for a 9 or 10 wound model when he is still technically just a man)<br /> I 6  (again, he is a man, not a quicksilver eldar<br /> A 6  (didnt hear about him destroying whole squads of guys in a single swipe so this is stable)<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10  (he is the leader of the galaxy so should have highest it can get)<br /> <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 2+/3++<br /> <br /> <br /> Special Rules:<br /> It Will Not Die, Fearless, Feel No Pain 4+, Adamantine  Will, Eternal Warrior, Fleet, Terror, Very Bulky<br /> <br /> Greatest psyker of Mankind:<br /> The Emperor is described as the most powerful psyker of mankind. He has a psychic mastery level of 6 and can choose either one power from each discipline OR can learn every spell from 2 disciplines. This must be decided at the start of the game and cannot be changed for the duration of the game.<br /> <br /> Tip of the claw: <br /> The Emperor gains independent character special rule when taken with a bodyguard of custodial guard taken from the upcoming <span class="glossaryitem" onmouseover='gp(320);'>HH</span> book. <br /> <br /> I shall not fall:<br /> The emperor uses <span class="glossaryitem" onmouseover='gp(111);'>raw</span> psychic might to defend himself when his armour fails him. Against weapons that inflict remove from play, or a set amount of wounds (like on the D weapon chart) they instead automatically inflict d3 wounds only. The emperor also passes all It will not Die rolls on a 4+.<br /> <br /> Ruler of Mankind:<br /> The Emperor can never truly die on the battlefield, his fate is entwined with humanity. Whilst he is alive, any unit that can draw line of site to him is fearless. If the Emperor ever falls the best result the player can ever get is a draw. When he is defeated place a counter where he died. If a friendly model is not within 3" of the token at the end of the game he automatically loses.<br /> <br /> God of mankind:<br /> The emperor must choose one of the following stances at the beggining of each turn, the following bonuses apply until the start of the players next turn:<br /> Combat Stance-The emperors gains +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, S and A<br /> Psychic Stance- The emperor gains psychic mastery level 10<br /> Commander Stance- All friendly units with at least one model within 6" gain +1 attack<br /> <br /> Psychic Lance:<br /> This special psychic power can be used once per game. It replaces the emperors psychic powers phase and he cannot use deny the witch this turn. Remove one model in base contact with the emperor from play. Then The Emperors profile drops to 5 on all statistics apart from W and <span class="glossaryitem" onmouseover='gp(82);'>LD</span> for one turn. <br /> <br /> <br /> Wargear:<br /> Armour of the Emperor:<br /> 2+ Armour save with a 3++ invun. Cannot be destroyed by special rules such as vindicares shield breaker.<br /> <br /> Sword of the Emperor:<br /> S-As user  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-2  Special rules: Decapitation (as per <span class="glossaryitem" onmouseover='gp(320);'>HH</span> betrayal book)<br /> <br /> Emperors Halo:<br /> In nightfighting everyone can draw line of sight to him as he is lit up like a lantern. Foes can shoot him as normal and friends can see him to be fearless. <br /> <br /> I think this is a balanced interpretation for the Emperor. Some fluffy rules, not too much <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and still able to take on any primarch and come out on top. Yes me may have to rely on psychic powers to do so but that is what is to be expected. Doing combinations of iron arm and others and such can empower the emperor to massive levels. This way he can be T 10 and such. Hope it is good?<br /> <br /> <br /> Edited for prime. <span class="glossaryitem" onmouseover='gp(442);'>PS</span> prime, there is a reason he isnt independent character, that is over powered for him.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:06:58]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919367.page"><b>thorian wrote:</b></a><br/>I provided proof for the empys power in the last thread, then a certain someone wanted sources. I pressed send then the thread was locked, but regardless, everything I had said can be cited in either the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> or Codices. So prime, you are right in the level of power he is meant to be. But... if we want to balance him for gameplay we need to nerf him, I wouldnt say jacking points is nerfing though. Here was my idea:<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 9  (not 10, he may be a great warrior but he is never quoted as THE best)<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 6  (whats the need for 8 when he is never shown using a gun...)<br /> S 7  (again strong, but not able to arm wrestle a bio titan)<br /> T 7  (again tough, but unarmoured a lascanon is still going to scratch him)<br /> W 8  (bit afraid to go for a 9 or 10 wound model when he is still technically just a man)<br /> I 6  (again, he is a man, not a quicksilver eldar<br /> A 6  (didnt hear about him destroying whole squads of guys in a single swipe so this is stable)<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10  (he is the leader of the galaxy so should have highest it can get)<br /> <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 2+/3++<br /> <br /> <br /> Special Rules:<br /> It Will Not Die, Fearless, Feel No Pain 4+, Adamantine  Will, Eternal Warrior, Fleet, Terror, Very Bulky<br /> <br /> Greatest psyker of Mankind:<br /> The Emperor is described as the most powerful psyker of mankind. He has a psychic mastery level of 6 and can choose two psychic powers for each discipline in the rulebook. He also has deny the witch on 3+<br /> <br /> I shall not fall:<br /> The emperor uses <span class="glossaryitem" onmouseover='gp(111);'>raw</span> psychic might to defend himself when his armour fails him. Against weapons that inflict remove from play, they instead automatically inflict d3 wounds only. The emperor also passes all It will not Die rolls on a 4+.<br /> <br /> Ruler of Mankind:<br /> The Emperor can never truly die on the battlefield, his fate is entwined with humanity. Whilst he is alive, any unit that can draw line of site to him is fearless. If the Emperor ever falls the best result the player can ever get is a draw. When he is defeated place a counter where he died. If a friendly model is not within 3" of the token at the end of the game he automatically loses.<br /> <br /> God of mankind:<br /> The emperor must choose one of the following stances at the beggining of each turn, the following bonuses apply until the start of the players next turn:<br /> Combat Stance-The emperors gains +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, S and A<br /> Psychic Stance- The emperor gains psychic mastery level 10<br /> Commander Stance- All friendly units with at least one model within 6" gain +1 attack<br /> <br /> Psychic Lance:<br /> This special psychic power can be used once per game. It replaces the emperors psychic powers phase and he cannot use deny the witch this turn. Remove one model in base contact with the emperor from play. Then The Emperors profile drops to 5 on all statistics apart from W and <span class="glossaryitem" onmouseover='gp(82);'>LD</span> for one turn. <br /> <br /> <br /> Wargear:<br /> Armour of the Emperor:<br /> 2+ Armour save with a 3++ invun. Cannot be destroyed by special rules such as vindicares shield breaker.<br /> <br /> Sword of the Emperor:<br /> S-As user  <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-2  Special rules: Decapitation (as per <span class="glossaryitem" onmouseover='gp(320);'>HH</span> betrayal book)<br /> <br /> Emperors Halo:<br /> In nightfighting everyone can draw line of sight to him as he is lit up like a lantern. Foes can shoot him as normal and friends can see him to be fearless. <br /> <br /> I think this is a balanced interpretation for the Emperor. Some fluffy rules, not too much <span class="glossaryitem" onmouseover='gp(280);'>OP</span> and still able to take on any primarch and come out on top. Yes me may have to rely on psychic powers to do so but that is what is to be expected. Doing combinations of iron arm and others and such can empower the emperor to massive levels. This way he can be T 10 and such. Hope it is good?</div></blockquote><br /> This isn't bad at all... What points cost do you propose? He needs something like the psychic god rule I gave mine though.<br /> The psychic lance power is cool but he needs some more unique powers. Those are the only 2 things I see, in need of tweaking<br /> Edit: Saw the God of Mankind power, he still needs more unique psychic powers. This is pretty spot on.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:13:24]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ The reason I didnt make him a psychic god is because he needs to be usable. Pyschic god is just that touch too far. In the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> it is stated that psykers who lose control of there power can destroy planets. This is a fact and is sourced in multiple places. And if they are not the most powerful psyker and the emperor is, then <span class="glossaryitem" onmouseover='gp(27);'>de</span>-facto the emperor can destroy planets. He chooses not to as he wants them to comply. It is just common sense and putting 2 and 2 together to get to this. So yes he can destroy planets. Now putting that psychic power into the game is too far, thus why i toned him down. More unique powers? Ok one more to really show off psychic powers but not be <span class="glossaryitem" onmouseover='gp(276);'>OTT</span> im going to wipe the enemy of the face of the earth. Il edit it in in a moment <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:33:39]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ About as close to perfect as we can get. Great job Thorian <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> What's the points cost? I'd say 1k.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 18:56:34]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ I would say 1k as well. No use outside of <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games though or scenarios. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 19:01:57]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919547.page"><b>thorian wrote:</b></a><br/>I would say 1k as well. No use outside of <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> games though or scenarios. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> Cool thread resolved. I'll print this out. I'm using the Ronin model with him standing on the eagle.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 19:07:58]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ A lovely model <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> be willing to face him <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I think with him we should make it more harder to kill than brute power. Glad you like it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> This is the person who can destroy planets, the gods feared, is more powerful than every primarch and was only nearly defeated when he refuse to fight properly as he loved him. We dont need "sources" for this, its common knowledge and in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. So nice we can field him in a way that doesn't dominate too much. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 19:14:34]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ In this thread: Primordial and thorian don't understand the basic concept that fluff =/= rules.<br /> <br /> Both those versions are still crazy over the top, have no legitimate choices that need to be made when fielding the character, aren't interesting, and feel like a 10 year old fan-fiction write up.<br /> <br /> In order to illustrate why you can't use fluff as a justification for powerful rules, understand this.<br /> <br /> Orkz can't lose.  If they lose, it doesn't count because they can do it again.  Therefore I propose the following rule for Codex: Orkz.<br /> <br /> When determining the results of the battle through victory points or objectives, ignore the results.  Orkz are automatically counted as having won the game, for they care not for Imperial standards of victory.<br /> <br /> There.  Its absurd right?  Downright silly even.  This is what your version of the Emperor looks like to everyone.  You cannot use the background fluff as a justification for being absurdly stupid powerful.  Its a basic, fundamental tenet of rules design.  Table top games are not literal representations of a battle, whether historical or fictional.  When you understand that, you'll also understand why you should create rules that <i>simulate</i> a simple version of the powers/abilities a character should have.  Not every detail or precise action needs to be represented in a rule.  Marneus Calgar, the most decorated and arguably the most important Chapter Master alive (three way tie ultimately withe Dante and Grimnar I figure) and a true God of War.  All of his enhanced physique, his durability, his tactical acumen, his ability to inspire others, his countless years of experience and innumerable victories, his reputation are all condensed into <b>two special rules</b> to represent all of it.  Yeah.  Two.  He has an extra wound and an extra attack to top it off.  That, my friends, is how you represent fluff abilities on the abstracted reality we call table top gaming.<br /> <br /> I sincerely don't believe either of you, thorian or Primordial, to really take my points into consideration.  I fully expect a detailed response enumerating the various exploits and power level the Emperor operates at to justify your proposal.  And in response I'll simply repeat what myself and others have tried to drive home on the Warlord thread, the Emperor thread, the Swarmlord thread and the Magnus thread.<br /> <br /> <span style="font-size: 18px; line-height: normal;"> <b>FLUFF =/= RULES</b></span>]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 19:48:56]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919720.page"><b>Blacksails wrote:</b></a><br/>In this thread: Primordial and thorian don't understand the basic concept that fluff =/= rules.<br /> <br /> Both those versions are still crazy over the top, have no legitimate choices that need to be made when fielding the character, aren't interesting, and feel like a 10 year old fan-fiction write up.<br /> <br /> In order to illustrate why you can't use fluff as a justification for powerful rules, understand this.<br /> <br /> Orkz can't lose.  If they lose, it doesn't count because they can do it again.  Therefore I propose the following rule for Codex: Orkz.<br /> <br /> When determining the results of the battle through victory points or objectives, ignore the results.  Orkz are automatically counted as having won the game, for they care not for Imperial standards of victory.<br /> <br /> There.  Its absurd right?  Downright silly even.  This is what your version of the Emperor looks like to everyone.  You cannot use the background fluff as a justification for being absurdly stupid powerful.  Its a basic, fundamental tenet of rules design.  Table top games are not literal representations of a battle, whether historical or fictional.  When you understand that, you'll also understand why you should create rules that <i>simulate</i> a simple version of the powers/abilities a character should have.  Not every detail or precise action needs to be represented in a rule.  Marneus Calgar, the most decorated and arguably the most important Chapter Master alive (three way tie ultimately withe Dante and Grimnar I figure) and a true God of War.  All of his enhanced physique, his durability, his tactical acumen, his ability to inspire others, his countless years of experience and innumerable victories, his reputation are all condensed into <b>two special rules</b> to represent all of it.  Yeah.  Two.  He has an extra wound and an extra attack to top it off.  That, my friends, is how you represent fluff abilities on the abstracted reality we call table top gaming.<br /> <br /> I sincerely don't believe either of you, thorian or Primordial, to really take my points into consideration.  I fully expect a detailed response enumerating the various exploits and power level the Emperor operates at to justify your proposal.  And in response I'll simply repeat what myself and others have tried to drive home on the Warlord thread, the Emperor thread, the Swarmlord thread and the Magnus thread.<br /> <br /> <span style="font-size: 18px; line-height: normal;"> <b>FLUFF =/= RULES</b></span></div></blockquote><br /> Fluff doesnt EQUAL rules you're right. <span style="font-size: 18px; line-height: normal;">If it did hed be a million+ points and wipe rooms filled with tables clean.</span><br /> <span style="font-size: 24px; line-height: normal;">Fluff however should be represented in rules even as a shadow of the feats mentioned.</span>]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:23:47]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ Once again, you're missing the point.<br /> <br /> Like my Marneus Calgar example, or really any other marine <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I could pull out of the book, the rules need to be subtle.<br /> <br /> Subtle.<br /> <br /> For example; knowing all the powers in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> isn't sublte.  It isn't creative.  Its a literal interpretation of the fluff.<br /> <br /> A subtle version would be Mastery level 5, and he may select two disciplines to know entirely, or select 10 randomly from all the disciplines.  While it isn't perfect, its a quick example demonstrating to you how you should be going about crafting rules.<br /> <br /> Taking his power in the fluff and directly translating to the table does not make for good rules.<br /> <br /> If you wanted a subtle character that fits with the power levels of the primarchs, you should be aiming for a 600pts character, no more than 750pts.<br /> <br /> Because, your Emperor or thorian's new iteration are on the same level as my Ork rule.<br /> <br /> I don't know why I continue to do this though, I know you'll never actually understand what myself or almost a dozen others now have said across several threads of yours'.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:36:28]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919894.page"><b>Blacksails wrote:</b></a><br/>Once again, you're missing the point.<br /> <br /> Like my Marneus Calgar example, or really any other marine <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> I could pull out of the book, the rules need to be subtle.<br /> <br /> Subtle.<br /> <br /> For example; knowing all the powers in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> isn't sublte.  It isn't creative.  Its a literal interpretation of the fluff.<br /> <br /> A subtle version would be Mastery level 5, and he may select two disciplines to know entirely, or select 10 randomly from all the disciplines.  While it isn't perfect, its a quick example demonstrating to you how you should be going about crafting rules.<br /> <br /> Taking his power in the fluff and directly translating to the table does not make for good rules.<br /> <br /> If you wanted a subtle character that fits with the power levels of the primarchs, you should be aiming for a 600pts character, no more than 750pts.<br /> <br /> Because, your Emperor or thorian's new iteration are on the same level as my Ork rule.<br /> <br /> I don't know why I continue to do this though, I know you'll never actually understand what myself or almost a dozen others now have said across several threads of yours'.</div></blockquote><br /> Horus is 500 points. Empy is 1000. This is what you're saying is as bad as you're Ork rule.<br /> I'm pointing this out for everyone else to see.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:52:30]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ I am sorry that this has obviously riled you blacksails, but calling our work that of a 10 year olds is a bit uncalled for. I actually think my representation is pretty fair. As I said, I could have used psychic god and made him immune to all psychic powers and given him some apocalyptic barrage or vortex ability psychic powers but I havent, I have dumbed him down to a gaming balanced variant of the being. Yes it is over powered, but that is the emperor for you. He can be taken down by a trancendant c'tan juiced up to 800pts, he can be shot to death easily by crons and the like. I havent given him independent character so he cant hide and the double edged sword that is the emperors halo. So I stand by that I think this is a good interpretation of the emperor intended for use in game. I also do not believe he is an auto-win button for players. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:54:14]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919969.page"><b>thorian wrote:</b></a><br/>I am sorry that this has obviously riled you blacksails, but calling our work that of a 10 year olds is a bit uncalled for. I actually think my representation is pretty fair. As I said, I could have used psychic god and made him immune to all psychic powers and given him some apocalyptic barrage or vortex ability psychic powers but I havent, I have dumbed him down to a gaming balanced variant of the being. Yes it is over powered, but that is the emperor for you. He can be taken down by a trancendant c'tan juiced up to 800pts, he can be shot to death easily by crons and the like. I havent given him independent character so he cant hide and the double edged sword that is the emperors halo. So I stand by that I think this is a good interpretation of the emperor intended for use in game. I also do not believe he is an auto-win button for players. </div></blockquote><br /> You shouldn't be apologizing. He directly insulted your rules which were very fair, & that anyone I know would play against.  I know because I showed it around at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:01:09]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c916ae0acd427ab92ca7df9a4bd1d5a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919963.page"><b>ThePrimordial wrote:</b></a><br/>Horus is 500 points. Empy is 1000. This is what you're saying is as bad as you're Ork rule.<br /> I'm pointing this out for everyone else to see.</div></blockquote><br /> <br /> It's on the same design quality level, not the same power level. Your Emperor is just a boring character, there are no interesting choices to make. As the Emperor's player you get to pick all of the best psychic powers in the game and cast all of them each turn, etc. You never have to, say, decide whether divination or biomancy is the better choice (support your other units vs. make the Emperor himself a god of combat), you just get to pick "all of the above". Meanwhile as the other player the obvious thing to do is D-weapon the Emperor to death. The only thing your character is adding to the game is "<span class="glossaryitem" onmouseover='gp(84);'>lol</span>, i has an emprah!!!!!!!!!!!!".<br /> <br /> Compare this to Horus, who actually involves interesting decisions by both players. Before the game even begins he gives your army new strategy options, and during the game he's a powerful but not unbeatable combat character. You have to choose carefully where to use him, and your opponent has to choose whether it's worth devoting the resources to killing him or just stalling him with meatshield units while winning the game elsewhere on the table.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:01:55]]> GMT</pubDate>
				<author><![CDATA[ Peregrine]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6e2a7a65b40f1b794057fa352dcb053f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919994.page"><b>Peregrine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c916ae0acd427ab92ca7df9a4bd1d5a3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5919963.page"><b>ThePrimordial wrote:</b></a><br/>Horus is 500 points. Empy is 1000. This is what you're saying is as bad as you're Ork rule.<br /> I'm pointing this out for everyone else to see.</div></blockquote><br /> <br /> It's on the same design quality level, not the same power level. Your Emperor is just a boring character, there are no interesting choices to make. As the Emperor's player you get to pick all of the best psychic powers in the game and cast all of them each turn, etc. You never have to, say, decide whether divination or biomancy is the better choice (support your other units vs. make the Emperor himself a god of combat), you just get to pick "all of the above". Meanwhile as the other player the obvious thing to do is D-weapon the Emperor to death. The only thing your character is adding to the game is "<span class="glossaryitem" onmouseover='gp(84);'>lol</span>, i has an emprah!!!!!!!!!!!!".<br /> <br /> Compare this to Horus, who actually involves interesting decisions by both players. Before the game even begins he gives your army new strategy options, and during the game he's a powerful but not unbeatable combat character. You have to choose carefully where to use him, and your opponent has to choose whether it's worth devoting the resources to killing him or just stalling him with meatshield units while winning the game elsewhere on the table.</div></blockquote><br /> Mine isn't the one we agreed on, thorian's is. Never the less mine has 6 powers per turn. I don't think that encompasses all the best powers....<br /> Primarchs aren't an <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> only unit.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:12:04]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ Peregrine, Firstly you have gone straight in by insulting. Therefore you have proven you are a 12 year old, immature, have an ego complex that needs feeding. In every thread I have seen you in you simply go around saying what people write is inferior or rubbish. Therefore I no longer take anything you might say as useful, I shall simply ignore it. You are beneath my care. I also kindly request you never post on any thread I create as I do not wish for any insight from you, it will simply be ignored anyway. But I will respond this last time. <br /> <br /> Firstly, picking the best psychic powers, its just a slightly ramped up version of teclis ability. So not over powered, but good to have some situational psychic ability as he would never go in un-prepared. I believe also that he has interesting decisions, firstly on powers to take, and next on how to set his stance. He also must be positioned carefully in an army to get the most of his abilities. As I said, I thought very carefully about NOT making him as powerful as his fluff and making sure he is NOT an auto-win button. At a last <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game I used Angron and alone took out over 1200pts with him. I also find that if Angron gets full powered and gains his <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and Rage and 10 attacks, that he is nigh unstoppable. And could easily give this empy a run for his money. So yes, I did it carefully, read the primarchs rules to keep it balanced compared to them and then tried to implant some fluff whilst keeping it in a realistic sense of balance. So I did think very hard. Your just an immature kid who wants to be king of the block. <br /> Sorry to all the genuine posters who are reading this, I dont want to sound out of order but this has been a genuine attempt by me and having the only other 2 posters start quoting that it was done like a 10 year old and is rubbish, is not exactly something nice. ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:17:04]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><cite>ThePrimordial wrote:</cite><br /> Horus is 500 points. Empy is 1000. This is what you're saying is as bad as you're Ork rule.<br /> I'm pointing this out for everyone else to see.</div></blockquote><br /> <br /> Your character being twice as expensive doesn't mean anything.  Its not the point I'm making.  You continue to dance around the issues I'm trying to raise, and you always evade it by bringing up something irrelevant.  My point is the character should be in the 600pts range, and be balanced accordingly to be basically Horus with a slight buff.<br /> <br /> <blockquote><div><cite>thorian wrote:</cite>I am sorry that this has obviously riled you blacksails, but calling our work that of a 10 year olds is a bit uncalled for. I actually think my representation is pretty fair. As I said, I could have used psychic god and made him immune to all psychic powers and given him some apocalyptic barrage or vortex ability psychic powers but I havent, I have dumbed him down to a gaming balanced variant of the being. Yes it is over powered, but that is the emperor for you. He can be taken down by a trancendant c'tan juiced up to 800pts, he can be shot to death easily by crons and the like. I havent given him independent character so he cant hide and the double edged sword that is the emperors halo. So I stand by that I think this is a good interpretation of the emperor intended for use in game. I also do not believe he is an auto-win button for players. </div></blockquote><br /> <br /> No, I'm sorry, I don't normally respond with insults, despite my seemingly harsh tone.  Frustrating dealing with someone who refuses to actually accept any criticism or truly make any modifications using those critique.<br /> <br /> I saw your thread with your version, and honestly, its not fair.  Its not fair, because in your justification, you even explicitly state that its overpowered.  Those are two largely contradictory terms when discussing game balance.<br /> <br /> Your character has several flaws, but to fix them would fundamentally alter most of how your version functions.  To quickly summarize them; your character's drawbacks (and more importantly, perceived drawbacks) do not balance out the absurdity of his other rules.  And, well, he is as close to an auto-win button as you can get, seeing as how you can't lose, only draw.<br /> <br /> <br /> <blockquote><div><cite>ThePrimordial wrote:</cite><br /> You shouldn't be apologizing. He directly insulted your rules which were very fair, & that anyone I know would play against.  I know because I showed it around at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.</div></blockquote><br /> <br /> You're right on the first part, where I apologize above.  The second part means nothing to us.  How many people did you show it to?  How many are competitive tournament gamers?  How old/mature are they?  How well do they know the hobby and understand game balance?  Do they play other games?<br /> <br /> Those are a small part of the factor that would determine why a certain <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> would think a certain set of rules are fair.  Because frankly, if I showed up to either the club or store I used to play at with these rules, I'd be laughed out.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:18:18]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920051.page"><b>thorian wrote:</b></a><br/>Therefore I no longer take anything you might say as useful, I shall simply ignore it. You are beneath my care. I also kindly request you never post on any thread I create as I do not wish for any insight from you, it will simply be ignored anyway. But I will respond this last time. </div></blockquote><br /> You know there is actually an 'Ignore' button you can click so that the forum will do this for you, right?]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:20:41]]> GMT</pubDate>
				<author><![CDATA[ pretre]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920051.page"><b>thorian wrote:</b></a><br/>Firstly you have gone straight in by insulting. Therefore you have proven you are a 12 year old, immature, have an ego complex that needs feeding. In every thread I have seen you in you simply go around saying what people write is inferior or rubbish. Therefore I no longer take anything you might say as useful, I shall simply ignore it. You are beneath my care. I also kindly request you never post on any thread I create as I do not wish for any insight from you, it will simply be ignored anyway. But I will respond this last time. </div></blockquote><br /> <br /> He didn't insult anyone, and you can't call someone out then proceed to insult them.  Honestly, read what you wrote and tell me that it doesn't make you sound like exactly what you threw at him.<br /> <br /> You're not helping yourself here thorian.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:20:48]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ Blacksails it was not aimed at you don't worry, and thanks for the apology. I think it is very hard to balance the empy. I will ask then what do you think is better, powering him down or adding more disadvantages to him to balance out his feats? So far his downsides are:<br /> No independant character.<br /> Danger of using pyshic powers.<br /> Beacon of light.<br /> Sheer size and line of sight.<br /> His defeat causes problems.<br /> <br /> What would you suggest then? (<span class="glossaryitem" onmouseover='gp(442);'>ps</span> REALLY trying not to sound sarcastic here as in no way am I meaning to, you seem like a decent enough bloke so I will treat you as one <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/26ff2c1b9c6e1675359196327d34eaa7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920066.page"><b>pretre wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920051.page"><b>thorian wrote:</b></a><br/>Therefore I no longer take anything you might say as useful, I shall simply ignore it. You are beneath my care. I also kindly request you never post on any thread I create as I do not wish for any insight from you, it will simply be ignored anyway. But I will respond this last time. </div></blockquote><br /> You know there is actually an 'Ignore' button you can click so that the forum will do this for you, right?</div></blockquote><br /> <br /> Ah thanks man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> No I didn't see that, I shall take use of that.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:23:33]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920073.page"><b>thorian wrote:</b></a><br/>Blacksails it was not aimed at you don't worry, and thanks for the apology. I think it is very hard to balance the empy. I will ask then what do you think is better, powering him down or adding more disadvantages to him to balance out his feats? So far his downsides are:<br /> No independant character.<br /> Danger of using pyshic powers.<br /> Beacon of light.<br /> Sheer size and line of sight.<br /> His defeat causes problems.<br /> <br /> What would you suggest then? (<span class="glossaryitem" onmouseover='gp(442);'>ps</span> REALLY trying not to sound sarcastic here as in no way am I meaning to, you seem like a decent enough bloke so I will treat you as one <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )</div></blockquote><br /> <br /> I know it wasn't aimed at me, but you really can't expect people not to insult you if you're willing to throw it right back.  Two lane street and all that.<br /> <br /> His downsides are downsides he either shouldn't have, or aren't significant to really balance out his offensive and army altering abilities.  Furthermore, balance isn't predicated on advantages cancelling out disadvantages.  You can (and should) make the Emperor be a reasonable unit choice for <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> only, priced between 600-750pts who has a much restricted psychic ability and limited army altering rules.  Basically, take Horus, add on a small amount of stat line buffs (like, three or four points spread out), tweak Horus' rules to represent the Emperor, and then add in his psychic ability.  When you think of him as a more expensive Horus with psychic powers, he'll be reasonable.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:27:36]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>Re:The Emprah revisited</title>
				<description><![CDATA[ <br /> Look at it this way if Empy is Zeus than Horus is Hercules. This is the difference in thier power levels.<br /> I showed it to exactly 8 people all over 20. They all said they'd play against it.<br /> Your gamestore sounds like a dump.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:29:08]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ I think stat line is still accurate. I think downgrading his psychic powers is a good idea, so perhaps 1 psychic power per discipline, as per teclis who is meant to be the most powerful mage in fantasy with the option to instead learn 2 disciplines fully. I personally want to take out the armour 15 defense spell. But I will keep the pyschic lance. As far as tip of the spear rule for horus, I think it would only make sense if he had custodial guard, so my only thought is this:<br /> <br /> Tip of the claw:<br /> The Emperor gains independant character special rule when taken with a bodyguard of custodial guard taken from the upcoming <span class="glossaryitem" onmouseover='gp(320);'>HH</span> book.<br /> <br /> As for the orbital bombardment, that never seemed the emperors way so I will stick with his psychic potential for that instead. Horus also has the 2+/3++ and psychic defense, just upped it a little bit for empy. <br /> <br /> <br /> I will edit my version of him now and I would like your opinion?? Thanks man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:33:58]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920091.page"><b>Blacksails wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920073.page"><b>thorian wrote:</b></a><br/>Blacksails it was not aimed at you don't worry, and thanks for the apology. I think it is very hard to balance the empy. I will ask then what do you think is better, powering him down or adding more disadvantages to him to balance out his feats? So far his downsides are:<br /> No independant character.<br /> Danger of using pyshic powers.<br /> Beacon of light.<br /> Sheer size and line of sight.<br /> His defeat causes problems.<br /> <br /> What would you suggest then? (<span class="glossaryitem" onmouseover='gp(442);'>ps</span> REALLY trying not to sound sarcastic here as in no way am I meaning to, you seem like a decent enough bloke so I will treat you as one <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )</div></blockquote><br /> <br /> I know it wasn't aimed at me, but you really can't expect people not to insult you if you're willing to throw it right back.  Two lane street and all that.<br /> <br /> His downsides are downsides he either shouldn't have, or aren't significant to really balance out his offensive and army altering abilities.  Furthermore, balance isn't predicated on advantages cancelling out disadvantages.  You can (and should) make the Emperor be a reasonable unit choice for <span class="glossaryitem" onmouseover='gp(7);'>APOC</span> only, priced between 600-750pts who has a much restricted psychic ability and limited army altering rules.  Basically, take Horus, add on a small amount of stat line buffs (like, three or four points spread out), tweak Horus' rules to represent the Emperor, and then add in his psychic ability.  When you think of him as a more expensive Horus with psychic powers, he'll be reasonable.</div></blockquote><br /> His offensive abilities are absolute <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*t compared to the similarily priced Transcendent C'tan<br /> He NEEDS better offense for his points.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:36:52]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ Edited and still see him as reasonable. Still able to take on c'tan on an even footing, and able to tear apart primarchs but at the same time possible to kill.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:38:47]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3347efd591f95b516252b9a131a088ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544531/5920133.page"><b>thorian wrote:</b></a><br/>Edited and still see him as reasonable. Still able to take on c'tan on an even footing, and able to tear apart primarchs but at the same time possible to kill.</div></blockquote><br /> No let me tell you.... <br /> The Ctan has 6D6 S:8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 hits, and a S: D Hellstorm template. He does both the same turn. He's 800 points. He is modest by <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> standards.<br /> The Emprah would faint against that.<br /> Give him something like that & then we can talk about nerfs but if he's <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> only he needs buffs.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:47:58]]> GMT</pubDate>
				<author><![CDATA[ ThePrimordial]]></author>
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				<title>The Emprah revisited</title>
				<description><![CDATA[ He is <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> only, but the 6d6 will likely do very little to him with a 2+ and 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and the regeneration from it will not die. But I agree something should be done so he isnt instagibbed. So I will do one thing. I will give him points, and I will give him one more rule. hang on....<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> just trying to keep everybody happy here haha<br /> <br /> *EDIT* Edited him <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:52:04]]> GMT</pubDate>
				<author><![CDATA[ thorian]]></author>
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