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		<title><![CDATA[Latest posts for the thread "Space Wolves 2000 point army"]]></title>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ --<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>--<br /> Wolf Priest <br />   -Jump Pack<br />  -125<br /> <br /> --Elite--<br /> 5 Wolf Guard <br />   -5 Terminator Armor <br />   -Cyclone Missile Launcher <br />  -195<br /> <br /> Dreadnought <br />   -2 AutoCannon <br />  -125<br /> <br /> Dreadnought <br />   -2 AutoCannon <br />  -125<br /> <br /> --Troops--<br /> 8 Grey Hunters <br />   -Melta <br />   -Mark of the Wulfen <br />   -Rhino <br />  -175<br /> <br /> 8 Grey Hunters <br />   -Melta <br />   -Mark of the Wulfen <br />   -Rhino <br />  -175<br /> <br /> 8 Grey Hunters <br />   -Melta <br />   -Mark of the Wulfen <br />   -Rhino <br />  -175<br /> <br /> --Fast Attack--<br /> 10 Skyclaws <br />   -Power weapon <br />   -Mark of the Wulfen <br />  -210<br /> <br /> 4 Thunderwolves <br />   -4 Storm Shield <br />   -Thunder Hammer <br />  -350<br /> <br /> --Heavy Support--<br /> 6 Longfangs <br />   -3 Missile <br />   -2 Lascannon <br />  -170<br /> <br /> 6 Longfangs <br />   -3 Missile <br />   -2 Lascannon <br />  -170<br /> <br /> <br />  -1995<br /> <br /> The Terminators go in the Grey Hunters and Longfangs, The Wolf Priest goes with the Skyclaws. I made this list because I wanted to give the skyclaws a try and see how they do.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 19:53:35]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ I like your list because its fluffy but why you don't change the rhinos with drop pods]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:40:54]]> GMT</pubDate>
				<author><![CDATA[ Dreal]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ Dont have any drop pods and realy dont want to try and assemble them since I have heard they are horrible to assemble and i'm not very good at assembling things.. XD]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:06:46]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ Yoou do know yoou can't put the Termines in Rhinos.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 21:27:17]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ I like it! Personally I would drop the 2 dreadnoughts for a land raider and then you have some transport for your terminators, or put them in a drop pod. you can make your <span class="glossaryitem" onmouseover='gp(417);'>CML</span> terminator a pack leader for one of the long fangs to keep him shooting, and give the other terminators combi weapons.<br /> Then you'll have an awesome list!<br /> Let me know how you get on with the skyclaws, they look fun to play with a wolf priest, but havent tried it out myself yet.]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 07:44:35]]> GMT</pubDate>
				<author><![CDATA[ Digriz]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ for the 2 guys above these days you are allowed to have termie drive in a rhino (that codex doesnt forbid and the so does the rule book)<br /> <br /> <br /> i prefer swiftbikes over swiftclaws but i heard that people get them to work for the rest it looks like a good solid list ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 08:15:27]]> GMT</pubDate>
				<author><![CDATA[ odin]]></author>
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				<description><![CDATA[ Page 61 of space wolf codex:<br /> "Models in terminator armour count as 2 models for the purposes of trnsport capacity, and cannot embark Rhinos or Razorbacks"<br /> <br /> I dont believe there has been an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to change this, so please let me know if I'm missing something]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 08:46:24]]> GMT</pubDate>
				<author><![CDATA[ Digriz]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ Darn it, Missed that termies cant go in rhinos.. A friend told me they could and I dident see the part of the codex saying they couldent, Oh well, Back to groups of 10 Grey Hunters with terminator and no rhino..]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 09:17:05]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ They can go in drop pods though, so if you are wanting to limit the models to 8+1 then a drop pod works fine.<br /> <br /> Or a land raider redeemer with 10 grey hunters and a <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> <span class="glossaryitem" onmouseover='gp(225);'>WG</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 11:22:45]]> GMT</pubDate>
				<author><![CDATA[ Digriz]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ I like the list! I've tried the Sky Claw/ Wolf Priest combo a few times and they just seem to get gunned down while they're chipping it accross the board... have to admit i really don't liek deepstriking things that arnt' in a drop pod (Think the Wolves Mentality has got to me) <br /> <br /> I find the best way to run Grey hunters is 3 squads of 8 in rhinos with Flamers and Wolf standards (165pts) and attach a rune priest with choosers of the slain (110pts) to each unit.<br /> <br /> The rune priests should take living lightening and one other spell (<span class="glossaryitem" onmouseover='gp(416);'>JOTWW</span>, Stormcaller or Murderous hurricaine) to ensure they get the different powers covered and kit their runic weapons as a force sword, force axe and force staff to cover their character load out differences at no extra points cost.<br /> <br /> This way you can <br /> 1. pretty much shut down any enemy infiltrators with good placement of the COTS whilst gaining +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> for the rune priests (Worth taking as a just in case for their points cost even if the enemy has no infiltrating units. <br /> <br /> 2. Gain three more long range weapons by Fire Living lightening from the top hatch of a rhino (Legal as it has a weapon profile) and cause <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S7 Ap5 Hits at unlimited range. <br /> <br /> 3. keep your grey hunters out of the open to prevent them getting gunned down immediatly after leavign a drop pod. <br /> <br /> 4. cause D3 Auto hits when firing overwatch (Flamer/template weapons) (PLUS - a flamer is free!) - wont kill everythingn but increases the odds! <br /> <br /> 5. Re-roll all 1's in one assault phase (Baring in mind that if you assault, this counts for your saving thows caused by any potential enemy overwatch) <br /> <br /> if you really wanted add a wolfguard with another flamer/combi flamer to the squads to knock up your overwatch potential hits! or even replace a regualr rune priest for Njal Stormcaller - who providing he suvives to mid-game can be quite devastating with his in-game affects! Depends where you want your points really!<br /> <br /> I love thunderwolves - use mine in a squad of three with pretty much the same load out as you which i think if memory serves me correctly comes to 270pts. <br /> <br /> Alternatively canis wolfborn (185pts) with a pack of 10 Fenrisian wolves (80pts)  is great as a hard hitting fast option As canis makes the wolves I5, Ld8 meaning they'll at least be striking at the same time as those pesky eldar in combat. The real use of this type of unit is for delivering Canis into the fray who is an absolute beast and if the wolves suvive the shooting / overwatch they're putting out a potential 30 attacks on the charge on top of the minimum of 8 from Canis (Hammer of Wrath, Duel weapons and charging on top of 5 basic). <br /> <br /> Have to say though this is a very glass cannon unit - the wolves are all 6+ armour saves and canis is 3+ with no invulnerables no need to hug cover until they're close, where as Thunderwolves are a great annoyance unit as they're pretty tough to put down either way if your enemy is shooting at them they're not shooting at somethign else but at 265pts vs. 270pts - completely depends on how you want to play <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another trick i like against low initiative armies liek Tau / Necrons etc. is drop podding a rune priest with a small unit of grey hunters with Jaws of the world wolf suitably near their lines to make sure it hits a unit or two  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another trick i like against low initiative armies liek Tau / Necrons etc. is drop podding a rune priest with a small unit of grey hunters with Jaws of the world wolf suitably near their lines to make sure it hits a unit or two  ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 12:09:49]]> GMT</pubDate>
				<author><![CDATA[ Yetii]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ Skyclaw can be effective, but you have to give your opponent somthing else to worry about.<br /> I would give the Swift Claw with the <span class="glossaryitem" onmouseover='gp(423);'>MotW</span> with a Flamer.]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 12:38:59]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ I only had the Grey Hunters in groups of 8 because Terminator takes 2 slots in a transport, Meaning 8+1 terminator = 10 slots. Unfortunately I missed that terminators cant go in rhinos so then I am going back to groups of 10 + terminator and no transport. And like I said, I dont want to use drop pods, I dont realy like deep sriking at all...]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 13:13:36]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ I understand why you want them but I'd drop the guard and stick the greys in rhinos - move flat out to the nearest mid-field cover. - Grey hunters are good all rounders and in my experience excel n the midfield bit of a cliche tactic but its tried and tested. <br /> <br /> I reckon you'd be better off running the Wolf guard run as a separate unit(apart form the cyclone guy him can stay in the long fangs!) <br /> <br /> Also - If you can disembark your rhino before it blows up people usually forget about it which doesn't mean you should too = forget about the stormbolter = Tank Shock!!! Great fun against hoardes and large squads as it can usually cause a unit to fall back or get squished using the tank as a template - the look on your opponents face as a 35pt transport squishes half of their squad is absolutely priceless! <br /> <br /> (Note: I've had  opponents say they don't need to take a leadership test for this if their unit is fearless - they're not testing for fear, they're testing whether they're clever enough to get out of the way of a speeding tank!).]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 14:19:52]]> GMT</pubDate>
				<author><![CDATA[ Yetii]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d952062604fb169148d0518eb2a049e6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544555/5922217.page"><b>Yetii wrote:</b></a><br/>I understand why you want them but I'd drop the guard and stick the greys in rhinos - move flat out to the nearest mid-field cover. - Grey hunters are good all rounders and in my experience excel n the midfield bit of a cliche tactic but its tried and tested. <br /> <br /> I reckon you'd be better off running the Wolf guard run as a separate unit(apart form the cyclone guy him can stay in the long fangs!) <br /> <br /> Also - If you can disembark your rhino before it blows up people usually forget about it which doesn't mean you should too = forget about the stormbolter = Tank Shock!!! Great fun against hoardes and large squads as it can usually cause a unit to fall back or get squished using the tank as a template - the look on your opponents face as a 35pt transport squishes half of their squad is absolutely priceless! <br /> <br /> (Note: I've had  opponents say they don't need to take a leadership test for this if their unit is fearless - they're not testing for fear, they're testing whether they're clever enough to get out of the way of a speeding tank!).</div></blockquote><br /> I would go with the Rhinos also. If you got the points, go with a second Storm Bolter and maybe even the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> Missile. This gives them a lot of fire power. I do this trick with 2x Plasma Guns and can create a lot of carnage and confusion.<br /> <br /> Also here is a Wolf Standard Trick:<br /> When you are in a position were you know you are about to be assaulted activate the Standard during your Assault Phase. As is does not come into effect until His Assault Phase.<br /> This gives you the “Re-Rolls One’s” on your Overwatch Fire in addition to everything else.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 14:53:13]]> GMT</pubDate>
				<author><![CDATA[ Anpu42]]></author>
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				<title>Space Wolves 2000 point army</title>
				<description><![CDATA[ Thats the best thing about the Wolf standard - its both a offensive and defensive thing <br /> <br /> Defensive  - wait for the charge, fire your overwatch and get the counter charge as you described<br /> <br /> I like using it on the offensive - i.e. on your <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> Assault move, you can re-roll the 1's, if any of the enemy overwatch hits and wounds, you can re-roll any failed armour saves on a 1 (meaning provided the weapon isn't AP3 or better or you fail your re-roll) your guys are only taking wounds/dying on the roll of a 2.  <br /> <br /> Thought to try - If you have ragnar Blackmaine in the unit - you can re-roll his +D3 attacks on the charge rule if you get a 1 (Which can really buff your grey hunters especially as he can give them furious charge as well (+1S))<br /> <br /> Either way - its a piece of must have kit for the unit <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 16:23:36]]> GMT</pubDate>
				<author><![CDATA[ Yetii]]></author>
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