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		<title><![CDATA[Latest posts for the thread "Farsight Enclave 1750pts"]]></title>
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				<title>Farsight Enclave 1750pts</title>
				<description><![CDATA[ I've been looking at all the rules and gear options available with the Enclave supplement and i think i found an interesting army list to play around with and try. The Farsight Enclave seems like it makes Tau a more aggressive army than the parent codex. This doesn't mean that you have to get into close combat though, and i don't think doing so would be wise for any Tau Commander, even if that's what the leader of the Enclave wants. <br /> <br /> Instead, i think it offers you a more mobile and harder hitting gun line. Your troops are now crisis suits, and that means you can handle pretty much anything that gets thrown at you, on your own terms. That's pretty powerful to have access to. The draw back is that a lot of the Signature Systems that you really want, are not available or they are available but come at a price (The Seven).<br /> <br /> So i have created a list that gives me mobile options (deepstrike) to handle almost any threat and on my own terms. (turn 2 hopefully <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) Here's what i have in mind. <br /> <br /> 1750 Army List<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> Cadre Fireblade 84pts<br /> - 2x Gun drones<br /> <br /> Commander 252pts<br /> - Adv targeting System<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blasters + Fusion Blade<br /> - The Mirrorcodex<br /> - Vectored retro-thrusters<br /> - 2x Gun drones<br /> - Warscaper Drone<br /> <br /> <u><b>Elites</b></u><br /> <br /> XV104 Riptide 233pts<br /> - Adv Targeting System<br /> - Earth Caste Pilot Array<br /> - HBC<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifle<br /> - Velocity Tracker<br /> <br /> <u><b>Troops</b></u><br /> <br /> Fire Warrior Team 144pts<br /> 12x Fire Warriors P.Carbines<br /> - EMP Grenades<br /> <br /> XV8 Crisis Team 171pts<br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> - Shas'ui - Plasma Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> - Shas'ui - Plasma Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span><br /> - Gun Drone<br /> <br /> XV8 Crisis Team 118pts<br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR<br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR<br /> - Gun Drone<br /> <br /> XV8 Crisis Team 118pts<br /> - Shas'ui - Cyclic Ion Blaster, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> - Shas'ui - Airbursting Fragmentation Projector, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> - Gun Drone<br /> <br /> XV8 Crisis Team 174pts<br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> <br /> <u><b>Heavy Support</b></u><br /> <br /> <span class="glossaryitem" onmouseover='gp(320);'>HH</span> Gunship 190pts <br /> - Longstrike<br /> -Railgun + Submunitions<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> - Disruption Pod.<br /> <br /> XV88 Broadside Team 266pts<br /> - Shas'ui - Drone Controller, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> - Shas'ui - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> 5x Missile Drones<br /> <br /> I have yet to play test this list, and have yet to play with the Farsight Supplement, so i have no real idea how any of this will work out. This is my basic tactical approach with this list. <br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Tactics</b></u><br /> The Commander and Fireblade will both join the firewarrior unit who will then outflank using the warscaper drone. My goal is to provide a mobile in your face surprise firing line on the enemy flanks. Hopefully, this will make this unit a tank buster and troop killing platform. The EMP grenades have haywire, so they are extremely effective against tanks of any <span class="glossaryitem" onmouseover='gp(9);'>AV</span> level. So i am able to show up on a board age, and if i am in at least 8in of a tank i can throw one grenade, at a tank. If they do not move the tank, i can easily assault the tank next turn, and shove grenades up it's ass. The <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> doesn't say that you are limited to grenades being used in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so i assume all of my <span class="glossaryitem" onmouseover='gp(39);'>FW</span> can use theirs. <br /> <br /> I chose to use P.Carbines as they are two shots at any range, cause pinning tests, and are assault weapons. This means i can shoot and assault in the same turn. The Cadre Fireblade allows me to fire an extra shot at 18ins if i decide to stay still as well. Outflanking means i can not assault the turn i come in on, so i'll have to find a good way to ensure my group will be alive next turn. <br /> <br /> To answer that problem,  I added 4 gun drones to help soak up wounds and do <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> rolls, but i do not know how effective that would be. I would have made them shield drones, but Fireblade's SR says all pulse carbines, and those gun drones have P.Carbines and i'd rather have more firepower. My unit also has photon grenades and move through cover thanks to the warscaper drone, so i might be able to get into some cover before i'm blown to pieces. <br /> <br /> The group can also be used to outflank infantry or other non-vehicle targets as well. The Mirrorcodex is thrown in just to see how it feels in on the battlefield. +1 to seize would be nice, and a preferred enemy on a 1/6, while not amazing, can be pretty powerful for a turn of shooting. <br /> <br /> If i get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and should i survive, my commander has the retro thrusters, so i should be able to get out of combat at the end of my opponents turn. Giving him the Fusion blades also helps with his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks, as well as popping tanks. <br /> <br /> <u><b>Elite Tactics</b></u><br /> My riptide is there for support fire. He will be nova charging every chance he gets thanks to the ECPA. The ATS will allow me to allocate those rending shots, which is also nice. This is also my reliable anti-air unit with the velocity tracker. <br /> <br /> <u><b>Crisis Suit Tactics</b></u><br /> I've kitted the crisis troops to be able to handle a multiple of unit types. I have one for tank popping, just in case my <span class="glossaryitem" onmouseover='gp(39);'>FW</span> group fails (which it probably will <span class="glossaryitem" onmouseover='gp(84);'>lol</span>). The two groups with burst cannons are going to be my all around kill <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> (sorta) and everything inbetween groups. These three will be in reserve to deepstrike down. I added a gun drone for extra shooting and wound allocating options, but i do not feel satisfied with that selection. Maybe a shield drone would be better?<br /> <br /> The <span class="glossaryitem" onmouseover='gp(518);'>MP</span> crisis troops will deploy as normal and be used to contest at least one of my own objectives. I wanted to leave someone at home and this was the group of choice. I gave them <span class="glossaryitem" onmouseover='gp(518);'>MP</span> so they could help support. Notice too that all of my crisis suit units are <span class="glossaryitem" onmouseover='gp(126);'>TL</span> here. This is because i have no markerlights. The <span class="glossaryitem" onmouseover='gp(126);'>TL</span> profile increases their shooting attacks. The <span class="glossaryitem" onmouseover='gp(518);'>MP</span> group also brings my units deployed to a total of 4 to match the units held in reserve (also 4), if i read the rules correctly. <br /> <br /> <u><b>Heavy Support Tactics</b></u><br /> For heavy support, i chose Longstrike as there really is no reason not to auto-include him in most lists. He is just a really solid upgrade. This is the third AV14 option. He also has the submunitions upgrade for hoard armies or for shooting at enemies in general. <br /> <br /> Finally, my broadside team. It has a lot of missiles. A lot. I am not completely satisfied with this set up as i feel i have too many S7 AP4 profiles on the board. The large amount of missiles, most of them <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, does mean that i can most likely glance to death fliers and knock out light armor rather easily. Hoards will also have some issue as well. I do feel that the points might be better spent elsewhere though. The main reason why i added the missile drones was i wanted a defensive option for the broadsides since they were sure to get some fire, and hope to use the drones as a type of shield. <br /> <br /> Besides the redundancy in weapon profiles, its 36in range might not be long enough to properly support my troops deepstriking. Overall this list focuses on bringing the fight to the enemy, while also getting long range support. It also happens to use almost all the models i currently own too. Let me know what you think.]]></description>
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				<pubDate><![CDATA[Tue, 6 Aug 2013 20:55:12]]> GMT</pubDate>
				<author><![CDATA[ AnonAmbientLight]]></author>
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