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		<title><![CDATA[Latest posts for the thread "DKOK assault + siege allies 1500pts"]]></title>
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				<title>DKOK assault + siege allies 1500pts</title>
				<description><![CDATA[ I'm playing around with expanding my draft 1k list to 1500pts with the use of some heavy artillery.  I know these lists get criticised as its nigh on impossible to cover all comers at this point level but I'm all ears on any constructive criticism you can give<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> + 2 <span class="glossaryitem" onmouseover='gp(329);'>PGs</span>.                                                           130<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> + 2 <span class="glossaryitem" onmouseover='gp(563);'>MGs</span>.                                                           220<br /> IS + flamer<br /> IS + flamer<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> + 2 <span class="glossaryitem" onmouseover='gp(563);'>MGs</span>.                                                          220<br /> IS + flamer<br /> IS + flamer<br /> <br /> Grenadier <span class="glossaryitem" onmouseover='gp(221);'>SS</span> + 2 <span class="glossaryitem" onmouseover='gp(563);'>MGs</span> + storm chimera.                 195<br /> <br /> Death Rider command.   <span class="glossaryitem" onmouseover='gp(254);'>MB</span>                                    105<br /> Death Rider squadron.                                                85<br /> <br /> Avenger.                                                                    150<br /> <br /> Allies<br /> <br /> Commissar General.                                                    70<br /> <br /> Engineers (5).                                                               50<br /> <br /> 2 x Medusa siege carriages.                                       200<br /> <br /> 1500pts<br /> <br /> I needed 2 x infantry blobs to make use of the respawn hence the choice.  I play city terrain as a Stalingrad type of board so I could drop the flier for a colossus and add some <span class="glossaryitem" onmouseover='gp(254);'>MBs</span> into the PCSs if that sounds a better deal.  I would love to squeeze in thudds but after recently instakilling some nasty chaos guys recently I'm in love with my heavy guns. ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 18:30:24]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Re:DKOK assault + siege allies 1500pts</title>
				<description><![CDATA[ Pretty solid list really.<br /> <br /> The only things i could think of would be the addition of a aegis line, but that would mean dropping a death rider squad maybe, and i cant have that because i love those guys now, not that i didn't love them before though.<br /> <br /> Maybe swap the Plasmas and meltas around in one of your platoon and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, It doesn't matter if the platoon guys die from gets hot, as they come back later, but if you lose a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> guy hes no coming back. <br /> <br /> No Vox's for orders? I find you need these things on the Squads to get those assault orders through, <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 doesn't cut it really. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 22:57:05]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>DKOK assault + siege allies 1500pts</title>
				<description><![CDATA[ Unless you're keen on the Death riders, you should run x2 Griffons with Carcass Shells.<br /> <br /> I use them with my Assault brigade, along with 2 Bessis and a Forward command tank for <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.  Other then that, looks great.<br /> <br /> Nice to see another <span class="glossaryitem" onmouseover='gp(312);'>DKok</span> player.]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 23:28:20]]> GMT</pubDate>
				<author><![CDATA[ kinratha]]></author>
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				<title>Re:DKOK assault + siege allies 1500pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544779/5924092.page"><b>DOOMONYOU wrote:</b></a><br/>Pretty solid list really.<br /> <br /> The only things i could think of would be the addition of a aegis line, but that would mean dropping a death rider squad maybe, and i cant have that because i love those guys now, not that i didn't love them before though.<br /> </div></blockquote>If he plays on Stalingrad-esque boards, I can't see the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> being nearly as worth it as normal considering the natural abundance of cover and general lack of good lines of sight. An <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> bunker has a good chance of being redundant, useless, or easily flanked.<br /> <br /> On that same line of thought, I would consider running those Medusa carriages as Earthshaker carriages, and spending the points saved on a little more anti-tank firepower. If you're in close encounters, meltabombs might not be a bad idea. It really depends on what kind of lines of sight you can get, but since Medusas are only direct-fire I could see you having issues with your opponents hiding from your Medusas. (You could also just get a third Earthshaker carriage with the points saved, too <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> Death riders seem like they'd be a lot better than normal in a ruined city. What an exciting opportunity!]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 00:13:00]]> GMT</pubDate>
				<author><![CDATA[ Talore]]></author>
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				<title>DKOK assault + siege allies 1500pts</title>
				<description><![CDATA[ i've got a lot of build choices to make from my existing models and will try out a lot of different options and let you know how i get on.  i will be investing in a thudd gun x 6 on Skyshield soon though to see how that plays out.  it will have to be an assault brigade only list but i can imagine it being particularly nasty.<br /> <br /> i'll be taking a look at some of the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> terrain pieces for anti flier weaponry so i can drop my flier and free up some points to squeeze more heavy weaponry in.<br /> <br /> the reason i have <span class="glossaryitem" onmouseover='gp(329);'>PGs</span> on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is to deter deepstriking <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> into taking an easy <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for killing my warlord.  2 x AP1 shots dont deter as much as 4 x AP2 regardless of the gets hot rule]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 08:22:23]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Re:DKOK assault + siege allies 1500pts</title>
				<description><![CDATA[ Have you tried the new cyclops rules out yet, cityfighting with them could be pretty funny.<br /> <br /> Meltas in the squads would be good, not only for vehicles but for some of the new <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s too.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 14:20:11]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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