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		<title><![CDATA[Latest posts for the thread "Good ol' Space Marines, 2k"]]></title>
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				<title>Good ol' Space Marines, 2k</title>
				<description><![CDATA[ This list is meant to be fairly competitive and slightly anti-daemon (mainly <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>), I did not take sternguards as they tend to die after turn 1, I've noticed that while they can easily kill a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> upon drop-podding, the daemon player just assaults them turn 2 and the Hellfire rounds are then useless.<br /> <br /> So, here we go:<br /> <br /> Headquarters:<br /> <br /> Chaplain, bolt pistol, warlord, 100pts<br /> Librarian (lvl1), <span class="glossaryitem" onmouseover='gp(194);'>PP</span>, force axe, null zone  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> , avenger, 115pts<br /> <br /> Troops:<br /> <br /> Tactical, flamer, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, srgt with chainsword/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> and <span class="glossaryitem" onmouseover='gp(254);'>MBs</span> in rhino, 210pts<br /> Full scout squad, all snipers, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, cloaks, 180pts<br /> Tactical (x5), srgt with chainsword/<span class="glossaryitem" onmouseover='gp(260);'>BP</span>, razorback, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, 130pts<br /> <br /> Elites:<br /> <br /> Assault Termies (x5), in <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(213);'>SB</span>, 470pts<br /> Dreadnought, <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 145pts<br /> <br /> Fast Attack:<br /> <br /> Stormtalon Gunship, TML, 135pts<br /> Attack bikes (x2), <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, 90pts<br /> <br /> Heavy Support:<br /> <br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, 100pts<br /> Contemptor Mortis, dual Kheres <span class="glossaryitem" onmouseover='gp(5);'>ACs</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 215pts<br /> <br /> Fortifications:<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, quad-gun 100pts<br /> <br /> Total: 2000pts<br /> <br /> Overall tactics:<br /> <br /> The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> will go in a reinforced ruin with the scout squad, most likely camping an objective.<br /> The 5 man tactical will sit at the quad-gun and both dreads and the <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> razorback will sit in cover shooting from a distance and implementing a no-fly zone.<br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will carry the termies/chaplain/libby and create a moving Null Zone until it's time to hammer some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>; I will also most likely use the flashlight on turn 1 to utilize the longer range of my other guns.  I'm hoping to bait the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> into the open with the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> since he won't have the firepower to pop it from distance and then use the lascannons, snipers and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> to take them out or at least weaken them for the hammers.<br /> The full tact in rhino will be on troop-killing duty, supported by the bikes, <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and Stormtalon.<br /> <br /> Thoughts?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Nothing?]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 20:18:17]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Good ol' Space Marines, 2k</title>
				<description><![CDATA[ Howdy.<br /> <br /> Only new to the game so don't wanna critique your list .<br /> However, your points are off on the razorback squad and the stormtalon typhoon.<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 06:39:03]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>Good ol' Space Marines, 2k</title>
				<description><![CDATA[ I'll check, thanks.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You were right about the razorback: I forgot the points for the <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> upgrade, the stormtalon is correct however (as per the updated DFTS book).]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 12:47:43]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Good ol' Space Marines, 2k</title>
				<description><![CDATA[ I like the list you have made here. It has a good amoint of threats. One thing I do not prefer however is the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the dread. Its a solid choice but I have found that its almost a wasteof points for me as it is still onoy one shot. If you keep the fist instead you can have a hybrid unit that can deter an area with the <span class="glossaryitem" onmouseover='gp(80);'>lc</span> but also deter for <span class="glossaryitem" onmouseover='gp(471);'>DS</span> assault and other shenanigans. Of course it truly matters for the area you play, but in my area there is a large amount of distraction units and having 2 gns at one shot each always screwed me over. I do really like the list though.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 18:33:04]]> GMT</pubDate>
				<author><![CDATA[ PotionsN'Balms]]></author>
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