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		<title><![CDATA[Latest posts for the thread "Assault Noise Marines"]]></title>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ I want to better utilize the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> 's I5 so I'd like to make an assault squad. <br /> Thinking 6 marines, add <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> & <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, add doom siren & Claw champ and ride in a Rhino. <br /> Disembark, rapid fire &template then either assault or throw up an overwatch. <br /> <br /> The other option is to put them in a Land Raider with a Lord attached. Maybe extra bodies and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>.<br /> <br /> Thoughts? Advice?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 03:41:48]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Rhinos and assault units are a very bad mix. Having a unit that plops out of a transport and shoots a bunch of guns (because it can't assault) is not an assault unit.<br /> <br /> If you want to do <span class="glossaryitem" onmouseover='gp(19);'>CC</span> noise marines, I'd either do them on foot, en masse, or in a land raider with a slaanesh lord (or sorcerer). Doom siren plus dirge casters plus an optional witchfire followed up by an I5 charge with two characters (one with a fast weapon, the other with an Ap2 one) for challenge management sounds like it would do fine.<br /> <br /> I don't know how much I'd bother with sonic weapons, apart from maybe just a blastmaster or just a couple of sonic blasters as backup weapons. I also don't know how much I'd bother taking them in a squad as small as 6. Just what were you anticipating beating in close combat with that few of models?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 05:53:03]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Maybe labeling them as assault was misleading. More of a close range squad compared to the max range shooting of Blastmasters. <br /> <br /> Six was primarily an attempt to be fluffy with the idea that the champion was actually carrying the squad. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 14:01:30]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Put Lucius with Noise Marines for an extra Doom Siren.  Add Huron to another squad for an extra Flamer template, or another character with the Burning Brand, or outflank a squad with a Slaanesh Lord on a steed.<br /> <br /> Also nothing wrong with 10 Noise Marines stepping out of a Rhino to bolter something and then assault in the next turn.  Give the Rhino a Dirge Caster and Combi Weapon as well for a nifty close in assault unit.  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> can perform a similar role for a few points less but aren't fearless and will be missing out on the Doom Siren but can take 2x Flamers and a Combi-Flamer Champ.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 15:35:48]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:Assault Noise Marines</title>
				<description><![CDATA[ I'd make use of Huron as a warlord with a <span class="glossaryitem" onmouseover='gp(204);'>CL</span> to make <span class="glossaryitem" onmouseover='gp(526);'>NM</span> troops.  Although not fluffy, he can confer infiltrate on a few squads.  As long as they are inside dedicated transports you can infiltrate the transports, up drive forward 6" dump <span class="glossaryitem" onmouseover='gp(526);'>NM</span> out 6"  and assault the next turn.  If you have other units like bikers and spawns to help draw fire too, you should have enough marines to make a dent next turn.  I might even just standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> instead to save on points, although the fearless is nice.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 18:36:11]]> GMT</pubDate>
				<author><![CDATA[ General Duf]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Noise Marines are too expensive to be used for assaults. If you want that, get normal marines and dump their bolters for <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and mark them for Slaanesh. <br /> <br /> You want Noise Marines to be laying out ridiculous amounts of Ignores Cover fire. No one wants to assault a squad of these guys when they will get hit by all that mess.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 18:42:06]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Thing is, if you want I5 Marines for assault why not take regular Slaanesh Marines which are cheaper and don't require a Slaanesh Lord to be Troops?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 18:47:40]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544872/5927451.page"><b>Godless-Mimicry wrote:</b></a><br/>Thing is, if you want I5 Marines for assault why not take regular Slaanesh Marines which are cheaper and don't require a Slaanesh Lord to be Troops?</div></blockquote><br /> <br /> Natural Fearless means I can take <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> as well. <br /> Plus access to doom siren. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 19:32:54]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Then put a flamer in the squad.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 19:38:22]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ The regular flamer isn't AP3.  I'd agree that the swarm of 20 Slaanesh-marked <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and an attached Fearless <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is a better choice than paying for Noise Marines, though.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 19:53:31]]> GMT</pubDate>
				<author><![CDATA[ DaddyWarcrimes]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544872/5927694.page"><b>DaddyWarcrimes wrote:</b></a><br/>The regular flamer isn't AP3.  I'd agree that the swarm of 20 Slaanesh-marked <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and an attached Fearless <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is a better choice than paying for Noise Marines, though.</div></blockquote><br /> <br /> That may be but I'm thinking of 9-10 bodies,  either in a Rhino or Land Raider.<br /> Raider is more assault oriented but much more expensive whereas Rhino is for rapid fire and doom siren with the option of assaulting next turn. <br /> <br /> My gut tells me that Fearless I5 <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> Marines are worth looking into.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:20:51]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ If you want close combat, then yes, noise marines proper are definitely better.<br /> <br /> If you're just wanting a close-in firefight unit, then I guess I could see a smallish unit with sonic weapons. The idea would be that they'd get close and then flush weak infantry out of cover on objectives. In this case, though, I'd still take a land raider over a rhino, which will do nothing more than kill a couple of marines with an explosion and give your opponent first blood.<br /> <br /> That, or I'd outflank them with a slaanesh lord. This would also give you the added benefit of having more punch in case the only thing in your opponent's backfield isn't just some weak infantry holding an objective. Given that he's kind of fast as well, and can split off and attack something else, you get more strategic advantages as well.<br /> <br /> I'd agree, though, that taking noise marines just to plink with a blast master is a pretty bad waste of points. Just buy another helldrake, or give an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice you're already bringing a burning brand. Or do some close combat, or something.<br /> <br /> In any case, noise marines are an elites choice, and should be used as such. If you just want to plink with power armored models, then buy some havocs and be done with it.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:50:38]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ I suppose the other option is to go <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> with only the doom siren and a rhino. <br /> You could even hide in the rhino if you had to.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 22:28:13]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Re:Assault Noise Marines</title>
				<description><![CDATA[ I5 is a trap. Unless you actually have melee weapons beyond <span class="glossaryitem" onmouseover='gp(260);'>BP</span>+<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> you don't want to be assaulting unless its to beat up something even worse at assaults.<br /> <br /> Noise Marines want to shoot, and they can beat up other non-melee units up. Like Fire Warriors or Guardsmen. Don't assault unless its to mop something up.<br /> <br /> At best, I5 is something to hang over your opponent considering charging the Noise Marines. Does he want to take a bunch of hits before he swings?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 22:30:57]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e826d68e6a95acc27f1c7ed5554a6bf9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/544872/5927814.page"><b>minigun762 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/544872/5927694.page"><b>DaddyWarcrimes wrote:</b></a><br/>The regular flamer isn't AP3.  I'd agree that the swarm of 20 Slaanesh-marked <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and an attached Fearless <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is a better choice than paying for Noise Marines, though.</div></blockquote><br /> <br /> That may be but I'm thinking of 9-10 bodies,  either in a Rhino or Land Raider.<br /> Raider is more assault oriented but much more expensive whereas Rhino is for rapid fire and doom siren with the option of assaulting next turn. <br /> <br /> My gut tells me that Fearless I5 <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> Marines are worth looking into.</div></blockquote><br /> <br /> Thing is trying to tool them up to ride in the Rhino, get out and shoot, and then assault next turn is going to be incredibly expensive, and since this is 6th, they will rarely get the pay-off they need to justify what you are paying for them.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 22:43:28]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ making ten-man units with I5 and Feel N Pain, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and bolters, the Noise Marines are still more expensive.<br /> <br /> Seriously, don't waste a shooty unit on an assault role. Noise Marines shoot things. Chaos Marines do anything they want.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 22:54:15]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Re:Assault Noise Marines</title>
				<description><![CDATA[ If you want an I5 assault unit, bikes or terminators are a better choice <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> Bikes will be T5 with that <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, which makes a heck of a difference. And Terminators have power weapons. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 22:54:16]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ So in no situation is the doom siren worth the added price of noise marines compared to Slaaneshi Marines?<br /> <br /> Putting aside <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> or Fearless, the doom siren is the biggest difference between the two. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 00:10:40]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Too expensive for a single trick.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 02:57:59]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ <blockquote><div><cite>minigun762 wrote:</cite>I suppose the other option is to go <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> with only the doom siren and a rhino. <br /> You could even hide in the rhino if you had to.</div></blockquote><br /> Why bother in a codex with burning brands and helldrakes?<br /> <br /> You're talking about small, fragile squads that aren't likely to get anywhere, much less get a solid shot of on anything. If what you want is special weapons, take chosen or havocs or obliterators. Something that can put down more than a single non-torrent flamer shot.<br /> <br /> <blockquote><div><cite>Grey Templar wrote:</cite>I5 is a trap. Unless you actually have melee weapons beyond <span class="glossaryitem" onmouseover='gp(260);'>BP</span>+<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> you don't want to be assaulting unless its to beat up something even worse at assaults.</div></blockquote><br /> ... which is most things. There are things better than noise marines in close combat, but that doesn't mean that they're near the bottom of the pool. Having access to both <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> AND the ability to swing before, rather than concurrently, with most things in the game adds a great deal of durability. On a fearless unit. With power armor, and 4's in statlines.<br /> <br /> <blockquote><div><cite>SoloFalcon1138 wrote:</cite>making ten-man units with I5 and Feel N Pain, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> and bolters, the Noise Marines are still more expensive.</div></blockquote><br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>+bolters with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> and IoE is 210 points. 10 noise marines with <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>+bolters and IoE is 220 points.<br /> <br /> So, for 1 whole point per model, you get fearless and access to sonic weapons. The question here isn't why you would take noise marines, it's why you would bother with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 04:10:41]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Don't forget the doom siren... there's another 15? points.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 04:33:54]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ And then you get a doom siren. Something that <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> can't even get.<br /> <br /> Of course, if you don't think they're very good, than you don't HAVE to take one. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 04:38:25]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ that's half the reason the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> wants to have a Noise Marine Assault unit.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 04:40:04]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Sure, but what's your complaint, then?<br /> <br /> It's like saying that a squad of guardsmen without a meltagun costs 10 points less than a squad of guardsmen with a meltagun. So?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 04:45:14]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ I usually roll with 2 or 3 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squads in Rhinos with Bolter+<span class="glossaryitem" onmouseover='gp(260);'>BP</span>+<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, IoE, and a Champ with Doom Siren and <span class="glossaryitem" onmouseover='gp(486);'>PW</span>. They're a pretty solid unit for grabbing objectives, providing mid/close range shooting, or even assaulting other units off of objectives. My usual plan of attack is to have them roll up next to an enemy squad, hit them with the Doom Siren, then next turn get out and hose them down again with the Siren and rapid fire boltguns, and if they're still standing the turn after that, fire the Siren again along with your pistols, and make your charge. Also with <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, they can still at least make some save against all of the AP3/2 that seems to be in vogue. <br /> <br /> That said, I wouldn't run them for the explicit intent of having them in assault. If you want a real choppy option, consider allying in some fluffy Slaanesh Daemon allies, a 20 (wo)man squad of Daemonettes for your troops along with a Herald of Slaanesh on a Steed with either the Grimoire of True Names for a 3++, or the Greater Aetherblade accompanied by 10-20 seekers, and maybe a Soul Grinder or a second squad of Daemonettes should do the trick. With their bonuses to movement, they can advance up the field rapidly, and with the massive amount of rending attacks they can dump out they'll tear units with 2+ saves apart, provided they don't get shot up by enemy fire on the way there. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 05:38:26]]> GMT</pubDate>
				<author><![CDATA[ NoiseMarine19]]></author>
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				<title>Assault Noise Marines</title>
				<description><![CDATA[ Thanks all, you've given me some good bits to chew on. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 14:19:33]]> GMT</pubDate>
				<author><![CDATA[ minigun762]]></author>
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