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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ I know I've been posting lots of lists recently. I'm playing in a friendly tournament in which each army must have a theme. So with this in mind I had to choose one god and stick with it. I chose tzeentch for 3 reasons. I like the was they play compared to slaneesh. I have to take Fateweaver (makes daemons a lot more reliable) and finally I'm good at painting blue and pink. So this is about as competative a pure tzeentch army I can make. Please not I don't want to play the screamer star I know it kicks ass but in my experience you need Khone dogs in there face so if you don't get turn one your screamer star won't get blaster to smithereens. This is my idea so far.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Fateweaver<br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span><br /> LvL3, staff, 2 greater rewards<br /> <br /> TROOPS<br /> 11 horrors<br /> <br /> 11 horrors<br /> <br /> 11 horrors<br /> <br /> HEAVY SUPPORT<br /> Soul grinder<br /> Tzeentch, phlem<br /> <br /> Daemon prince<br /> Tzeentch, staff, armour, wings, 2 greater rewards, LvL2 (biomancy)<br /> <br /> Daemon prince <br /> Tzeentch, staff, Grimnoire, wings, armour, LvL3 biomancy/change<br /> <br /> 1747pts<br /> <br /> The two princes roll on biomancy hoping for iron arm/endurance. If the one with the Grimnoire get iron arm/endurance he will also take flickering fire for extra fore support. The general tactic is to throw 4fmc at my opponent making them make decisions whilst the soul grinder moves up blasting stuff. The Lord of change and Fateweaver buff the two daemon princes and get in combat (<span class="glossaryitem" onmouseover='gp(235);'>LOC</span> only) then the horrors deepstrike onto objectives and/or blast whatever is in range.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 16:09:07]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>Re:Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ I would drop the grinder and some horrors, get a third <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with portaglyph and take grimoire for the <span class="glossaryitem" onmouseover='gp(235);'>LOC</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 17:43:27]]> GMT</pubDate>
				<author><![CDATA[ masquerade81]]></author>
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				<title>Re:Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ I agree, if you are going Flying Tzeentch, go all out.  Get the third <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and get the Grimiore in there and let loose the chickens of change.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 17:49:58]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ Already have the Grimnoire and what happens if its objectives I can't rely on just 2 troops.<br /> <br /> I presume you guys want a list like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Fateweaver<br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span><br /> LvL3, greater, exalted<br /> <br /> TROOPS<br /> 11 horrors<br /> <br /> 11 horrors<br /> <br /> <br /> HEAVY SUPPORT<br /> Prince<br /> Armour, wings, lvl2, lesser reward, greater reward<br /> <br /> Prince<br /> Armour, wings, lvl2, lesser reward, greater reward<br /> <br /> Prince<br /> Armour, wings, lvl2, lesser reward, greater reward<br /> <br /> <br /> 1733<br /> It does look tempting. I might use this in a couple of test games. But as I said lots of chance of loosing my troops early in objective missions.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 18:03:47]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>Re:Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ You are right, that does get too sparse on troops, though you could reserve the troops to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them in and hope your 5 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> can candle the enemy before they get there being the only two targets for the first 1-2 turns.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 19:05:12]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ I think the second list doesn't have enough troops but I think giving the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> the Grimnoire is a good idea. so if I give the <span class="glossaryitem" onmouseover='gp(235);'>loc</span> the Grimnoire then change phlem to torrent on the grinder that would free it up so I could have both my princes looking like this. <br /> Prince<br /> Wings, armour, lesser, 2 greater, lvl2 and lvl3.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 07:06:44]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ I like the first list. How does your Soul Grinder usually do? I'd be worried about only having one <span class="glossaryitem" onmouseover='gp(9);'>av</span> target on the table.  <br /> <br /> For your Princes, I would take Exalted, Lesser/Greater.  If you're rolling on Biomancy there's a good chance you'll get some defensive buffs. Always roll for Exalted. Don't trade right away.  If you roll a one, you get another roll on exalted and a roll/swap on lesser (Staff anyone?). This way you get the portal and grimiore.  Also, Riftbringer can be better than the portalglyh so it's something to consider. <br /> <br /> Lord of Change you'll want to keep Greaters and Lesser. The Princes have a 3+ armor save so they can get away with less greater rewards. <br />  <br /> I'm glad you're taking the "minimum" horrors. I enjoy squads of 11-12. <br /> <br /> Only thing I could suggest is dropping the Grinder for some flamers/screamers for theme.  Flamers would help with Hordes, which this list might have a hard time with. Screamers keep a good pace with <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 10:38:18]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ Yeah screamers are a good idea. My soul grinder doesn't get shot up that much usually because people concentrate on the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>. The idea about taking exalted on the princes is ok although they are more vulnerable than the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and I want my Grimnoire protected. I wouldn't want I'd dying first turn to a lucky str10 shot.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm going to go for this list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Fateweaver<br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span><br /> Lvl3, greater, exalted<br /> <br /> TROOPS<br /> 11 horrors<br /> <br /> 11 horrors<br /> <br /> 11 horrors<br /> <br /> FAST ATTACK<br /> 7 screamers<br /> <br /> HEAVY SUPPORT<br /> Prince<br /> Tzeentch, lvl2, wings, armour, lesser, 2 greater<br /> <br /> Prince<br /> Tzeentch, lvl2, wings, armour, lesser, 2 greater<br /> <br /> 1737pts <br /> Where do the last 10points go??<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I could get 10 (tzeentch dogs) zombie dogs painted blue and pink used as flesh hounds.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 14:38:50]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ I just ordered Kroot Hounds to use as Tzeentch Flesh Hounds. Cheaper than Flesh Hounds, but more than chaos hounds. You'll get more wounds from the hounds, but lose slashing attacks. That, and Forewarning/Grimiore Screamers are fun. Looks good and fast. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 15:33:17]]> GMT</pubDate>
				<author><![CDATA[ EricBasser]]></author>
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				<title>Tzeentch themed daemons 1750pts</title>
				<description><![CDATA[ Cheers yeah I just math hammered it. With prescience (which I will give that unit) the hounds fair better vs all units except vehicles. Only having one <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 <span class="glossaryitem" onmouseover='gp(351);'>atk</span> doesn't do the screamers Well wearas the scout moves the hounds get means guaranteed turn two charge and they look very threatening before the game starts.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 15:43:56]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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