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		<title><![CDATA[Latest posts for the thread "Black Templars - For fun (Under 2,000)"]]></title>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ I am starting my second army. My first army is a Tau army I started back in 2002. I decided it was time to try something different and completely opposite, so I went with <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.<br /> Anyway, my <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army will be based on the 10/0 factor, which I learned about here on dakka. (Coolness: 10, Combat Effectiveness: 0). It is not really meant to be super competitive, I just want something I can play with, have fun, and hopefully win at least every now and then. I am creating a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army with the things I find cool. Now, despite having started back in 2002, I am a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> noob. (Done mostly fantasy crap.) So I will be asking for some noob feedback.<br /> <br /> Here's what I am thinking:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> - Emperor's Champion<br /> - Grimaldus + Retinue (3 Cenobyte Servitors)<br /> <font color='red'> Thoughts: <span class="glossaryitem" onmouseover='gp(32);'>EC</span> because he's just always there. Grimaldus because he seems fun. Simple as that. I also have Helbrecht that I could swap in when I feel like it.</font><br /> <br /> Elites<br /> - Venerable Dreadnought (Venerable b/c that's what I found for cheap. Not quite sure what the differences are.)<br /> - Terminator Squad,(Lightning Hammers, Storm Shields)<br /> <font color='red'> Thoughts: Dread for long distance firepower and harassment. Terminators for getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and cause some major damage, while at the same time being able to soak up a lot of damage I am not sure on the hammer/shield choice though. Considering lightning claws or power fists. How do they compare?</font><br /> <br /> Troops<br /> - Crusader Squad x Maxed* (in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>), Powerfist, Bolt Pistol, Flamer - *(If I use Grimaldus as Master of Sanctity, he will be in there too with retinue. So fewer Initiates.)<br /> - Crusader Squad x 10 (in Rhino), LasCannon, Plasma Gun<br /> - Crusader Squad x 5 (on foot), LasCannon, Missile Launcher - Objective Defenders<br /> <font color='red'> 5-man <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> squad for charging straight ahead and getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. 5-man Rhino squad for some versatile firepower. 10-man squad for long rage harassment. Comments very welcome on troop choices/configurations. </font><br /> <br /> Fast Attack<br /> - Assault Squad <br /> - Land Speeder Typhoon<br /> <font color='red'>Assault squad....I just really like these guys. I've heard they are kinda...."meh" though. Landspeeder for mobility/harassment. </font><br /> <br /> With upgrades, etc. it should come out to roughly 1900 pts. Giving myself a little wiggle-room to stay under 2,000.<br /> Comments, suggestions, etc. welcome!]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:16:06]]> GMT</pubDate>
				<author><![CDATA[ Gabbatron]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Where were you going to put Grimaldus and the <span class="glossaryitem" onmouseover='gp(32);'>EC</span>?<br /> <br /> I would recommend just running Grimaldus as a Master of Sanctity (keep the retinue) and giving him a teleport homer. Stick him in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with a maxed out Crusader squad.<br /> <br /> Having 5 Initiates in an <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> seems like a waste. You will want to max that cargo out. <br /> <br /> Put a maxed squad of initiaties, well 9, with a meltagun and a power weapon in the drop pod and put the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> with them.<br /> <br /> Having a smaller squad with a lascannon in the backfield seems like a good choice to sit on an objective. But if they get shot, they will <span class="glossaryitem" onmouseover='gp(314);'>RZ</span> away from the objective. so put them behind the obj. marker.<br /> <br /> Venerable dread has better <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, and for a super cheap upgrade you can give it tank hunters. reroll to pen vehicles.<br /> <br /> But the teleportert homer will allow your termies to deep strike without the drop pod and not scatter. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:24:49]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Thanks for your comments. Yeah I will definitely max out the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> with troops. I made some changes in my list above according to your suggestions.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:35:54]]> GMT</pubDate>
				<author><![CDATA[ Gabbatron]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ No problem. I also believe that termies can no longer take a drop pod.<br /> <br /> And I would also recommend picking up a codex if you dont have one. It will discuss the differences between the thunder hammer and lightning claws. But the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> combo is going to be the best for <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.<br /> <br /> And the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> has a larger capacity than 10, so you can bring some more with you.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:45:44]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Templars are poised to be rolled into the Vanilla Codex next month (see N&R for details), so I'd not buy anything just yet.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:50:12]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>Re:Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex is being shipped to me as we speak. So termies cannot use drop pods?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:55:09]]> GMT</pubDate>
				<author><![CDATA[ Gabbatron]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ No because they can deep strike on their own.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 20:56:53]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Nice. Updated list again. <br /> So, how bad are the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> assault squads?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 21:02:20]]> GMT</pubDate>
				<author><![CDATA[ Gabbatron]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ I have never used them, but they are a mobile unit that can run up and get in your face quickly, good for <span class="glossaryitem" onmouseover='gp(15);'>BT</span>. Also nice is that they can jump over and through difficult terrain. <br /> <br /> But essentially I think some of the negative comments about them is that they have the same stats as initiates, and arent a troop choice. Also they cost more points than another initiates blob. <br /> <br /> That being said I would still run them, and would even deep strike them. Although the deep strike should not be right next to the enemy, because you cant charge on a deep strike!!! aaah! but it would instead be behind some cover. then you can jump over it an assault on that next turn. ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 21:43:50]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Some better stats would be nice, to set them apart I guess.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 23:53:10]]> GMT</pubDate>
				<author><![CDATA[ Gabbatron]]></author>
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				<title>Re:Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Our assault marines can be specialized in ways that a lot of other codices can't do, such as storm shields or melta bombs on every model. They sometimes do well, but they're also just very costly for not a whole lot of benefit compared to a normal Initiate squad. If you took 5 with melta bombs and a fist or sword, they might do pretty well, but putting more points in than that isn't great.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 00:00:25]]> GMT</pubDate>
				<author><![CDATA[ Doctor Khorne]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Melta bombs and fists. I like that idea. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 00:24:05]]> GMT</pubDate>
				<author><![CDATA[ Gabbatron]]></author>
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				<title>Re:Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ Comes out to like 140 points with melta bombs and a fist. It'd take a lot of maneuvering to get them to do something though.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 00:36:09]]> GMT</pubDate>
				<author><![CDATA[ Doctor Khorne]]></author>
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				<title>Black Templars - For fun (Under 2,000)</title>
				<description><![CDATA[ You should always take assault marines... 10 man unit with a chaplain, re-rolls on the charge with any unit is worth it <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> I try to take at least 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s... generally a marshal and chaplain along with an emperor's champion, but two chaplains are beneficial as they can take different approaches. ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 08:48:04]]> GMT</pubDate>
				<author><![CDATA[ SuperBerzerker12]]></author>
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