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				<title>Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ Hey all. Wonder what you guys think of this list. On paper it seems kind of fun. This is by no means is meant to be super competitive or even semi-competitive. I would like for it to do well, but I suppose whatever happens, happens haha. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Zahndrekh= 185 (Warlord)<br /> Obyron= 160<br /> Anrakyr=165<br /> <br /> Royal Court:<br /> Veiltek = 60<br /> <br /> Troops:<br /> 10x Tesla Immortals (Veiltek and Anrakyr go here)=170<br /> 10x Tesla Immortals = 170<br /> 10x Tesla Pyrrhian Immortals (Obyron here)= 170<br /> 20x Warriors (Zahndrekh)= 260<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:<br /> 9x Scarabs = 120<br /> <br /> Heavy:<br /> 3x Annihilation Barges with under slung Tesla= 270<br /> <br /> Total: 1745<br /> <br /> Idea is to just have a bunch of guys porting around to harass back line units/get the vulnerable sides of some vehicles or Devastator equivalents with the Immortals/Pyrrhian, both of which have Furious Charge due to Anrakyr as well as counter-attack. This will hopefully, deter people from trying to tie them up in combat (Tesla is such an awesome overwatch weapon) while also tying or killing these weaker from a Tesla/charge combo.<br /> <br /> While the Veil Immortals do that the non-teleporting Immortals move up with the warriors and scarabs to do a sort of hammer and anvil stuff. The hope is the opponent has difficulty in target acquisition as well as positioning. I realize I'm light on anti-13+ vehicles, which is why I took Scarabs. They are also meant to be used for tarpits/counter assault. Barges do what they do best. <br /> <br /> What do you guys think?]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 21:03:48]]> GMT</pubDate>
				<author><![CDATA[ KelCJ]]></author>
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				<title>Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ I would stick the veiltek with zahndrekh, so obyron can port 6" of him without mishap.<br /> <br /> Then i would stick obyron in the most expensive unit, because the lack of mishap, just my 2 cents tho.<br /> <br /> I run a similar list (using the strategy i listed above) but i stick a monolith in there, so i can port zahndrekh back to the monolith, and obyron back to him).]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 21:47:08]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
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				<title>Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ That's not a bad idea. I hadn't considered that...how does it typically work for you/what does your list look like? I was just trying to find an excuse to use Anrakyr and have potentially 3 units with counter attack.<br /> <br /> And I would love an excuse to use a Monolith. Been debating on picking one up but the price tag for something I may never use makes me sad :(]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 23:30:56]]> GMT</pubDate>
				<author><![CDATA[ KelCJ]]></author>
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				<title>Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/545017/5928542.page"><b>KelCJ wrote:</b></a><br/>That's not a bad idea. I hadn't considered that...how does it typically work for you/what does your list look like? I was just trying to find an excuse to use Anrakyr and have potentially 3 units with counter attack.<br /> <br /> And I would love an excuse to use a Monolith. Been debating on picking one up but the price tag for something I may never use makes me sad :(</div></blockquote><br /> <br /> I like the counter attack idea, but remember that it really doesn't spread as well as other special rules. As long as one model in the squad has <span class="glossaryitem" onmouseover='gp(18);'>CA</span>, the squad has to take a test when assaulted, but if they pass the test, only the models <i>that have Counter Attack</i> get the bonus attack. So putting Anrakyr into a squad doesn't let them all get a bonus attack, just him.<br /> <br /> Similarly, it's only <i>models</i> that have Furious Charge that get +1 S when charging, not units.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 23:53:24]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<title>Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ Really? Crap. I had a feeling that it wasn't quite right, I just wasn't sure. This also probably sounds like a stupid question, but where does it say that in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>? Not because I don't believe you, I just haven't been able to find it personally, and if anyone asks why my wraiths have preferred enemy when the D.Lord is with them I'm not sure where to look to justify it.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 04:50:11]]> GMT</pubDate>
				<author><![CDATA[ KelCJ]]></author>
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				<title>Re:Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ It's right in the Special Rules Section. For Counter Attack it's <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 35:<br /> <br /> <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 35 wrote:</cite>... every model <b>with the Counter-attack special rule</b> in the unit ...</div></blockquote><br /> <br /> Emphasis mine. And on <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 37 for Furious Charge:<br /> <br /> <blockquote><div><cite><span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 37 wrote:</cite>In a turn in which <b>a model</b> with this special rule charges ... </div></blockquote><br /> <br /> And ha, I just noticed for the first time that if you make a disordered (multiple) charge, you don't get the benefits of Furious Charge. Learn something new every day.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 05:16:42]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<title>Fun 1750 Necrons. Thoughts?</title>
				<description><![CDATA[ My list was for 1500 points (it was not a really serious game so i tried out some stuff i usually dont use (like ctan and monolith) but i was pleased with the result.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Illuminor Szeras (in the future i will switch this out with another overlord type character so i can have 2 crypteks in my units)<br /> Nemesor Zahndrekh<br /> Vargard Obyron<br /> <br /> Royal Court<br /> Harbringer of Despair (Veil of Darkness, Nightmare Shroud)<br /> Necron Lord (Res orb, staff of light)<br /> <br /> Elites<br /> C'tan shard (gaze of death, lord of fire)<br /> <br /> Troops<br /> 5x immortals<br /> 15x warriors<br /> 15x warriors<br /> <br /> Heavy<br /> Monolith<br /> <br /> What i did was stick szeras with the immortals (basically my back up to hold objectives if my teleporting failed)<br /> <br /> Used szeras' power to buff obyrons unit (this was the safest option as he couldnt mishap) also made obyron my warlord (not sure if thats allowed tho as he was not a real <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?)<br /> <br /> then i TP'd zahndrekh with 15 warriors into the enemy, tp'd obyron after them, sadly zahndrekhs unit got into combat (that was my mistake), but i was able to use the monolith to bring back obyrons unit and from there i basically won the game (i had destroyed his dedicated transport in this first turn (the units inside dissembarked and assault zahndrekh) and 15 warriors + cryptek and <span class="glossaryitem" onmouseover='gp(67);'>IC</span> die pretty slow in close combat, so he was stuck there for like 2-3 turns and then i could just roam around with my other stuff)<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 15:16:16]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
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