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		<title><![CDATA[Latest posts for the thread "Need opinions on this 2000pt Dark Angel/Imperial Guard list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Need opinions on this 2000pt Dark Angel/Imperial Guard list"]]></description>
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				<title>Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ Hi, I've recently started playing again and I'm looking at putting a 2000pt army together from my 2 previous armies - Dark Angels and Imperial Guard.  This is what I have planned:<br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>Dark Angels Selections:</b></span><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> <br /> Azrael (215pts)<br /> <br /> Librarian (290pts)<br /> Auspex, Conversion Field, Mastery Level 1<br /> <br /> Command Squad<br /> Melta Bombs, Rhino, Standard of Devastation<br /> <br /> <br /> <b>Troops </b><br /> <br /> Tactical Squad (205pts)<br /> 9x Space Marine <br /> Space Marine Sergeant<br /> Plasma Cannon, Plasma Gun<br /> Rhino<br /> <br /> Tactical Squad (205pts)<br /> 9x Space Marine <br /> Space Marine Sergeant<br /> Plasma Cannon, Plasma Gun<br /> Rhino<br /> <br /> Deathwing Terminator Squad (250pts)<br /> Chainfist, Cyclone Missile Launcher, 4x Deathwing Terminator<br /> Sergeant w/Storm Bolter and Power Sword<br /> <br /> Ravenwing Attack Squadron (100pts)<br /> 2x Meltagun, 2x Ravenwing Biker, Ravenwing Sergeant<br /> <br /> Ravenwing Attack Squadron (Troops) (191pts)<br /> 2x Plasmagun, 5x Ravenwing Biker, Ravenwing Sergeant<br /> <br /> <br /> <span style="font-size: 18px; line-height: normal;"><b>Imperial Guard  Selections:</b></span><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> <br /> Company Command Squad (50pts)<br /> Company Commander w/Close Combat Weapon, Laspistol<br /> <br /> <br /> <b>Troops </b><br /> <br /> Infantry Platoon (230pts)<br /> <br /> Platoon Command Squad<br /> 4x Flamer<br /> Platoon Commander w/ Close Combat Weapon, Laspistol<br /> <br /> Infantry Squad<br /> Autocannon, Flamer<br /> Sergeant w/ Close Combat Weapon, Laspistol<br /> <br /> Infantry Squad<br /> Autocannon, Flamer<br /> Sergeant w/ Close Combat Weapon, Laspistol<br /> <br /> Special Weapon Squad<br /> 3x Flamer<br /> <br /> <br /> <b>Fast Attack</b><br /> <br /> Vendetta Gunship Squadron (260pts)<br /> Vendetta w/ 3 Twin-linked Lascannons<br /> Vendetta w/ 3 Twin-linked Lascannons<br /> <br /> <b>Total:</b> 1996 pts<br /> <br /> I have most of this stuff already, I'd only have to buy the Vendetta's and another Rhino.<br /> <br /> The general idea is that this should be a highly mobile force, with lots of scoring units.  The 3 Rhinos move forwards into Salvo range on turn 1 and spit out the 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and command squad, ready to take advantage of the Standard of Devastation and Librarian's Divination power on turn 2.  The Deathwing deploy via Deathwing Assault and use Vengeful Strike on turn 2, taking advantage of the Ravenwing's teleport homers.  Azrael runs with a 2-squad <span class="glossaryitem" onmouseover='gp(69);'>IG</span> blob, giving them a 4+ save, ideal for camping an objective.  The Platoon Command Squad with flamers and the flamer Special Weapon Squad fly in the Vendetta's ready to be dropped off to take objectives late in the game.  For Azrael's warlord trait I'd probably take Brilliant Planning to ensure the Vendettas turn up on time.  I figure the Vendetta's and melta bikes can handle anti-armor, there's plenty of anti-infantry between the Tacticals and the Guard, there's a good smattering of plasma and autocannons to pop transports, anti-air is again the Vendettas. Is there anything else I should be thinking of or have missed?]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 21:06:11]]> GMT</pubDate>
				<author><![CDATA[ ChillyMcFreeze]]></author>
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				<title>Re:Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ I REALLY like it. however I would play test it first and see if you could outflank the melta attack squadron that way they can come in on somethings rear armor. If it seems the plasma bike squad gets killed too quickly though, just run them both on the board. Let us know how it goes!!]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 21:31:21]]> GMT</pubDate>
				<author><![CDATA[ Yellohman]]></author>
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				<title>Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ I've never tried outflanking - is it worth the risk?  I mean there's a 1/3 chance they come out on the wrong side of the table and could end up doing nothing.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 08:17:20]]> GMT</pubDate>
				<author><![CDATA[ ChillyMcFreeze]]></author>
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				<title>Re:Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ Funny, I've posted a very similar list at the same time except without the deathwing....<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/545234.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/545234.page</a><br /> <br /> I'd take a bigger blob so more guardsmen can benefit from Azraels 4++]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 08:20:58]]> GMT</pubDate>
				<author><![CDATA[ jamin484]]></author>
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				<title>Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ I was thinking that - a previous version of this army had an extra <span class="glossaryitem" onmouseover='gp(69);'>IG</span> infantry squad, but I dropped it to add the Rhinos for the tactical squads, because I was finding I wasn't getting the most out of their salvo boltguns.  I suppose the other option would be to take their Rhinos away and have them walk into position, but put the Command Squad in a drop pod or something.  That way, until the drop pod turns up at least they could move and still fire their bolters at full range, rather than being reduced to 2 shots at half range.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 08:35:26]]> GMT</pubDate>
				<author><![CDATA[ ChillyMcFreeze]]></author>
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				<title>Re:Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ To be honest, I'd take out the deathwing. I don't think terminators are very competitive, but understand if you want to keep them because they do look cool. <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 11:53:40]]> GMT</pubDate>
				<author><![CDATA[ jamin484]]></author>
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				<title>Re:Need opinions on this 2000pt Dark Angel/Imperial Guard list</title>
				<description><![CDATA[ One squad of them dsing in isn't bad. It's when that is all you rely on. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 15:33:09]]> GMT</pubDate>
				<author><![CDATA[ Yellohman]]></author>
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