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		<title><![CDATA[Latest posts for the thread "GK purifiers and falchions ?"]]></title>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ Hi guys.<br /> <br /> I will glue my marines next week, and as I would use 5 of them as purifiers (at the beginning, will add 5 more later), I hesitate with equipying them with halberds, to have 3 attacks I6, or with falchions, to have 4 at I4 (on charge)<br /> <br /> What would be your opinion ?<br /> <br /> Thanks !]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 16:37:35]]> GMT</pubDate>
				<author><![CDATA[ meecham63]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ Falchions are way to expensive for the unit, remember you die just as easily as a 14pt <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Space Marine.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 16:39:54]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ The common build for 5 Purifiers is 2 Cannons, 2 Halberds and a Hammer. I don't think I've ever seen a serious list use Falchions.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 16:59:48]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ You also have 2 attacks with Halberds; Storm Bolters aren't pistols.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 17:59:52]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ +1for 2 psycannon 2 halberd 1 hammer. Thats the best setup i know ]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 18:12:21]]> GMT</pubDate>
				<author><![CDATA[ pizzaguardian]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>AlmightyWalrus 	<br /> Post 2013/08/10 13:59:52     Subject: Re:<span class="glossaryitem" onmouseover='gp(305);'>GK</span> purifiers and falchions ?<br /> You also have 2 attacks with Halberds; Storm Bolters aren't pistols.</div></blockquote><br /> <br /> Nemesis halberds are two-handed weapons, so you can't have 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks for having 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, I believe. Am I wrong ?]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 18:17:14]]> GMT</pubDate>
				<author><![CDATA[ meecham63]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c626aca502ae7b398e163752c929f873.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5934306.page"><b>meecham63 wrote:</b></a><br/><blockquote class="uncited"><div>AlmightyWalrus 	<br /> Post 2013/08/10 13:59:52     Subject: Re:<span class="glossaryitem" onmouseover='gp(305);'>GK</span> purifiers and falchions ?<br /> You also have 2 attacks with Halberds; Storm Bolters aren't pistols.</div></blockquote><br /> <br /> Nemesis halberds are two-handed weapons, so you can't have 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks for having 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons, I believe. Am I wrong ?</div></blockquote><br /> <br /> That's exactly what AlmightyWalrus said.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 18:39:04]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ Ok, I misunderstood his answer, I though he was speaking of charge bonuses, my mistake .]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 18:42:58]]> GMT</pubDate>
				<author><![CDATA[ meecham63]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ There is an interesting tactic from back in 5th where you would run 10 Putifiers with Banner and Falchions, an attached Libby with Falchions and Quicksilver, all charging out of a Stormraven.  55 attacks on the charge (66 before the <span class="glossaryitem" onmouseover='gp(510);'>NFF</span> nerf).<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 15:44:15]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ If you are assaulting though you usually want to be finishing them off in the opponent's turn, not yours. That many AP3 attacks is going to sweep most units and leave your guys in the open to die.]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 16:14:11]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Godless-Mimicry 	<br /> Post 2013/08/11 12:14:11     Subject: <span class="glossaryitem" onmouseover='gp(305);'>GK</span> purifiers and falchions ?<br /> If you are assaulting though you usually want to be finishing them off in the opponent's turn, not yours. That many AP3 attacks is going to sweep most units and leave your guys in the open to die.</div></blockquote><br /> <br /> You're right, that's why I would play 5 units squad against necrons / <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, and 10 units squad against nids, or orks... By the way, Halberds seems to be more efficient than falchions, thanks to the Initiative bonus]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 20:01:08]]> GMT</pubDate>
				<author><![CDATA[ meecham63]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ Not to mention that it is an illegal combo above as Purifiers cannot get the Brotherhood Banner.]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 20:06:08]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5937257.page"><b>Godless-Mimicry wrote:</b></a><br/>Not to mention that it is an illegal combo above as Purifiers cannot get the Brotherhood Banner.</div></blockquote><br /> Really wish they could, but they cant  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 12:46:21]]> GMT</pubDate>
				<author><![CDATA[ pizzaguardian]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7bd21af09a4778c36bdbe74afbf1a7bf.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5939153.page"><b>pizzaguardian wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5937257.page"><b>Godless-Mimicry wrote:</b></a><br/>Not to mention that it is an illegal combo above as Purifiers cannot get the Brotherhood Banner.</div></blockquote><br /> Really wish they could, but they cant  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote><br /> <br /> Still wouldn't be worthwhile taking <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, Grey Knights' strength is in shooting; they just happen to be half-decent at assault on the side.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 16:07:29]]> GMT</pubDate>
				<author><![CDATA[ Godless-Mimicry]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ Magnetize them so you can swap loadouts.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> are so customizable depending on how you want to run a list, that falchions may work for you today, but you might want a bunch of halberds or hammers next time.  I say give the falchions a go and see how they work with the rest of your list.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 16:47:22]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5939757.page"><b>Godless-Mimicry wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7bd21af09a4778c36bdbe74afbf1a7bf.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5939153.page"><b>pizzaguardian wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5937257.page"><b>Godless-Mimicry wrote:</b></a><br/>Not to mention that it is an illegal combo above as Purifiers cannot get the Brotherhood Banner.</div></blockquote><br /> Really wish they could, but they cant  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </div></blockquote><br /> <br /> Still wouldn't be worthwhile taking <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, Grey Knights' strength is in shooting; they just happen to be half-decent at assault on the side.</div></blockquote><br /> <br /> Well i also add a grenade heavt ordo xenos inquisitor with prescience. Although oower armor sadly doenst survive much after first charge :(]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 17:50:19]]> GMT</pubDate>
				<author><![CDATA[ pizzaguardian]]></author>
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				<title>GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3564ec5577749982e0a7b4d8b2e12873.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545332/5934133.page"><b>Godless-Mimicry wrote:</b></a><br/>The common build for 5 Purifiers is 2 Cannons, 2 Halberds and a Hammer. I don't think I've ever seen a serious list use Falchions.</div></blockquote> I 'third' this as the best overall general setup. <br /> <br /> That said I tend to specialize them by having one squad all with halberds <i>(and a cannon)</i> and have another squad have hammers rather than mixing it up. <i>(that way I can send the quick guys at the 3+ or lower saves and the hammerers at vehicles or terminators as appropriate. )</i>]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 18:45:18]]> GMT</pubDate>
				<author><![CDATA[ Neorealist]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Neorealist   2013/08/12 14:45:18     Subject: <span class="glossaryitem" onmouseover='gp(305);'>GK</span> purifiers and falchions ?  <br /> <br /> --------------------------------------------------------------------------------<br />  <br />  Godless-Mimicry wrote:<br /> The common build for 5 Purifiers is 2 Cannons, 2 Halberds and a Hammer. I don't think I've ever seen a serious list use Falchions.<br /> I 'third' this as the best overall general setup. <br /> <br /> That said I tend to specialize them by having one squad all with halberds (and a cannon) and have another squad have hammers rather than mixing it up. (that way I can send the quick guys at the 3+ or lower saves and the hammerers at vehicles or terminators as appropriate. )<br />  <br />  </div></blockquote><br /> <br /> I am interested in your way of running them : pure anti-troups <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialist squad or  "anti-tank / terminators" squad with hammers and cannons.<br /> <br /> The one thing I don't like with the first combo ( 2 Cannons, 2 Halberds and a Hammer) is that you have to sacrifice two low-<span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapons to have the cannons, which are AP4. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> purifiers are designed to be <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads, with their 2 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks.]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 19:08:44]]> GMT</pubDate>
				<author><![CDATA[ meecham63]]></author>
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				<title>Re:GK purifiers and falchions ?</title>
				<description><![CDATA[ It's worked out pretty well for me. Offers some resiliency too; you don't typically run into the problem of having your single hammer-marine sniped out of the crowd or your cannon-marines uselessly flailing in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with their non-specific/no <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-value <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> as often if you specialize them for specific tasks.  <br /> <br /> That said it does make their deployment more important; since your opponent will likely be trying to park his or her heavy armor <i>'away' </i>from all those daemon hammers, something which is harder to do if there is one in every squad. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 19:32:00]]> GMT</pubDate>
				<author><![CDATA[ Neorealist]]></author>
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