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		<title><![CDATA[Latest posts for the thread "Dark Angels Competitive, trying an unusual strategy - 2000pt"]]></title>
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				<title>Dark Angels Competitive, trying an unusual strategy - 2000pt</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> Librarian with <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 mastery<br /> -Command Squad with Banner of Devastation, 5x Bolters<br /> <br /> <br /> <b>Elites</b><br /> <br /> Dreadnought with power fist and twinlinked lascannon, venerable upgrade<br /> <br /> Dreadnought with power fist and twinlinked lascannon, venerable upgrade<br /> <br /> Dreadnought with power fist and twinlinked lascannon, venerable upgrade<br /> <br /> <b>Troops</b><br /> <br /> Deathwing Terminators - 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Assault Cannon, Plasma Cannon (Sarge has <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> because of the dumb <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>)<br /> <br /> Tactical Squad x10, Missile Launcher with flakk missiles<br /> <br /> Tactical Squad x10, Missile Launcher with flakk missiles<br /> <br /> Tactical Squad x10, Missile Launcher with flakk missiles<br /> <br /> <b>Fortifications</b><br /> <br /> Aegis Defense Line with Quad Gun<br /> <br /> _______________________________________________<br /> <br /> Tactics<br /> <br /> Deployment:<br /> <br /> Terminators <span class="glossaryitem" onmouseover='gp(628);'>DWA</span> turn 1 or 2, depending on circumstances, Belial obviously joins them.<br /> <br /> The Aegis is placed in the midfield (even if outside of deployment which I'm pretty sure you can do <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>) if facing a gunline or on the home objective/table half if low objectives, favorable scouring, purge the alien or crusade is rolled. Tacticals form up behind it with the Command Squad, Libby and 3 Dreadnoughts. <br /> <br /> Post Deployment:<br /> <br /> Terminators deepstrike without scatter and present a threat that can't be ignored and is hard to kill. They pump fire into surrounding units (<span class="glossaryitem" onmouseover='gp(331);'>PC</span> with re-rolls can handle heavy infantry, assault cannon for everything else) and either:<br /> <br /> A)Hold a critical objective, take the Relic <br /> B)Kill a target of opportunity<br /> C)Set up a charge for the following turn<br /> <br /> <br /> Tacticals annihilate anything that gets within 24'' of their guns. If the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is in the midfield they run like chickens to get to it. If they get fired upon by something nasty they can go to ground behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> for a 2+ cover save -its a barricade, read the rules again. The Flakk Missiles are mostly for knocking <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s out of the sky and abusing plain luck. Quad Gun is the mainstray of the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> fire.<br /> <br /> Now the Dreadnoughts are interesting. Their Lascannons go towards popping vehicles and shaving wounds off <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s (2.4 average wounds on a Riptide a turn if all of them fire at it, which while on its own isn't that impressive it might finish off the job for the <span class="glossaryitem" onmouseover='gp(412);'>DW</span>) and if any <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s or tough <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units approach the fortress of bolters they can tie them up and/or punch them to death if they're an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. The WS5, 3 attacks base, S10 and I4 make them a scary proposition. If <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s smash for S10 the Venerable re-roll could prove invaluable.<br /> <br /> My only 'ehh' here is whether to replace the Lascannons with Assault Cannons instead. I feel a more efficient killing machine would be the DWK (about 50 points less if also taken in a squad of 10, though a Dread would have to go)  but the scoring ability and consistent AP2 of the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> could prove more useful. I'll need to playtest. <br /> <br /> <br /> Do you guys think this would work? I'm open to C&C.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/545340/5934198.page</link>
				<pubDate><![CDATA[Sat, 10 Aug 2013 17:29:58]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Dark Angels Competitive, trying an unusual strategy - 2000pt</title>
				<description><![CDATA[ What if you (models permitting) you strip termi armor and give libby pfg. This could offer more protection to troops and dreads making them more resistent to <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire? <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also consider dwk to free up points.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/545340/5934658.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/545340/5934658.page</link>
				<pubDate><![CDATA[Sat, 10 Aug 2013 20:42:01]]> GMT</pubDate>
				<author><![CDATA[ Polythemus]]></author>
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