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		<title><![CDATA[Latest posts for the thread "1000pts Grey Knights"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000pts Grey Knights"]]></description>
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				<title>1000pts Grey Knights</title>
				<description><![CDATA[ Im new to Grey Knights and you may have seen my other posts about list ive come up with but this one could be better: (Feedback Please)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Coteaz<br /> <br /> Elites<br /> Vindicare Assassin<br /> <br /> Troops<br /> 5 Crusaders<br /> &gt;Razorback w/Lascannon, Psybolt Ammo<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> &gt;2 Psycannons, Psybolt Ammo<br /> <br /> Heavy Support<br /> Dreadknight<br /> &gt;Greatsword, Heavy Incinerator<br /> <br /> Dreadnought<br /> &gt;2 Twin-Linked Auto Cannons, Psybolt Ammo, Extra Armour<br /> <br /> Total of 980pts<br /> What could I take with the spare 20 points that I have?<br /> <br /> The idea is that I take Coteaz in the Razorback with the Crusaders<br /> Vindicare Assassin Infiltrates somewhere to snipe tanks with the <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> shot<br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span> deepstrikes and messes with enemy infantry<br /> Dreadknight does anything that I feel it needs to do<br /> Dreadnought sits back and shoots at heavy infantry or light tanks<br /> <br /> <br /> What do you think of the list?<br /> <br /> Feedback please <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 07:16:01]]> GMT</pubDate>
				<author><![CDATA[ Da Epic Pegasus]]></author>
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				<title>1000pts Grey Knights</title>
				<description><![CDATA[ 7 people won't fit in a razorback and crusaders are the wrong choice for coteaz's unit.<br /> Your assassin will most likely get killed immediately.<br /> Extra armor is worthless on the dreadnought.<br /> Dreadknight can be out-maneuvered.<br /> SSquad deep striking means it comes into play turn 2 or 3, leaving you with practically zero firepower on the board or the first bit of the game.<br /> <br /> Read other people's lists and some tactica to get a sense of how these units are supposed to function together in a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You also haven't made any of the changes recommended in your last post.]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 17:11:45]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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