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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ I'm painting up a 1000pt Vanilla list at he moment and am torn with a single item after pretty muh sorting the list in another thread.  Here goes, the contested bit is in bold.<br /> <br /> Librarian - presience and machine curse<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Melta, <span class="glossaryitem" onmouseover='gp(486);'>PW</span>, Rhino.<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> Squad - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, flamer,<b> <i>Razorback or Drop pod</i></b><br /> 5 man Scout - 4 sniper rifles, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and camo cloaks<br /> <br /> Stormtalon, skyhammer missiles<br /> <br /> 5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> Thunderfire Cannon<br /> <br /> The idea would be to leave the libby with the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad to make use of the presience power (machine curse is for anti landraider but It may change as I'm hoping 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> wih presience could glance <span class="glossaryitem" onmouseover='gp(415);'>ot</span> to death), put the scouts on or near an obj and drop pod in he <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad onto the obj and hold, unless this changes and they are needed elseware.<br /> <br /> Or<br /> <br /> Same as above but combat squad the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad leaving he <span class="glossaryitem" onmouseover='gp(328);'>ML</span> back and push both mech transport in together.<br /> <br /> What do we think?]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 21:14:35]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ I think that combat squadding is good either way you go. Leave the missile behind for more gunline support. If you pod in, thats cool, but a razorback going up with the rhino works too. I take it the libby is with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>?<br /> <br /> Consider dropping the power weapon from the 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, and swap the melta and flamer to focus the squads a bit more. ]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 23:28:41]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ Yep Libby with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> for the re-roll of failed hit and wounds on the 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> It was a typo with the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad weapons but I can see the benefit of swapping them as well as going wih a razorback and adding an <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to the gun line.<br /> <br /> I put the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> just in case of coming up against another <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player, but if going for a gun line would it be best to drop it and take an extra scout wih sniper rifle? Would it be best for the sgt to take a bolter rather than a chainsword and pistol? ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 06:35:47]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ Sorry to say, but C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> libbies can't use the divination table. (Sucks hardcore). <br /> <br /> I would swap the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for another <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and put <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, combi meltas on your tacts. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 06:56:52]]> GMT</pubDate>
				<author><![CDATA[ sam918]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ Thanks sam didnt know that, gggrrrrr!<br /> <br /> Just found out a couple AV14s are coming along in peoples lists, can my list stand up to it or can I tweak it?]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 16:50:03]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ You have one melta to take on the AV14 with.  Probably going to be a tough task at the very best.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 21:18:58]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ As an idea then thinking of the 2 tactical squads I could go with...<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, flamer, rhino.<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, melta, multi melta, drop pod.<br /> <br /> Or<br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, flamer, Rhino<br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, Melta, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Meltabomb, Razorback<br /> <br /> Drop the pod in by an armour and blast away, could also add the libbt with machine curse, bang, quarter of their points gone!]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 09:23:30]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ I like the first pair better, though I'm not big on <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/Flamer combos (long range + template) unless you're combat squadding.  If you're not squadding, the flamer is useless for 75% of your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads time on the board (until they get assaulted basically).<br /> <br /> I'm a fan of pods.  Not such a fan of rhinos and razorbacks (they give up first blood quickly since they can just be glanced to death by small arms fire).]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 15:30:45]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ I would drop the scouts (snipers).<br /> I tried scouts in several games and most of the time, they didn't do much.<br /> <br /> In one game, they manged to pin down a foot-slogging elite <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that was neat, but looking back I don't think they are worth the points.<br /> <br /> I would make one tactical anti-horde/infantry, with <span class="glossaryitem" onmouseover='gp(329);'>PG</span> and <span class="glossaryitem" onmouseover='gp(331);'>PC</span> (<span class="glossaryitem" onmouseover='gp(328);'>ML</span> usually not performing that well compared to plasma).<br /> <br /> The other anti-tank with <span class="glossaryitem" onmouseover='gp(563);'>MG</span> and <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<br /> <br /> If you are worried about <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, you could give your Razorback a twin-linked <span class="glossaryitem" onmouseover='gp(80);'>LC</span> for extra punch.<br /> <br /> I would not put one tact squad in a drop pod, I think they would get focused down too easily. Perhaps a sternguard squad with combi-melta that can quickly pop armour before they die or a dreadnough with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 01:42:00]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ Ok, thanks for the advice, decided to drop the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> for a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> because I already have 5 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> in the list. Then change the razorback for a rhino so all the troops can travel in it. <span class="glossaryitem" onmouseover='gp(329);'>PG</span> put in place of the flamer as with a gun line I'm not sure it will get much use.<br /> <br /> Librarian - <br /> <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad - <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Rhino. <br /> 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> Squad - <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, Rhino.<br /> 5 man Scout - 4 sniper rifles, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and camo cloaks <br /> <br /> Stormtalon, skyhammer missiles<br /> <br />  5 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <br /> Thunderfire Cannon ]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 08:29:39]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/545553/5938573.page"><b>ids1984 wrote:</b></a><br/>Yep Libby with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> for the re-roll of failed hit and wounds on the 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> It was a typo with the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad weapons but I can see the benefit of swapping them as well as going wih a razorback and adding an <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to the gun line.<br /> <br /> I put the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> just in case of coming up against another <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player, but if going for a gun line would it be best to drop it and take an extra scout wih sniper rifle? Would it be best for the sgt to take a bolter rather than a chainsword and pistol? </div></blockquote><br /> <br /> How do you get the to re-roll failed to wound?<br /> <br /> The pimaris power in divination says you only get to re-roll failed to hit:<br /> <br /> Prescience  is  a  blessing  that  targets  a  single  friendly unit within<br /> 12".  Whilst  the  power  is  in effect,  the  target  unit can  re-roll  all<br /> failed  To  Hit rolls.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 12:34:22]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/545553/5956659.page"><b>flodihn wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/545553/5938573.page"><b>ids1984 wrote:</b></a><br/>Yep Libby with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> for the re-roll of failed hit and wounds on the 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> It was a typo with the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad weapons but I can see the benefit of swapping them as well as going wih a razorback and adding an <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to the gun line.<br /> <br /> I put the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> just in case of coming up against another <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player, but if going for a gun line would it be best to drop it and take an extra scout wih sniper rifle? Would it be best for the sgt to take a bolter rather than a chainsword and pistol? </div></blockquote><br /> <br /> How do you get the to re-roll failed to wound?<br /> <br /> The pimaris power in divination says you only get to re-roll failed to hit:<br /> <br /> Prescience  is  a  blessing  that  targets  a  single  friendly unit within<br /> 12".  Whilst  the  power  is  in effect,  the  target  unit can  re-roll  all<br /> failed  To  Hit rolls.</div></blockquote><br /> <br /> Prescience was just a massive error on my part, alredy pointed out a couple replies up as I can't take it anyway.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 13:25:51]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/545553/5956738.page"><b>ids1984 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/545553/5956659.page"><b>flodihn wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/545553/5938573.page"><b>ids1984 wrote:</b></a><br/>Yep Libby with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> for the re-roll of failed hit and wounds on the 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br /> <br /> It was a typo with the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad weapons but I can see the benefit of swapping them as well as going wih a razorback and adding an <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to the gun line.<br /> <br /> I put the <span class="glossaryitem" onmouseover='gp(486);'>PW</span> just in case of coming up against another <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player, but if going for a gun line would it be best to drop it and take an extra scout wih sniper rifle? Would it be best for the sgt to take a bolter rather than a chainsword and pistol? </div></blockquote><br /> <br /> How do you get the to re-roll failed to wound?<br /> <br /> The pimaris power in divination says you only get to re-roll failed to hit:<br /> <br /> Prescience  is  a  blessing  that  targets  a  single  friendly unit within<br /> 12".  Whilst  the  power  is  in effect,  the  target  unit can  re-roll  all<br /> failed  To  Hit rolls.</div></blockquote><br /> <br /> Prescience was just a massive error on my part, alredy pointed out a couple replies up as I can't take it anyway.</div></blockquote><br /> <br /> I am pretty sure you can, from what I remember about the rules of <span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarians, they can choose their powers from the codex or take powers from the rule book (except biomancy). But don't take my word for it (I currently forgot my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex at my parents house when I was visiting, so you have to check the rules yourself).<br /> <br /> What sam918 said about not taking divination, he was referring to C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> (Chaos Space Marines).<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 13:30:58]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>Re:A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ The scouts seem out of of place... Maybe use the points to add more marines to the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad?<br /> <br /> C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> is Codex: Space Marines, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> <br /> Lucarikx <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:21:19]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>Re:A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/763aab91a574c4d8d30099d7fe21ddc1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545553/5956834.page"><b>Lucarikx wrote:</b></a><br/>The scouts seem out of of place... Maybe use the points to add more marines to the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad?<br /> <br /> C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> is Codex: Space Marines, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> <br /> Lucarikx <br /> <br /> </div></blockquote><br /> <br /> Ah thanks. I also agree about the scouts.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:36:01]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>A minor difference on a 1000pt SM list, what are your opinions?</title>
				<description><![CDATA[ Thanks for the info about the libby powers, thats great.<br /> <br /> The scouts are in as I've had great success with them, plus the scenario we are playing is 1000pts no changes between games (think the 1000pts is all you have trapped on a planet), so I will be coming up against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Tau, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, dark eldar and orks.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 16:56:05]]> GMT</pubDate>
				<author><![CDATA[ ids1984]]></author>
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