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		<title><![CDATA[Latest posts for the thread "1850 Tau+Eldar list"]]></title>
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				<title>1850 Tau+Eldar list</title>
				<description><![CDATA[ This is an army that i think its very competitive and I´ve won the mostly of my games<br /> <br /> <br /> <b><u>Primary detachment</u></b><br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> 1 Ethereal<br /> <br /> -Troops:<br /> <br /> x10 kroots<br /> <br /> x10 kroot<br /> x1 kroot hound<br /> <br /> -Elites: <br /> <br /> 1x 3 XVB Crisis Battlesuits <br /> x2 + 2 missile pods<br /> x2 target lock<br /> x1 Shas´vre<br /> x1 +1 missile pod<br /> x1 drone controller<br /> + Puretide Engram Neurochip<br /> x 3 marker drones <br /> <br /> 1x 3 XVB Crisis Battlesuits <br /> x2 + 2 missile pods <br /> x2 target lock<br /> x1 shas´vre<br /> x1 drone controller<br /> Command and Controle Node <br /> Multi-spectrum senstor suit <br /> x 3 marker drones<br /> <br /> 1 Riptide Battlesuits <br /> + Ion Accelerator <br /> + Early Warning Override<br /> <br /> -Heavy Support: <br /> <br /> 2x 2 Broadsides <br /> + 2 twin-linked high-yield missile pods <br /> + 1 Missile Drones<br /> <br /> 1x 2 Broadsides <br /> + 2 twin-linked high-yield missile pods <br /> + 2 Missile Drones<br /> <br /> <b><u>Allied detachment</u></b><br /> <br /> -<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> 1 Farseer<br /> -jetbike<br /> -singing spear<br /> <br /> -Troops:<br /> <br /> X2 x3 eldars jetbikes<br /> <br /> -Heavy Support: <br /> <br /> x1 Wraithknight<br /> Two Heavy Wraithcannons<br /> <br /> -Fortrification: <br /> Aegis Defense Line<br /> Quad gun<br /> <br /> <br /> What do you think about?<br /> <br /> Thanks ]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 23:34:47]]> GMT</pubDate>
				<author><![CDATA[ UNESTU]]></author>
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				<title>1850 Tau+Eldar list</title>
				<description><![CDATA[ What sticks out to me is your crisis suits. Why bother taking fancy upgrades on the 'vre when you could just grab a commander and throw em in the mix? Also, your fancy upgrades do not take the place of guns, so for the PEN dude grab a second gun. <br /> <br /> As far as making 4 missile pods twin linked and ignoring cover, I think you would be better off just using the farseer to guide them instead of the C&C node. Ignoring cover is not that important with Ap4 shots, considering most tanks will have a 5+ or 4+ tops. Then you can take guns on the vre, or demote the ver to a ;ui. Again, I think a crisis commander would work better. The farseer can jump around with the suits thanks to his bike, so might as well max out your dakka. If you have guide/prescience, you can twin link both squads no problem. What else are you guiding? The WK? <br /> <br /> 2 squads of kroot and 6 jetbikes are rather light for scoring. Might as well take another hound in the other squad for I purposes and the ability to re roll outflank. By my math you have a lot of points to spare, so you could add some more stuff. A neuroweb jammer would be excellent for one of your crisis dudes. ]]></description>
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				<pubDate><![CDATA[Sun, 11 Aug 2013 23:51:34]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1850 Tau+Eldar list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545581/5937806.page"><b>Dr. Serling wrote:</b></a><br/>What sticks out to me is your crisis suits. Why bother taking fancy upgrades on the 'vre when you could just grab a commander and throw em in the mix? Also, your fancy upgrades do not take the place of guns, so for the PEN dude grab a second gun. <br /> <br /> As far as making 4 missile pods twin linked and ignoring cover, I think you would be better off just using the farseer to guide them instead of the C&C node. Ignoring cover is not that important with Ap4 shots, considering most tanks will have a 5+ or 4+ tops. Then you can take guns on the vre, or demote the ver to a ;ui. Again, I think a crisis commander would work better. The farseer can jump around with the suits thanks to his bike, so might as well max out your dakka. If you have guide/prescience, you can twin link both squads no problem. What else are you guiding? The WK? <br /> <br /> 2 squads of kroot and 6 jetbikes are rather light for scoring. Might as well take another hound in the other squad for I purposes and the ability to re roll outflank. By my math you have a lot of points to spare, so you could add some more stuff. A neuroweb jammer would be excellent for one of your crisis dudes. </div></blockquote><br /> <br /> Thank you for your oppinion<br /> <br /> Before using this list, i was using a commander, but after that i´ve tried not to lose all his upgrades, that´s the reason I use a crisis with a node, multi-spectrum and another with chip. That let me including a new heavy support wiht broadside. A commander let you more options, ok, but you have to pay 85 points, This is a new variant.<br /> <br /> Farseer is the very best support. he use all the powers with riptide ande WK, then crisis with node let them re roll with marker and other crisis]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 00:06:55]]> GMT</pubDate>
				<author><![CDATA[ UNESTU]]></author>
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