<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Tomb Kings tinkering and escalation"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/56.page</link>
		<description><![CDATA[Latest messages posted in the thread "Tomb Kings tinkering and escalation"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Tomb Kings tinkering and escalation</title>
				<description><![CDATA[ Hello dakka, time to finally put up pictures of what I'm working on. My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> started a fantasy escalation league/campaign/thing, and I drew the short straw and got the Tomb Kings  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> In all seriousness, I picked the army that I liked the look of and that no one else was doing. My second choice was empire but that was supposedly taken by some other guy (he bailed). We started with 500 points and my list mostly from the battalion kit. We increase to 1000 points fairly soon (I'm a little late getting this up here), so any suggestions of what to add next are greatly appreciated.<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2013/8/12/526493_md-King%2C%20Kings%2C%20Tomb%2C%20Liche%20Priest.JPG" border="0" /><br /> Liche Priest, level 1<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2013/8/12/526492_md-King%2C%20Kings%2C%20Tomb%2C%20Skeleton%20Warriors%20x20.JPG" border="0" /><br /> 20 skeleton warriors, full command<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2013/8/11/526368_md-Archers%2C%20Bows%2C%20King%2C%20Kings%2C%20Tomb.JPG" border="0" /><br /> 10 skeleton archers<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2013/8/11/526372_md-Chariot%2C%20Chariots%2C%20Horse%2C%20Horses%2C%20King%2C%20Kings%2C%20Skeletons%2C%20Tomb.JPG" border="0" /><br /> 3 chariots<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2013/8/11/526374_md-Tomb%20Scorpion-%20different%20view.JPG" border="0" /><br /> Tomb scorpion<br /> <br /> Here's the full army shot:<br /> <img src="http://images.dakkadakka.com/gallery/2013/8/12/526494_md-King%2C%20Kings%2C%20Tomb%2C%20Tomb%20Kings%20500%20Points.JPG" border="0" /><br /> <br /> Now I have to say that I am not a professional painter and that the bases are <u>nowhere</u> near complete. I obviously want a desert theme, but I am unsure on how to achieve it. I bought some "burnt grass" and gave it a go and it turned out like this:<br /> <img src="http://images.dakkadakka.com/gallery/2013/8/11/526369_md-basing%20fail.JPG" border="0" /><br /> <br /> It looks like mold or body hair or something worse, not dead grass in the Nehekaran wasteland. Any suggestions to improve on this?<br /> <br /> Things I'm hoping for in this thread are:<br /> 1. Feedback on the painting side of things.<br /> 2. Suggestions on what to add in the next levels of the game. <br /> <br /> Thanks for checking this out, and I look forward to some feedback, be it positive or negative!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5937890.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5937890.page</link>
				<pubDate><![CDATA[Mon, 12 Aug 2013 00:28:14]]> GMT</pubDate>
				<author><![CDATA[ ghastli]]></author>
			</item>
			<item>
				<title>Re:Tomb Kings tinkering and escalation</title>
				<description><![CDATA[ Wooot, Tomb Kings! I always love to see Tomb Kings, they look so damn good! <br /> <br /> But this is strange. The Liche Priest looks grainy, maybe it's the photo, but the yellows and some red look grainy to me when the rest looks pretty damn good! The only one I don't like that much is the scorpion, too much black.<br /> <br /> About the base, that black grass makes more sense in areas where a massive fire occurred. If you want some dead grass because of the heat you'll probably want something like this:<br /> <img src="http://www.wildimages.biz/uploads/gallery/05150-06915-cheetah-stretching-against-clump-of-desert-grass-cs-s-africa.jpg" border="0" /><br /> <br /> Yellowish, not black. Something like this, I think:<br /> <img src="http://www.flamesofwar.com/DesktopModules/Store/Thumbnail.aspx?IP=~/Portals/0/all_images/GF9/Flock/GFS004.jpg&IW=710&IH=400" border="0" /><br /> <br /> Keep up the good work  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5943703.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5943703.page</link>
				<pubDate><![CDATA[Tue, 13 Aug 2013 15:24:27]]> GMT</pubDate>
				<author><![CDATA[ TheDraconicLord]]></author>
			</item>
			<item>
				<title>Re:Tomb Kings tinkering and escalation</title>
				<description><![CDATA[ Thanks for the feedback! About the scorpion, I have been feeling the same way, maybe I should do a goldish trim around the main back part of it? And I'm not satisfied with the liche either, I'll work on it some and get back to you on that. That grass would definitely look better, though I'm worried that it would make the army look really monochrome. Any thoughts on that?<br /> <br /> As for the escalating, I am definitely adding this guy...<br /> <br /> <img src="http://images.dakkadakka.com/gallery/2013/8/11/526370_md-Bone%2C%20Colossus%2C%20Giant%2C%20King%2C%20Kings%2C%20Tomb.jpg" border="0" /><br /> <br /> ...affectionately named Carl (maybe Kharl?) by my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. In fact, I think I am going for the animated construct monster mash for the army long term. The other things I want to fit into 1000 points are more skeletons, Necropolis Knights and a Necrotect. The possible list:<br /> <br /> Liche Priest, level 2<br /> Necrotect<br /> Chariots x3<br /> skeletons x 30, full command<br /> Archers x 10<br /> Tomb scorpion<br /> Necropolis Knights x3<br /> Colossus, additional hand weapon<br /> <br /> Any and all feedback is welcome, and thanks again TheDraconicLord  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5979049.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5979049.page</link>
				<pubDate><![CDATA[Sat, 24 Aug 2013 04:59:42]]> GMT</pubDate>
				<author><![CDATA[ ghastli]]></author>
			</item>
			<item>
				<title>Re:Tomb Kings tinkering and escalation</title>
				<description><![CDATA[ AH, nice one, Carl <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. Any particular reason for that name or someone just thought he looks Carl instead of Bob? I would name him Bob <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Yeah, adding Gold sounds like a good idea. It will brake up the black. Maybe The small pincer painted gold as well. It looks like an onyx construct, so I don't think more gold pieces would look silly.<br /> <br /> Well, it's a desert, it kinda is monochrome <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> But you want the other people to pay attention to your models, not the bases. The blue really pops already, and without those mega-contrasting black herbs, it would be the only thing popping. You can try breaking the chromatic with rocks tho. A few grey rocks here and there to make the bases look more unique. <br /> <br /> I'm glad it seems you are enjoying both painting and playing with these guys <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Keep it up! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5979588.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/545589/5979588.page</link>
				<pubDate><![CDATA[Sat, 24 Aug 2013 12:47:55]]> GMT</pubDate>
				<author><![CDATA[ TheDraconicLord]]></author>
			</item>
	</channel>
</rss>