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		<title><![CDATA[Latest posts for the thread "1850 Armoured Battle Company"]]></title>
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				<title>1850 Armoured Battle Company</title>
				<description><![CDATA[ Hey guys, I'm very much new to Imperial Guard and I have been looking for a fully mechanized army to use in 6th Edition that would be fun to use and still be decent enough for me to win games through strong tactics. While I like the idea of a proper mechanized Imperial Guard army, the Armoured Battle Company appealed to me for one reason alone; no infantry at all! Suicidal in a competitive sense, but fun as hell and it fits a theme purpose. Also much easier to carry around a separate infantry-heavy <span class="glossaryitem" onmouseover='gp(3);'>40K</span> or Fantasy army. To that extent, the Armoured Battle Company will be an extension of my future Imperial Guard force for when I feel like fielding an entirely vehicular army, while my Imperial Guard will feature a lot more Infantry for obvious reasons. Though having no scoring units is silly, of course, I plan to use a mix of heavy firepower and good durability with appropriate target priority to defeat opponents; I always prefer army lists that others say won't work. I enjoy challenges! With that in mind, what do you think? And yes, you don't have to tell me twice about the lack of scoring units! Cheers for any input. <br /> <br /> 1850<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Command Tank w/ vanquisher upgrade, co-axial heavy stubber, beast hunter shells - 190<br /> Command Tank w/ vanquisher upgrade, co-axial heavy stubber, beast hunter shells - 190<br /> <br /> Elites<br /> Commissar Tank w/ vanquisher upgrade, co-axial heavy stubber, beast hunter shells - 190<br /> Commissar Tank w/ infernus shells, co-axial heavy stubber - 175<br /> Commissar Tank w/ infernus shells, co-axial heavy stubber - 175<br /> <br /> Troops<br /> Thunderer w/ - 140 (I'm learning, I realized I could take co-axial heavy stubbers for the battle tanks rather than waste it on dozer blades for these!)<br /> Thunderer w/ - 140<br /> <br /> Fast Attack<br /> Vulture Squadron (2) w/ twin-linked punisher gatling cannons - 310 (a bit iffy here, a pair is overkill on just about anything but I really like a pair of them)<br /> <br /> Heavy Support<br /> Avenger w/ hellfury missiles - 170<br /> Avenger w/ hellfury missiles - 170<br /> <br /> I feel I have sufficient anti-vehicle and anti-infantry firepower to at least give me a chance at wiping out any enemy scoring units and their transports, while the Beast Hunter shells give the force an answer to pesky monstrous creatures. For flying monstrous creatures, I just have to pray I go first and have my Punishers come on, or I am guaranteed a dead tank!<br /> As far as not having Vendettas despite taking Avengers, even though the Armoured Battle Company is entirely separate to the main codex, these are still units I would take in a regular force and I have every expectation that Vendettas in the regular codex will be given a mighty points increase. Though realistically, I just like the Vulture models more!<br /> <br /> On the two Vultures, I don't know if putting them in a squadron is wise (though it is mandatory if I want more than one) however all I could have really done with the points otherwise is take either another Avenger (take the heavy stubbers off the battle tanks) or taken a third Thunderer. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 10:41:11]]> GMT</pubDate>
				<author><![CDATA[ Caederes]]></author>
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				<title>Re:1850 Armoured Battle Company</title>
				<description><![CDATA[ Any thoughts? <br /> It might be a decent idea to take a third Avenger, or maybe a Lightning, instead of the second Vulture just so I don't have to squadron any of the fliers up. I'm not sure though as the Vulture just seems too good a model to replace...]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 23:23:30]]> GMT</pubDate>
				<author><![CDATA[ Caederes]]></author>
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				<title>1850 Armoured Battle Company</title>
				<description><![CDATA[ I was looking at 2 vultures for my <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> list in 1750.  If you're going to do it, I would ally <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and get the other vulture as a separate unit.  This will also get you at least 1 scoring unit, right now you have none unless the mission is scouring. <br /> <br /> Battle tanks can't take co-axial mounts, only Vanquishers.  And the Infernus shell is identical to the eradicator with +12" range.  I would suggest getting Troop eradicators instead.<br /> <br /> Hellfury is pretty lack luster.  What is the purpose of the Avenger?  if you want another anti infantry unit I would suggest using the non-missle upgrades.<br /> <br /> Overall, I would<br /> -- Demote the Commisars to standard Eradicators w/ no upgrades.<br /> -- Remove the Thunders, (Beast hunter is better and still <span class="glossaryitem" onmouseover='gp(269);'>ID</span>)<br /> -- Remove the Avengers entirely.<br /> -- Ally in Vanilla <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> -- -- Take a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> for more fire power.<br /> -- -- Use Vets as scoring units <br /> -- -- Put your second Vulture in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot of the allies.<br /> <br /> This does leave you lacking the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> to take out a Stormraven, but otherwise, is solid.  Use any points left over to take exterminators to supplement the <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  Take without <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons if trying to pack in as many as possible for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> otherwise run them with.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 23:46:21]]> GMT</pubDate>
				<author><![CDATA[ Datajax]]></author>
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