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		<title><![CDATA[Latest posts for the thread "2000pts Space Wolves - Re-jigging my list... "]]></title>
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				<title>2000pts Space Wolves - Re-jigging my list... </title>
				<description><![CDATA[ I've recently been playing a Dark Eldar Spammy Army with my space wolves at 2000pts. <br /> <br /> Its all raiders / Ravagers / venoms with night shields and they put out a lot of high power shots and limit my reach which absolutely annihilates me mid-game. <br /> <br /> Re-jigged my list so I can ideally move faster across the board with my main force and pop out near to his deployment to force him into the open and distract him from my main force wanted to run some bits by you guys and get your thoughts. <br /> <br /> The standard Core: <br /> <br /> •	X1 Rune priest (Runic Sword, Living lightning, Jaws) -  8 Grey Hunters (w/flamer & wolf std), Rhino<br /> •	X1 Rune priest, (Runic Axe, Living Lightning, Strom Caller)  8 Grey Hunters (w/flamer & wolf std), Rhino<br /> •	X1 Rune priest, (Runic Staff, Storm Caller, Muderous Hurricaine) 8 Grey Hunters w/flamer & wolf std, Rhino<br /> <br /> Idea would be to deploying my rhinos at strategic points as close to my deployment zone line as I dare, making sure I end movement within 6 inches of my other units which then would cast Stormcaller and give all withing a 6" radius 5+ Invulnerable. Which, hopefully as I wont be living lightening-ing in the first turn they won’t draw too much attention. <br /> <br /> The Heavies: <br /> <br /> •	Long Fangs x4 missile launchers + sergeant<br /> •	Longfangs, x2 Multi-meltas, X2 Heavy Bolters, Sergeant w/flamer, Lascannon Razorback<br /> •	Autocannon/heavy Bolter Predator<br /> <br /> <br /> Idea would be to deploy the missile launchers as close to the deployment line as I can /dare and Move the tanks all as quickly forward as fast as I can. The Razorback will have the second squad of long fangs, with the idea that (hopefully) the razorback will be destroyed in his shooting phase, meaning the long fangs would be out on foot and hopefully close enough to pop a something and cause some mid-field carnage. <br /> <br /> I then have: <br /> •	a squad of 3 thunderwolves (Storm shields and Thunder hammer) that I can move pretty quickly ahead of the main force which will hopefully be a perceived threat – the speed they move at and are quite tough to put down. <br /> •	Deadnought with twin linked autocannons to move shoot a long behind the rhinos maybe? He’d be more worried about that than the rhinos. <br /> <br /> <br /> Heres the clever part – with my remaining points I have got the following: <br /> •	Drop pod Dread with Autocannon and heavy Flamer<br /> •	Land Speeder w/Multimelta / Heavy Flamer <br /> •	WolfScouts w/Heavy Bolter and x2 Plasma Pistols<br /> <br /> Idea being that first turn the Drop Pod Dread will land Auto Cannon the F'k out of one raider/ravager/Venom and then Flame it with the heavy flamer template hopefully catching a few models meaning I can roll to glance / pen on at least a couple – he usually packs them in quite tight on first turn, hugging cover – plus if on the off chance he doesn’t manage to get rid of it asap/move out of its way, he’s in for a nasty turn2. <br /> <br /> The Land speeder will also deepstrike (Hopefully turn 2)  – hopefully it can come in close to where I want it to and I can melta something and hopefully pull a similar trick with the heavy flamer template <br /> <br /> The Wolf Scouts also should hopefully turn up turn 2 (Space wolves are pretty reliable due to everything having acute senses) and at least be in range of something to have a bit of a pop at it with a melta gun  – three-semi-cheap threats I can put on his side of the board to hopefully cause enough of a distraction for him to ignore my main force.<br /> <br /> What do you think?  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 11:25:29]]> GMT</pubDate>
				<author><![CDATA[ Yetii]]></author>
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				<title>2000pts Space Wolves - Re-jigging my list... </title>
				<description><![CDATA[ Against dark elves living lighting is amazing due to unlimited range, so I would take it on each priest. Bubbling with storm caller is nice so you can shoot from the other rhinos instead of having to pop smoke, but you want to dakka those planes down.<br /> As far as tunic weapon choices axe is not needed, but we will strike ahead of you regardless. Most <span class="glossaryitem" onmouseover='gp(27);'>de</span> have terrible armor, feel no pain and/or a modest invul in melee. Also, jaws is a useless power against an army that is generally I5 or more.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(390);'>gh</span> squads should be good escorts, and bolter fire, krak grenades and a flamer should deal with most <span class="glossaryitem" onmouseover='gp(27);'>de</span> enemies.<br /> <br /> The missile fangs are great, the second fangs are all over and poorly loaded for <span class="glossaryitem" onmouseover='gp(27);'>De</span>. Heavy bolters are kited with night shields and multi meltas even more so. I would start on foot and use missiles or las cannons for range, bolters are ok for cheap but not great. The razorback is hit or miss. It is armor saturation, but the las cannon is a bit strong for paper planes. That said, it can kite and snipe <span class="glossaryitem" onmouseover='gp(27);'>De</span>.<br /> <br /> Dakka predator is also good, but remember <span class="glossaryitem" onmouseover='gp(27);'>de</span> lance weapons treat it as armor 12. Might want las sponsons for more range at.<br /> <br /> Thunderwolves are ok, but mass poison brings them down. You can only have one hammer per squad, but your fine with just shields to deflect lances. The high s and rending is plenty for the dogs to kill the dark eldar. <br /> <br /> Rifle dread is very good for saturation and skimmer busting.<br /> <br /> Drop pod dread is good too. Renmember your pod has a storm bolter. It can and has dropped venoms(at least some of mine!)<br /> <br /> Suicidal speeder is just that. Cheap enough to try I suppose.<br /> <br /> Why give the scouts a heavy bolter? Take a melta or plasma for better tank busting. That said, night shields will limit this unit to 6" threat range, so they can only work at point blank. I would drop these for more Dakka, maybe another dread or something?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Aug 2013 16:25:23]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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