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		<title><![CDATA[Latest posts for the thread "Orky Biker Spam List (1500pts)"]]></title>
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				<title>Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ A lot of tournaments are running mid level points games to accommodate players with less models or those that don't like the larger games. 1500 is about average, so that's the list I've brought you today. I call this list "Da Deff Ridas" list, or, more to the point, the "I win <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">" list. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 2 Warbosses on bikes w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span>, attack squig, skorcha, cybork. (155 ea)<br /> Just keep in mind which one is your warlord and try not to get him killed.<br /> <br /> Troops: 2 squads of Cybork Nob bikers (360 ea)<br /> 1 <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, WAAAGH banner<br /> 1 big choppa, skorcha<br /> 1 painboy<br /> 3 slugga choppa <br /> (REPEAT)<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: 2 squads of Warbikers (215 ea)<br /> 6 Warbikers<br /> 1 Nob w/<span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> (REPEAT)<br /> <br /> This list will almost guarantee assaults in turn two, and anything that hasn't assaulted yet still has a lot of dakka to throw down with the t/l dakkaguns. I took this list against Necrons a few weeks ago and crunched him <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. There were three objectives on the board, and since I moved so fast, he only had opportunity to claim one. I placed one well within my deployment zone and one in the middle, and he surrounded one with immortals in his DZ. I went for blood and kill points, taking out his heavies and his warlord by the end of turn three. I contested his last objective by assaulting the squad standing on it, and he couldn't move fast enough to get to the other ones. <br /> <br /> I probably would have been in trouble had he taken any fliers, especially if they had warriors in them, but it all worked out in the end. I completely ignored two of his squads, simply because they didn't pose a big enough threat and they couldn't get to the objectives. In the end, I had First Blood, Warlord, two heavy kill points (Big Guns), and line breaker. It was thrilling, because up until this point I had never come close to beating 'Crons <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. <br /> <br /> I just thought I would share my victory with you all so that you can join in on the exhaust cloud fun! Also, if you know of a better way to field this kind of list, please fill me in. Happy WAAAAGHgaming!]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 01:52:51]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ nice. this fist definitely seems fun. If there is a lot of city and building terrain you may be in some trouble against a tau force, but for almost anything else, you should be set.<br /> <br /> I love how yes, this army is an assault army and will do well im combat, but how the shooting is actually really strong as well. <br /> <br /> How did you do with the shooting on this army?]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 02:00:07]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ I'm making a 1750 but was planning on taking this sort of army. what do you suggest I add?]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 02:18:53]]> GMT</pubDate>
				<author><![CDATA[ gvaldes10]]></author>
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				<title>Re:Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ To be honest, there wasn't much shooting done at all on my side. The first turn was night fighting, so I just scrambled up the board, purposefully staying more than 12" away from his guns. He killed a lot of my army on the bottom half of first turn just by good (him) and bad (me) dice rolls, but I also saved a TON of shots with cover. I assaulted him with three squads on first turn, leaving one Nob squad out and going after his heavies. The rest krumped a squad of warriors and got stuck in with another. Shooting Necron immortals is tough. I spent most of the game in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so the shooting was more of a back up than anything. I did take out a whole squad of scarabs with the skorchas, though. That was thrilling. I laughed like a mad scientist <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. <br /> I like the bikes because of the number of high strength shots they CAN throw down, but they really belong in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, and they're REALLY good at it. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 02:25:21]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ Isn't it better to have Wazdakka as well instead of one of the warbosses to make your bikers troops ? Maybe give the slugga/choppa nobs some bigger choppas <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> if there are points to spare<br /> Other then that this is awesomesauce, I love the theme <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 02:33:51]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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				<title>Re:Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ For a 1750, I would just add more Warbikers. Take another squad and/or make them bigger. The Nobs will take care of themselves, and that way it gives you more options for shooting and assault. Spread your guys out, and don't overwhelm the Warbikers. Let the Nobs go after the tougher squads and heavies. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I am not a fan of Wazdakka, personally. If I wanted the bikers to be troops, I would go with the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> 8 biker boss, Zhadsnark. He's less expensive and much better <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. If your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> allows <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models, that is actually a great option, but I won't take Gutsmek because I think the Warboss is a more viable model. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 02:33:56]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ One problem with biker lists is when you play relic and the objective is on a building in the middle of the board.<br /> <br /> Sometimes tournament organizers are just too slowed to account for this sort of thing]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 03:23:22]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:Orky Biker Spam List (1500pts)</title>
				<description><![CDATA[ In that case, I would just protect the relic by killing everything that can take it. If they get through, get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with them and contest it. There's always a workaround for the relic. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 04:01:34]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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