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		<title><![CDATA[Latest posts for the thread "30k alpha legion suggestions"]]></title>
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				<title>30k alpha legion suggestions</title>
				<description><![CDATA[ so at my <span class="glossaryitem" onmouseover='gp(698);'>FLGW</span> we were planning on getting a 30k heresy tournament going. since the XX legion hasn't been released yet we came up with these general rules, not gonna try to tackle stats/rules for the twin primachs yet but so far this is what we came up with: 1) All units have infiltration. 2) All sgt.s/characters can purchase cluster mines (space marine scout bike option) for 10 pts. 3) Able to take 2 centurions with the vigilator upgrade instead of just the 1 like all centurion upgrades.<br /> <br /> I am trying to keep this as fluffy and fair as possible so there will be very few vehicles in this list since they just aren't very sneaky besides a couple speeders.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) praetor: bolter, master crafted paragon blade, melta bomb, digital weapons, refractor shield and cluster mines. pts. 182<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) centurion: vigilator bolter with kraken, tempest and scorpius rounds, power weapon, melta bomb, artificer armor, refractor shield, cluster mines and demo charge I think its called? pts 145<br /> <br /> Troops) 20 man breacher squad: 20 melta bombs, 4 volkite chargers, sgt. with power weapon, artificer armor, breaching charge and cluster mine. pts. 475 (can be broken/will be into 2 10 man squads)<br /> <br /> Fast attack) land speeder squadron: 2 speeders with melta gun and depending on situation either the missiles/graviton gun or the 30k equivalent to the assault cannon. pts. 75-90 depending on upgrades.<br /> <br /> Elites) Iffrit squad: the scout marines basically with: sniper rifles, cameoline power armor, melta bombs, shroud bombs, sgt. with power weapon artificer armor and cluster mines. pts. 370 for 5 (this is just a trial unit<br /> <br /> this list was built on a budget so it will be expanded when possible but its also a trial/test to see how balanced it is so any feedback is welcome thanks!]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 02:39:04]]> GMT</pubDate>
				<author><![CDATA[ polari]]></author>
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				<title>30k alpha legion suggestions</title>
				<description><![CDATA[ Was thinking of adding either army-wide hit and run or stealth but seems a bit over powered to me]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 08:56:47]]> GMT</pubDate>
				<author><![CDATA[ polari]]></author>
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				<title>30k alpha legion suggestions</title>
				<description><![CDATA[ If it were me, I would have Recon squads count as compulsary troops. I would also grant Vet Squads infiltrate as well. I cant remember, does the vigilator get the option of art armor? I thought that option was removed by making him a vigilator.<br /> <br /> Whats your second compulsary troops choice?<br /> <br /> I am going with a drop pod assault with my <span class="glossaryitem" onmouseover='gp(544);'>AL</span> list although a dual detachment option is looking good right now, one drop, the other generic. We unfortunately have at least a year and a half til the <span class="glossaryitem" onmouseover='gp(544);'>AL</span> rules come out.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 16:50:23]]> GMT</pubDate>
				<author><![CDATA[ Col. Dash]]></author>
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				<title>30k alpha legion suggestions</title>
				<description><![CDATA[ All units would get infiltrate, was thinking bout making recon troops count as scoring/compulsory...I don't remember about the vigilator and I don't have my book on hand to check. At the moment I have a 20 man squad of breachers, not exactly fluffy but the added durability seems needed for this kind of army.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:39:20]]> GMT</pubDate>
				<author><![CDATA[ polari]]></author>
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