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		<title><![CDATA[Latest posts for the thread "grey knights 1500 points "]]></title>
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				<title>grey knights 1500 points </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>hq</span> <br /> coteaz <br /> <br /> elites <br /> <br /> troops<br /> 3x warrior<br /> <br /> 3x warrior<br /> <br /> 3x warrior<br /> <br /> 3x warrior<br /> <br /> 3x warrior<br /> <br /> 10 strike squad <br /> 2 x psycannon <br /> psybolt <br /> <br /> fast attack <br /> 10 x interceptors <br /> 2 x psycannon <br /> psybolt<br /> 10 x interceptors <br /> same <br /> <br /> heavy support <br /> 1x dread kinght <br /> H incinerator<br /> personal tele  <br /> <br /> 1x dread knight <br /> H incinerator <br /> <br /> = 1355<br /> dont really know what to do with these points  <br /> <br />   <br /> <br /> this list realys on cover a lot to block line of sight to the three man squads also reserve them.<br /> <br /> the paladins are there for shooting like lone wolves and denying objectives and causing problems. should the paladins have daemon hammers or halberds <br /> <br /> would like person teleports on dread knights but in 1500 it is too expensive <br /> <br /> tactics are to keep the enemy occupied in there deployment zone by being in midfield and making them work hard to shoot my three man squads and if they do go after them then the shooting side of my army is not being shot at. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 21:04:44]]> GMT</pubDate>
				<author><![CDATA[ bognog]]></author>
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				<title>grey knights 1500 points </title>
				<description><![CDATA[ Hi,<br /> <br /> Great use of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, but your army is a bit slow and short-ranged. It will be easy to kite you with fast armies (Spez Elvz) or choose targets with long ranged ones (guard, tau).<br /> <br /> You are also lacking in <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. As scary as Dreadknights are, 6" movement and a 12+9 = 21" weapon means they won't be a threat at least until turn 2.<br /> <br /> Maybe just get 1 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with a telly, or drop em all together in favor of getting chimeras/razorbacks/storm ravens (as you are lacking <span class="glossaryitem" onmouseover='gp(805);'>AA</span>). The S6 shots from the chim/razors can provide decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Also, purge the alien is a bad mission type for you.]]></description>
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				<pubDate><![CDATA[Tue, 13 Aug 2013 21:33:09]]> GMT</pubDate>
				<author><![CDATA[ dnptan]]></author>
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				<title>grey knights 1500 points </title>
				<description><![CDATA[ Paladins can't have the psycannon unless it's a unit of 5. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/545991/5945876.page</guid>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 03:53:14]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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			<item>
				<title>grey knights 1500 points </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/545991/5944980.page"><b>dnptan wrote:</b></a><br/>Hi,<br /> <br /> Great use of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, but your army is a bit slow and short-ranged. It will be easy to kite you with fast armies (Spez Elvz) or choose targets with long ranged ones (guard, tau).<br /> <br /> You are also lacking in <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. As scary as Dreadknights are, 6" movement and a 12+9 = 21" weapon means they won't be a threat at least until turn 2.<br /> <br /> Maybe just get 1 <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with a telly, or drop em all together in favor of getting chimeras/razorbacks/storm ravens (as you are lacking <span class="glossaryitem" onmouseover='gp(805);'>AA</span>). The S6 shots from the chim/razors can provide decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Also, purge the alien is a bad mission type for you.</div></blockquote><br /> <br /> how effective is one <span class="glossaryitem" onmouseover='gp(514);'>DK</span> as i find two to be ok but one always seems to be shoot to death on the first or second turn.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1da72974f41cb980ede876166106b1ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545991/5945876.page"><b>FinkleLord wrote:</b></a><br/>Paladins can't have the psycannon unless it's a unit of 5. </div></blockquote><br /> <br /> thanks missed that corrected it now ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 06:28:12]]> GMT</pubDate>
				<author><![CDATA[ bognog]]></author>
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