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		<title><![CDATA[Latest posts for the thread "Tournament 1850 TAU gunline please c&c"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tournament 1850 TAU gunline please c&c"]]></description>
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				<title>Tournament 1850 TAU gunline please c&amp;c</title>
				<description><![CDATA[ Hi all!<br /> <br /> I am playing in a tournament this Saturday (Summer Slaughter!!! in Glen Burnie, MD--if anyone is interested please contact me) and this is what I plan on playing. Please comment and critique!<br /> <br /> THE LIST<br /> x points, Force Org slot, name of unit, upgrades<br /> <br /> 50 points, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1, Ethereal, no Upgrades<br /> <br /> 50 points, FORT, Aegis Defense Line, No Upgrades<br /> <br /> 108 points, TR1, Fire Warriors, 6 Extra Fire Warriors<br /> 108 points, TR2, Fire Warriors, 6 Extra Fire Warriors<br /> 108 points, TR3, Fire Warriors, 6 Extra Fire Warriors<br /> 108 points, TR4, Fire Warriors, 6 Extra Fire Warriors<br /> 90 points, TR 5, Fire Warriors, 4 Extra Fire Warriors<br /> 60 points, TR 6, Kroot Carnivores, No Upgrades<br /> <br /> 220 points, EL1, Riptide Battlesuit, Ion Accelerator, Stim Injector, Early Warning Override<br /> 95 points, EL2, Stealth Suit Team, 1 Fusion Blaster<br /> <br /> 155 points, FA1, Pathfinder Team, 6 Extra Pathfinders, 3 Rail Rifles<br /> 140 points, FA2, Pathfinder Team, 6 Extra Pathfinders, 3 Ion Rifles<br /> <br /> 83 points, HS1, Broadside Battlesuit, High-yield Missile Pod, Seeker Missile, Velocity Tracker<br /> 195 points, HS2, Broadside Battlesuit Team, 2 Extra Broadsides<br /> 174 points, HS3, Sniper Drone Team, 6 Extra Drones, 2 Extra Firesight Marksmen.<br /> <br /> LOCAL META<br /> The group I play with is very heavy on <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and Tau, but has been diversifying more. Lists usually run heavy on vehicles and anti-vehicle weapons.<br /> <br /> STRATEGY<br /> The basic strategy is to force a relatively straightforward game: I turtle up behind the line and the enemy comes to me.<br /> <br /> During the approach, my army fires at long range, neutralizing threatening units according to my army's potential to neutralize and the enemy's ability to harm.<br /> <br /> TACTICS<br /> Ethereal + Sniper Drones to kill Monstrous Creatures.<br /> Lack of armor minimizes the efficiency of anti-armor units such as Vendettas, Havoc Squads,etc.<br /> High number of Scoring Units allows the army to remain competitive in objective-based scenarios despite being almost immobile.<br /> Outrider units (Kroot, Stealth, and Riptide) run interference between enemy units threatening the firebase and engage enemy artillery (if any).<br /> Large number of units maximizes supportive overwatch and often confuses the enemy into making tactical errors (most common mistake is attacking the flank rather than the front).<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 22:25:56]]> GMT</pubDate>
				<author><![CDATA[ erewego86]]></author>
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