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				<title>Help with Daemon Flying Circus.</title>
				<description><![CDATA[ So, I want to add the Daemon Flying Circus to my Daemons.<br /> <br /> I have a couple questions, and would love the help.<br /> <br /> What is the best set up, in regards to the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>?<br /> * 1 Fateweaver, 1 Bloodthirster, 3 Princes<br /> * 1 Fateweaver, 3 Princes<br /> * 1 Thirster, 3 Princes<br /> * Other?<br /> <br /> What is the best set up for a Daemon Prince?<br /> <br /> What are the best troops for the list?<br /> <br /> Any other good pointers? (Like possible other units and what not.)<br /> <br /> Thanks for your help!]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 03:49:48]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>Help with Daemon Flying Circus.</title>
				<description><![CDATA[ There's a couple viable ways to run the Flying Circus. <br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> + <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with Black Mace + 3 Tzeentch Princes<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> + <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> + 3 Tzeentch Princes<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> + <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> + 3 Nurgle Princes<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> + <span class="glossaryitem" onmouseover='gp(234);'>KOS</span> + 3 Slaanesh Princes<br /> <br /> Plaguebearers as troops.<br /> <br /> I put those in order of effectiveness; in my opinion of course. All these lists have common factors. All your <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> are going to be kitted out with Mark, Flight, Armor, ML2 and 2 Greater Rewards <span class="glossaryitem" onmouseover='gp(482);'>AT</span> A MINIMUM. Usually they'll be ML3. and a one or two will have Exalted+Greater to trade for Grimoire and possibly Portalglyph.<br /> <br /> I run the top one, with allied <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. A lot of people add a helldrake in this scenario. It adds some anti-horde, which this list can lack. I don't personally use it but wouldn't discourage it either. The black mace <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is just such a pimp. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> list, in either itteration, can be very good too. You can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> him in to the enemy lines and he's just a load to move. You can also keep him back to protect your plaguebearers against armies with reserves of their own.<br /> <br /> I don't like the Keeper list, I think it's inferior but it can be done.<br /> <br /> Lastly, many would contend that the Flying Circus isn't the best daemon list at all. These people would put forward a list with 3 units of 9 Screamers + Herald + <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. The Screamers are just insanely shooty, while being able to hold their own in assault. They're very mobile, being jetbikes, and one of the units will be grimoired, rendering a 2+ rerollable invul save. I haven't seen this in action personally but it has been making the tournament rounds on the West Coast mainly, to some success.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:14:25]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Help with Daemon Flying Circus.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546222/5951133.page"><b>The Shrike wrote:</b></a><br/><br /> <br /> Lastly, many would contend that the Flying Circus isn't the best daemon list at all. These people would put forward a list with 3 units of 9 Screamers + Herald + <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. The Screamers are just insanely shooty, while being able to hold their own in assault. They're very mobile, being jetbikes, and one of the units will be grimoired, rendering a 2+ rerollable invul save. I haven't seen this in action personally but it has been making the tournament rounds on the West Coast mainly, to some success.</div></blockquote><br /> <br /> Quick question, how are screamers shooty?  Are you referring to their slashing attack rule?]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:53:00]]> GMT</pubDate>
				<author><![CDATA[ greg0985]]></author>
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				<title>Re:Help with Daemon Flying Circus.</title>
				<description><![CDATA[ How do Flesh hounds get a 2+ re-roll invul save, Grimore gives them a 4+ invul no?]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 20:25:30]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>Help with Daemon Flying Circus.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b960bcb71addd1240b5c7d737201044.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546222/5951231.page"><b>greg0985 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546222/5951133.page"><b>The Shrike wrote:</b></a><br/><br /> <br /> Lastly, many would contend that the Flying Circus isn't the best daemon list at all. These people would put forward a list with 3 units of 9 Screamers + Herald + <span class="glossaryitem" onmouseover='gp(39);'>FW</span>. The Screamers are just insanely shooty, while being able to hold their own in assault. They're very mobile, being jetbikes, and one of the units will be grimoired, rendering a 2+ rerollable invul save. I haven't seen this in action personally but it has been making the tournament rounds on the West Coast mainly, to some success.</div></blockquote><br /> <br /> Quick question, how are screamers shooty?  Are you referring to their slashing attack rule?</div></blockquote><br /> <br /> ML3 Heralds on Discs of Tzeentch spitting FFoT @ <span class="glossaryitem" onmouseover='gp(4);'>4D6</span>.....]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 00:29:51]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:Help with Daemon Flying Circus.</title>
				<description><![CDATA[ The choice for your flying circus comes down to the princes, you should take Fatey regardless<br /> <br /> Ignoring Khorne sadly the remaining three are all very viable and rather strong.<br /> <br /> -Tzeentch:  Great synergy on turns where you Grimore.  Easiest time with spells and the tzeentch lore isnt bad for shooting attacks.  Also if you go this route it frees up the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to take disk heralds to ride with the screamers and make massive PEW PEW noises.<br /> <br /> -Nurgle:  The Balesword is still murdering a bus full of Wraithknights and Riptides trying to get to school somewhere, a very potent out that solves a tons of problems in the meta.  Shrouded + Biomancy is unfair against the unprepared.  The weakness is that much melee is wasted against gun lines and Papa Nurgle tax is hard due to his slowness, though Deep Striking mitigates somethings.  You can conversely take one as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and Tzeentch Princes as Heavy though.<br /> <br /> -Slaanesh:  The 'best' one according to many online due to Iron Arm+ Lash of Dispair+Vector Strikes.  This one can still be kept around easy with Biomancy+Grimore though you are stuck taking the slightly slower keeper of secrets.  It is the least survivable but has the most toys to play with like fleet.  The same Nurgle caveats apply (Keeper dont fly and your forced to either <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> a prince or take a keeper to spam the princes).<br /> <br /> With that decided you also need another type of hammer, either dogs or screamers.  Screamers can make a 'fluffy' mono Tzeentch list viable and will stay around forever when Grimored while dogs are hard to hide against since their beast status makes them very nimble for the charge (also being annoying/unkillable while Grimored as well).  <br /> <br /> For troops again if its not Khorne, it has a place.  This one is a personal preference, I enjoy horrors since they are the most proactive of the lot the other two tend to just be straight babysitters due to melee only.  With that said numerous Daemon lists fare very well with combinations or spamming of all three.  The only common thread is take at the most 2-3 minimum units (11 horrors for the level 2) and have the Portaglyph plump out any deficiency. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/546222/5951749.page"><b>twinner wrote:</b></a><br/>How do Flesh hounds get a 2+ re-roll invul save, Grimore gives them a 4+ invul no?</div></blockquote><br /> <br /> The Grimore gives them +2 to their invul, giving them a 3+  Warp Storm table or Forewarning will give them a 2+.  Screamers who are under this effect also reroll 1's...making you the popular kid on the block.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 01:43:56]]> GMT</pubDate>
				<author><![CDATA[ lazarian]]></author>
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				<title>Re:Help with Daemon Flying Circus.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/741786379bf71b37e3d8c03e71748521.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546222/5952530.page"><b>lazarian wrote:</b></a><br/>The choice for your flying circus comes down to the princes, you should take Fatey regardless<br /> <br /> Ignoring Khorne sadly the remaining three are all very viable and rather strong.<br /> <br /> -Tzeentch:  Great synergy on turns where you Grimore.  Easiest time with spells and the tzeentch lore isnt bad for shooting attacks.  Also if you go this route it frees up the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to take disk heralds to ride with the screamers and make massive PEW PEW noises.<br /> <br /> -Nurgle:  The Balesword is still murdering a bus full of Wraithknights and Riptides trying to get to school somewhere, a very potent out that solves a tons of problems in the meta.  Shrouded + Biomancy is unfair against the unprepared.  The weakness is that much melee is wasted against gun lines and Papa Nurgle tax is hard due to his slowness, though Deep Striking mitigates somethings.  You can conversely take one as a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and Tzeentch Princes as Heavy though.<br /> <br /> -Slaanesh:  The 'best' one according to many online due to Iron Arm+ Lash of Dispair+Vector Strikes.  This one can still be kept around easy with Biomancy+Grimore though you are stuck taking the slightly slower keeper of secrets.  It is the least survivable but has the most toys to play with like fleet.  The same Nurgle caveats apply (Keeper dont fly and your forced to either <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> a prince or take a keeper to spam the princes).<br /> <br /> With that decided you also need another type of hammer, either dogs or screamers.  Screamers can make a 'fluffy' mono Tzeentch list viable and will stay around forever when Grimored while dogs are hard to hide against since their beast status makes them very nimble for the charge (also being annoying/unkillable while Grimored as well).  <br /> <br /> For troops again if its not Khorne, it has a place.  This one is a personal preference, I enjoy horrors since they are the most proactive of the lot the other two tend to just be straight babysitters due to melee only.  With that said numerous Daemon lists fare very well with combinations or spamming of all three.  The only common thread is take at the most 2-3 minimum units (11 horrors for the level 2) and have the Portaglyph plump out any deficiency. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/546222/5951749.page"><b>twinner wrote:</b></a><br/>How do Flesh hounds get a 2+ re-roll invul save, Grimore gives them a 4+ invul no?</div></blockquote><br /> <br /> The Grimore gives them +2 to their invul, giving them a 3+  Warp Storm table or Forewarning will give them a 2+.  Screamers who are under this effect also reroll 1's...making you the popular kid on the block.</div></blockquote><br /> <br /> So:<br /> <br /> Bloodletters and Blood Crushers are no good?]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 02:00:29]]> GMT</pubDate>
				<author><![CDATA[ twinner]]></author>
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				<title>Re:Help with Daemon Flying Circus.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546222/5952568.page"><b>twinner wrote:</b></a><br/><br /> <br /> So:<br /> <br /> Bloodletters and Blood Crushers are no good?</div></blockquote><br /> <br /> Eh, umm... not really.  Bloodletters cant take out vehicles in a pinch, like Daemonetts, have no range like Horrors and will die very quickly in comparison to Plaguebearers.   They are not unusable, you can certainly win, its just much harder.<br /> <br /> Blood crushers are just too many points for what is done better elsewhere.  They can work, its just hounds are a third of the points + scout and screamers are half the points plus jetbike.  200 points will give you a robust squad of dogs/screamers and a very small squad of blood crushers.  Again, not unusable, just much harder.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 02:07:49]]> GMT</pubDate>
				<author><![CDATA[ lazarian]]></author>
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				<title>Help with Daemon Flying Circus.</title>
				<description><![CDATA[ As I mentioned earlier I ally in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for the Black Mace, but failing that, I like the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> + <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> + 3 Tzeentch Princes.<br /> <br /> Deep Strike the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>. Always give him ML3 and 2 GRs. This gives you max resiliency. One can always be the Balesword if you're facing a lot of <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. <br /> <br /> Personally, I'm not in love with screamers, but I am in love with Flickering Fire of Tzeentch. Horrors are so fragile but they can pump out some dakka with this. Fateweaver can surprise people too. I love flying him around, grimoired, having people just ignore him out of a sense of futility and then have him shoot a unit off an objective EVERY turn. It's great when that last warp charge goes to Iron Arm too; but that's only so often.<br /> <br /> Bottom line, Tzeentch and Nurgle are super strong ways to run the circus. I can't speak to Slaanesh. It's intriguing but not my style.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 02:36:54]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:Help with Daemon Flying Circus.</title>
				<description><![CDATA[ So i'm making my foray into monster mash lists.  In the past i've only played mono-Nurgle and Khorne lists.  Nut i keep hearing that flying circus lists are fun, so what the hell right?<br /> <br /> The list i settled on appealed to me for a few reasons.  First off, i already owned all but one of the models.  Second, the only model i was missing (Fateweaver) seemed like a real fun conversion opportunity (and it was, just posted the finished pics <a href="http://www.dakkadakka.com/dakkaforum/posts/list/546238.page" target="_new" rel="nofollow">here</a>).  Lastly, this list came in <a href="http://testblog.belloflostsouls.net/?p=7744" target="_new" rel="nofollow">4th place in a recent tournament</a>, so it seems to at least work in the right hands, though any list can do that.<br /> <br /> Here's the list i'm using:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <br /> Army total: 1850<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> Fateweaver<br /> <br /> Great Unclean One (ML3, Exalted Reward, Greater Reward)<br /> <br /> <u><b>Troops</b></u><br /> 10 Plaguebearers<br /> <br /> 10 Plaguebearers<br /> <br /> 10 Plaguebearers<br /> <br /> <u><b>Heavy Support</b></u><br /> Daemon Prince (Daemon of Nurgle, ML3, Armor, Wings, 2 Greater Rewards)<br /> <br /> Daemon Prince (Daemon of Nurgle, ML3, Armor, Wings, 2 Greater Rewards)<br /> <br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Allies</b></u><br /> Daemon Prince (Daemon of Nurgle, Armor, Wings, The Black Mace)<br /> <br /> 10 Cultists (flamer)<br /> 
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				<pubDate><![CDATA[Fri, 16 Aug 2013 03:23:09]]> GMT</pubDate>
				<author><![CDATA[ greg0985]]></author>
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				<title>Help with Daemon Flying Circus.</title>
				<description><![CDATA[ I use the Keeper in my list as I favour the Slaanesh Princes. I do not run biomancy on them as it is random and having multiple mastery levels makes them very expensive. They are still decent for anti air providing they roll well for number of shots.<br /> <br /> I also ally my Daemons with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, I use a Mace Prince, Heldrake and Cultists. <br /> <br /> If you are interested my list looks like this:<br /> <br /> Keeper of Secrets - mastery level 3 & 2 x greater rewards<br /> Daemon Prince - daemon of slaanesh, wings, armour & black mace<br /> <br /> 10 x Horrors<br /> 10 x Horrors<br /> 10 x Cultists<br /> <br /> 10 x Flesh Hounds<br /> 10 x Flesh Hounds<br /> Heldrake - baleflamer<br /> <br /> Slaanesh Prince - wings, armour & 2 x greater rewards<br /> Slaanesh Prince - wings, armour & 2 x greater rewards<br /> Slaanesh Prince - wings, armour & 2 x greater rewards]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 14:31:58]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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