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		<title><![CDATA[Latest posts for the thread "2000 Points Sanguinary Guard..... Fun to Play?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Points Sanguinary Guard..... Fun to Play?"]]></description>
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				<title>2000 Points Sanguinary Guard..... Fun to Play?</title>
				<description><![CDATA[ Hi I am looking at potentially building a fun Sanguinary Guard army.<br /> The ideal list I have come up with is at 2000 points and it would make full use of 6 sanguinary Guard boxes (+ Sanguinor)<br /> What do you think?<br /> <br /> 275 - Sanguinor <br /> <br /> 225 - Commander Dante <br /> 250 - Sanguinary Guard - 5x Infernus Pistols <br /> <br /> 100 - Sanguinary Priest - JumpPack PowerFist <br /> 250 - Sanguinary Guard - 5x Plasma Pistols <br /> <br /> 100 - Sanguinary Priest - JumpPack PowerFist <br /> 200 - Sanguinary Guard <br /> <br /> 100 - Sanguinary Priest - JumpPack PowerFist <br /> 200 - Sanguinary Guard <br /> <br /> 100 - Sanguinary Priest - JumpPack PowerFist <br /> 200 - Sanguinary Guard <br /> <br /> Dante can make good use of the infernus pistols through precision deep striking. The Plasma pistols can be either in a hunting squad of their own or spread amongst the squads.<br /> With their 2+ armour saves and mobility they should be able to get around the board, do some reliable shoting and then assault with their master crafted power weapons...<br /> <br /> Is this a fantasy or would this make an extremely fun army to play? (I would be happy if it won games at a least 50%)<br /> All feedback and opinions appreciated - Thanks]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 05:28:45]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>2000 Points Sanguinary Guard..... Fun to Play?</title>
				<description><![CDATA[ Fun to play? Maybe.<br /> <br /> Well, I played an all-jump pack <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army in the 5th ed. It was indeed fun to play but the army sometimes fell apart too quickly.<br /> <br /> You need units that are able to silence guns in order to reduce return fire. A unit of this type is Vanguard. Three 5 men squads with a power fist can pop tanks or charge devastators upon arrival.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 08:15:56]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2000 Points Sanguinary Guard..... Fun to Play?</title>
				<description><![CDATA[ Maybe you should try a 2000pt at vanguard <span class="glossaryitem" onmouseover='gp(757);'>RG</span> army after the new codex comes out. If the rumors are true, vanguard will be cheaper and it will costs less to give them jumpacks too. And also if you have shrike, I think it was that all jumppack units get stealth and mobility if memory serves me properly...<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 11:21:08]]> GMT</pubDate>
				<author><![CDATA[ Senortaco]]></author>
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				<title>2000 Points Sanguinary Guard..... Fun to Play?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546236/5949995.page"><b>Senortaco wrote:</b></a><br/>Maybe you should try a 2000pt at vanguard <span class="glossaryitem" onmouseover='gp(757);'>RG</span> army after the new codex comes out. If the rumors are true, vanguard will be cheaper and it will costs less to give them jumpacks too. And also if you have shrike, I think it was that all jumppack units get stealth and mobility if memory serves me properly...<br /> </div></blockquote><br /> This sounds good. The Apo formation Wings of Sanguinius also gives stealth to a full company of Assault Marines. Mobility is what? ]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 11:28:59]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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