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		<title><![CDATA[Latest posts for the thread "Suggestions for a fluffy Thousand Sons list. "]]></title>
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				<title>Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Howdy Dakkanauts, Today I'm looking for ideas about a Thousand Sons army I want to build using the current <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> rules. I am looking to do around a 1.5k army to start out with and I would like the army to be fluffy while still being playable so Maulerfiends and the like are out however I wouldn't be opposed to a Helldrake.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:27:59]]> GMT</pubDate>
				<author><![CDATA[ Laycas49]]></author>
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				<title>Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Personally I will use the cultist models as Spire Guard (<span class="glossaryitem" onmouseover='gp(69);'>IG</span> Allies). It gives a few more fluffy options and numbers. But then again, that would not be true to use only the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:32:21]]> GMT</pubDate>
				<author><![CDATA[ Forcemajeure]]></author>
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				<title>Re:Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Anybody?]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 01:12:07]]> GMT</pubDate>
				<author><![CDATA[ Laycas49]]></author>
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				<title>Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Chaos Sorc  - 240 points<br /> -  2 Mastery levels<br /> -  Mark of Tzeentch<br /> -  Disc<br /> -  Scrolls of Magnus<br /> -  Sigil of dark Corruption<br /> -  Spell Familair<br /> <br /> TR - Thousand sons -  242<br />       - 4 Additional <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> TR - Thousand sons -  242<br />       - 4 Additional <span class="glossaryitem" onmouseover='gp(130);'>TS</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> -  Heldrake              - 170<br />       - Baleflamer <br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> -  Heldrake              - 170<br />       - Autocannon<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span> - Havocs                  - 157<br />       - 4 Autocannons<br />       - 4 Additional Havocs<br /> <br /> Add rhinos oblits more helldrakes more havocs as you like. but make sure to take 9 units with 9 guys to a unit!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 01:39:48]]> GMT</pubDate>
				<author><![CDATA[ NickOnwezen]]></author>
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				<title>Re:Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Sort of a Fluffy list I have run<br /> ***<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Ahriman (230) <br /> Sorcerer: Burning Brand of Skalathrax/Bike/Sigil of Corruption/Mark of Tzeentch (175) <br /> <br /> Troops: <br /> 9 Thousand Sons (Rhino: Dirge Caster) 282 <br /> 9 Thousand Sons (Rhino: Dirge Caster) 282 <br /> 10 Space Marines: meltabomb/Melta Gun/Melta Gun/Mark of Tzeentch (Rhino: Dirge Caster)245 <br /> 20 Cultists (90) <br /> <br /> Fast <br /> Helldrake: 170 <br /> 5 Bikes: Mark of Tzeentch/Melta Gun/ Plasma Gun/Power Fist (180) <br /> <br /> Heavy: <br /> Predator: All Lascannons (140) <br /> Defiler : (195) or 5 Havocs (2lascannons/2 Autocannons) <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 13:31:09]]> GMT</pubDate>
				<author><![CDATA[ Aeodian]]></author>
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				<title>Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ I wrote this list on my blog a few days ago: <a href="http://www.imperiusdominatus.com/2013/08/army-lists-chaos-space-marines-thousand.html" target="_blank" rel="nofollow">http://www.imperiusdominatus.com/2013/08/army-lists-chaos-space-marines-thousand.html</a> it uses Daemon allies, though you could always drop them out and that will drop the list down to about 1,500. ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 14:25:39]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ This is a huge bummer for me seeing as the army is pretty expensive to get going and everything I read about Thousand Sons says they are god awful. I really want to play <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for a change of pace from my Eldar but none of the other cult troops or legions interest me.]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 01:19:32]]> GMT</pubDate>
				<author><![CDATA[ Laycas49]]></author>
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				<title>Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Alot of peope struggle with the 1ksons, but half of playing any army is knowing what the army can do. 1ksons are durable and  excel at killing <span class="glossaryitem" onmouseover='gp(95);'>meqs</span>/ infantry out of cover. Take advantage of these facts and build the army with those in mind. Drakes can easily be used to force the enemy forward and out of cover, where you can tear then apart with bolters. In the end pick the units you like, you won't be the tourney meta with the sons, but you'll enjoy them alot if you except what they can do, and what they cannot.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 16:50:38]]> GMT</pubDate>
				<author><![CDATA[ ruricferrinwheel]]></author>
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				<title>Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, lvl3 psyker, sigil<br /> Sorcerer - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, lvl3 psyker, sigil<br /> <br /> 9x 1ksons<br /> 9x 1ksons<br /> <br /> Land Raider - destroyer and dozer blades<br /> Land Raider  - destroyer and dozer blades<br /> <br /> 3x obliterators<br /> <br /> <br /> Now just think about that for a moment. Starting out, you have two pieces of AV14 on the table, with HP4. Then, if your opponent can open one up, everything inside is 4++ or 3++. With four rolls, you've got a decent chance to get invisibility, which means even those land raiders can get a "4++". So we're starting from a position of absurd durability.<br /> <br /> Then you go down the roster for killing power. <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are laughable with 4 force axes (some on 3++s), not to mention <span class="glossaryitem" onmouseover='gp(126);'>TL</span> obliterator plasma when they arrive, and <span class="glossaryitem" onmouseover='gp(756);'>TLLCs</span> from the land raiders. Vehicles are TLLCed or rammed, and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> meltad from obliterators, and you have krak grenades and a decent chance of doom bolt. Terminators will have to face all that serious durability, with power weapons to face them. <span class="glossaryitem" onmouseover='gp(95);'>MEq</span> has to deal with Ap3 bolters, and obliterator plasma. Fliers have to deal with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma obliterators, and <span class="glossaryitem" onmouseover='gp(756);'>TLLCs</span> from the raiders, and even if the raiders are opened, everyone's favorite helldrake is bouncing shots off of all those ++s. Hordes get destroyer bladed and twin-linked flamers, plus whatever psychic abilities you're looking for (there are lots that are good against hordes.<br /> <br /> So you've got something with good mobility, being either in a land raider, or deepstriking, and you've got good enough killing power, and you've got fearsome durability.<br /> <br /> And it's fluffy as all get out.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 07:26:47]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Probably going to go and make some purchases for this tonight, Still trying to decide on a final list that I want to build. Any other ideas for a cool 1k sons list? I know they are bad so I am more or less looking to make a fun list, but I would still like it to be playable.]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 19:39:39]]> GMT</pubDate>
				<author><![CDATA[ Laycas49]]></author>
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				<title>Re:Suggestions for a fluffy Thousand Sons list. </title>
				<description><![CDATA[ Personally I like the idea of Ahriman in the list because, well, he's the chief sorcerer for 1k sons!  So have him for sure.<br /> <br /> I've always liked Tzeentch Termis.  Run a Sorcerer lord with T. Armor and some other toys in a Land Raider with some bodyguards.<br /> <br /> 3 Units of 1k sons at 9 guys each.  Durable, AP3 shooting.<br /> <br /> Obliterators with the mark, 2+/4++ not too shabby<br /> <br /> Heldrakes (2) will round that out nicely. <br /> <br /> Half the battle with any list/army is knowing the units as was mentioned.  A tactically sound general can usually tease a positive result out of just about any list against a given opponent.  The rest is down to the dice gods.]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 23:23:17]]> GMT</pubDate>
				<author><![CDATA[ djm55]]></author>
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