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		<title><![CDATA[Latest posts for the thread "2250 Noise Marines/Necrons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2250 Noise Marines/Necrons"]]></description>
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				<title>2250 Noise Marines/Necrons</title>
				<description><![CDATA[ Even in the grim darkness of the 41st millennium, the forces of discord occasionally find reason to unite against a greater foe. Here is one example of such an unholy union led by Lord Commander Aegon the Dragon-Master of the Emperor's Children, and the Destroyer Lord Setozkh Re, who have forged a temporary alliance to make war upon their mutual Eldar foes. One seeks to gain favor with his Dark Gods, and the other hopes to settle a score against the Eldar that is aeons in the making. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 280<br /> Chaos Lord, Mark of Slaanesh, Power Sword, Sigil of Corruption: 120<br /> Destroyer Lord, Sempiternal Weave, Mindshackle Scarabs: 160 <br /> <br /> Troops: 911<br /> Noise Marines x8, Power Sword, Doom Siren, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> x7, Icon of Excess, Rhino: 248<br /> Noise Marines x8, Power Sword, Doom Siren, <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> x7, Icon of Excess, Rhino: 248<br /> Noise Marines x5, Blastmaster: 125<br /> Noise Marines x5, Blastmaster: 125<br /> Necron Warriors x5, Night Scythe:165<br /> <br /> Fast Attack: 730<br /> Heldrake, Baleflamer: 170<br /> Heldrake, Baleflamer: 170<br /> Heldrake, Baleflamer: 170<br /> Wraiths x6, Whip Coils x1:: 220<br /> <br /> Heavy Support: 327<br /> Obliterators, Mark of Nurgle x2: 152<br /> Doom Scythe: 175<br /> <br /> 2248<br /> <br /> The basic plan for this list is to achieve air superiority against most opponents and unleash a devastating 2nd turn attack. The Rhino squads are to hold tight for the first turn until their air support arrives while the Blastmaster squads try and snipe targets of opportunity hidden in cover like Pathfinders, Long Fangs, and Rangers. The Wraith+<span class="glossaryitem" onmouseover='gp(585);'>DLord</span> go after <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and attempt to tie up other <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threats. Then once turn 2 arrives, the Rhino squads advance under the air cover provided by the Heldrakes and Scythes to try and cap objectives, and the Obliterators <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in and harass enemy vehicles with meltas. The biggest problem this list has is the relative lack of scoring troops, but I'm open to maybe swapping something out for some cultists+an aegis line.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 19:24:44]]> GMT</pubDate>
				<author><![CDATA[ NoiseMarine19]]></author>
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