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		<title><![CDATA[Latest posts for the thread "Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign"]]></title>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 12:02:49]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ not to rain on your parade carnifex is tough 6, so they can not be <span class="glossaryitem" onmouseover='gp(269);'>ID</span> :(.  Good battle report though.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 15:48:32]]> GMT</pubDate>
				<author><![CDATA[ j_p_chess]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546464/5954088.page"><b>j_p_chess wrote:</b></a><br/>not to rain on your parade carnifex is tough 6, so they can not be <span class="glossaryitem" onmouseover='gp(269);'>ID</span> :(.  Good battle report though.</div></blockquote><br /> <br /> Not true, they can still be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d because they don't have Eternal warrior.  They can't be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d due to the S of the weapon being double the T because S is capped at 10.  <br /> <br /> Otherwise, good battle report!  Glad to see the Mawloc took down some vehicles!]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 15:52:35]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Re:Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ I don't think that prescience would suddenly affect the whole unit when the Librarian joined the devastators.   Don't have the rulebook on me, but if someone could verify that (would be under ongoing effects under either the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> <span class="glossaryitem" onmouseover='gp(136);'>USR</span> around page 35 or in the Character section later on in the book) that would be super awesome.<br /> <br /> Cool battle report though<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 16:32:23]]> GMT</pubDate>
				<author><![CDATA[ General Duf]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ The devastators had the instant death <span class="glossaryitem" onmouseover='gp(136);'>USR</span> from the command bastion bonus, otherwise yes they would have to chew through each wound.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 19:16:47]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ Great rep marv!!<br /> Now if only we could get a rematch!!<br /> I secured my command bastion from the tau Wednesday so our next match might go a little differently....]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 00:13:39]]> GMT</pubDate>
				<author><![CDATA[ FarseerAndyMan]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ nicely done, Andy, so you have 2 Bastions now?]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 01:29:58]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ This campaign has been fun to follow.<br /> <br /> You cannot charge from a rhino, even an exploded one.  The main rulebook <span class="glossaryitem" onmouseover='gp(36);'>faq</span> has the clarification. <br /> I like how no one caught that and managed to miss you giving instant death to the devastators. <br /> <br /> Excellent game!  I'm looking forward to the next one.  Hoping you take some territory!]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 05:39:23]]> GMT</pubDate>
				<author><![CDATA[ VorackTheGrim]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ Vorack, great catch, we make that mistake quite often, I will have to remember that.  Thanks for pointing it out.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 12:21:05]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ Turn 5 the librarian used 3 psychic powers.<br />  Prescience, Perfect timing and using its force weapon. <br /> It is probably irrelevant but thought I'd point it out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 13:13:36]]> GMT</pubDate>
				<author><![CDATA[ Mythantor]]></author>
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				<title>Re:Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ I need to get involved in a campaign seem's like alot of fun.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 14:26:11]]> GMT</pubDate>
				<author><![CDATA[ VeteranSgt.Ryokai]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ce4067953582bef779c8954638b697ff.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546464/5956717.page"><b>Mythantor wrote:</b></a><br/>Turn 5 the librarian used 3 psychic powers.<br />  Prescience, Perfect timing and using its force weapon. <br /> It is probably irrelevant but thought I'd point it out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Not true he used the force weapon in the bugs turn, not his own. Rippers aren't 25% the height of carnifex's and certainly not from guys on a roof top. He also dropped the ball not using hit and run on his mawloc, mawloc also should always start the game on the table and burrow turn 1 to make it certain he arrives turn 2. Few nit picky items but an otherwise great game with minimal errors. Do you guys think that the instant death <span class="glossaryitem" onmouseover='gp(136);'>USR</span> is a bit broken? Did he have a C bastion? Being able to give a unit eternal warrior could have made it more fair.]]></description>
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				<pubDate><![CDATA[Sat, 17 Aug 2013 17:12:49]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ Unfortunately Rambo lost his command bastion the week before our game.  <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is very powerful, as is haywire, and armorbane so far.  At the end of the campaign we will do a wrap up and talk about what worked and what didn't to try and give some guidance to others that wish to run a campaign.  There are certain <span class="glossaryitem" onmouseover='gp(136);'>USR</span>'s that we excluded out right like smash but I believe with what we have learned we should expand that list to probably include things like <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and Haywire.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ed1e7a6ee3874fb3f01af4727db31842.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546464/5956837.page"><b>VeteranSgt.Ryokai wrote:</b></a><br/>I need to get involved in a campaign seem's like alot of fun.</div></blockquote><br /> <br /> i would definitely recommend it, this is only my second planetary empires campaign, my last once was in 5th edition.   It is fun, and now that there are allies in the game the people in the campaign that are getting bored with their army have and option to really change it up.   Corey went from a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino list, to a monster mash list, to a plauge marine list with the assistance of demon allies.  I am enjoying the campaign quite a bit.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ce4067953582bef779c8954638b697ff.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546464/5956717.page"><b>Mythantor wrote:</b></a><br/>Turn 5 the librarian used 3 psychic powers.<br />  Prescience, Perfect timing and using its force weapon. <br /> It is probably irrelevant but thought I'd point it out <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I did make an error with the force weapon but that wasn't it.  When I activated the force weapon it should have killed 3 bases of rippers as I had 3 unsaved wounds on them from the libby.  Warp chrages are generated each player turn so I did have a charge to activate the weapon on the tyranid turn.  At the point in the game the combat occurred though it really wouldn't change the outcome.]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 04:24:38]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546464/5958398.page"><b>4plus wrote:</b></a><br/>Unfortunately Rambo lost his command bastion the week before our game.  <span class="glossaryitem" onmouseover='gp(269);'>ID</span> is very powerful, as is haywire, and armorbane so far.  At the end of the campaign we will do a wrap up and talk about what worked and what didn't to try and give some guidance to others that wish to run a campaign.  There are certain <span class="glossaryitem" onmouseover='gp(136);'>USR</span>'s that we excluded out right like smash but I believe with what we have learned we should expand that list to probably include things like <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and Haywire.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ed1e7a6ee3874fb3f01af4727db31842.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546464/5956837.page"><b>VeteranSgt.Ryokai wrote:</b></a><br/>I need to get involved in a campaign seem's like alot of fun.</div></blockquote><br /> <br /> i would definitely recommend it, this is only my second planetary empires campaign, my last once was in 5th edition.   It is fun, and now that there are allies in the game the people in the campaign that are getting bored with their army have and option to really change it up.   Corey went from a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhino list, to a monster mash list, to a plauge marine list with the assistance of demon allies.  I am enjoying the campaign quite a bit.</div></blockquote><br /> <br /> <br /> You should reread the entries for haywire and instant death - they apply to WEAPONS. Models that possess those rules only apply them in close combat. Giving devastators with las cannons instant death completely invalidates the tyranid players entire list. You may have won, but it wasn't due to any skill on your part. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 04:31:00]]> GMT</pubDate>
				<author><![CDATA[ tetrisphreak]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(269);'>ID</span> definitely makes it tougher on the bugs, it only came into play on the carnifex kills and in the enitre of the game only gave me 3 extra wounds total.  When you chose a <span class="glossaryitem" onmouseover='gp(136);'>USR</span> that is linked to weapons like <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, haywire, melta etc, you have to chose either <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or Ranged weapons not both.  This is our first run at an Empires campaign in 6th and the rules were written in 5th when there were far fewer <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>.  The next time we run a planetary empires campaign I expect we will restrict <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> further.]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 12:24:18]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ Nice batrep, may I ask, where do you get the razorback turrets?]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 12:46:09]]> GMT</pubDate>
				<author><![CDATA[ aliusexalio]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ yes sir the razorback turrets come from <br /> <br /> <a href="http://bitspudlo.com/" target="_blank" rel="nofollow">http://bitspudlo.com/</a><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:12:40]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ I was wondering, how did the prime kill those marines before they could strike?<br /> <br /> Didn't he assault trough cover (the ruins) and thus shouldn't he strike at initiative 1?]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 15:16:25]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>Dark Angels 1500 vs Tyranids 1650 - tenth game of our Planetary Empires Campaign</title>
				<description><![CDATA[ I think it was because they were already engaged, but now that I read the assault through difficult rules looks like he would have gone at I1 anyhow.  This is a bit embarrassing how many rules we blew this game,]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 15:51:04]]> GMT</pubDate>
				<author><![CDATA[ 4plus]]></author>
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