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		<title><![CDATA[Latest posts for the thread "2000 Point Tau List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Point Tau List"]]></description>
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				<title>2000 Point Tau List</title>
				<description><![CDATA[ Trying to make the best though list possible at 2000 points given the models I have of course. Also trying to avoid models that are viewed as cheese. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Crisis Commander:<br /> Multi-spectrum Sensor Suite<br /> Command and Control Node<br /> Positional Relay<br /> <br /> Darkstrider<br /> <br /> Elites:<br /> Crisis Team:<br /> 3 Suits<br /> Two Missile Pods Each<br /> <br /> Crisis Team:<br /> 3 Suits<br /> 3 Twin-linked Missile Pods<br /> 3 Velocity Trackers<br /> <br /> Crisis Team:<br /> 3 Suits<br /> 3 Twin-linked Missile Pods<br /> 2 Flamers<br /> 1 Airbursting Fragmentation Projector<br /> <br /> Troops:<br /> 11 Firewarriors:<br /> Pulse Carbines<br /> EMP Grenades<br /> <br /> Devilfish:<br /> Disruption Pod<br /> Smart Missile System<br /> <br /> 12 Firewarriors:<br /> Pulse Rifles<br /> <br /> 12 Firewarriors:<br /> Pulse Rifles<br /> <br /> 18 Kroot Carnivores:<br /> 3 Krootox Riders<br /> <br /> Fast Attack:<br /> Piranha:<br /> Disruption Pod<br /> Fusion Blaster<br /> <br /> Piranha:<br /> Disruption Pod<br /> Fusion Blas0ter<br /> <br /> Piranha:<br /> Disruption Pod<br /> Fusion Blaster<br /> <br /> Heavy Support:<br /> Hammerhead Gunship:<br /> Railgun<br /> Submunition Rounds<br /> Smart Missile System<br /> Disruption Pods<br /> Longstrike<br /> <br /> Hammerhead Gunship:<br /> Ion Cannon<br /> Smart Missile System<br /> Disruption Pods<br /> Blacksun Filters<br /> <br /> Skyray Defense Gunship:<br /> Smart Missile System<br /> Disruption Pod<br /> Blacksun Filter<br /> <br /> <br /> Strategy:<br /> My tanks advance tank shocking and ramming their way into the enemy line, the crisis suits advancing behind them using them as mobile cover. My commander joins the team with two missile pods giving them 12 twin-linked shots a turn and ignores cover, making them deadly to skimmers and infantry. The Kroot will outflank giving me the S 7 shots on my opponents side armor and line breaker. Darkstrider gives my mounted firewarrior squad outflank and they move in to support my Kroot and to guarantee line breaker. My other two firewarrior squads sit in reserve and come in to capture objectives in the late game. And the Piranha release their drones and get in my enemies face, hopefully absorbing shots, and maybe even taking out a few tanks.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Forgot an explanation of Local Meta.<br /> <br /> Local players are two imperial guard players, one eldar player, one tyranid player, two dark eldar players, a space marine player, a space wolf player, 2 necron players, a orc player, a chaos daemon player, and a chaos space marine player.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 16:01:40]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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				<title>2000 Point Tau List</title>
				<description><![CDATA[ this is one of the Better and scarier Tau Lists I have seen as an ork player..It would be a fun fight . ..regardless of which of three lists I took ..(Horde,Wagon Rush,Biker/Deffkopta)<br /> Dunno what you have for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists there (to varied to just say <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ..they have many Viable options..) <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br />   Artillery heavy might give you issues..not to many thou ..]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 20:32:03]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:2000 Point Tau List</title>
				<description><![CDATA[ VTs on the Crisis Suits are a waste.  Since its 2k I assume you have access to double <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, drop the crisis Squad in favor of VT Broadsides with Drones to do a better job with more firepower.  Even two Broadsides with VTs and drones would be better suited for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, especially snapfiring doesn't hurt drones without a drone controller too much, 50% effective vs 33%.  ]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 20:44:47]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>2000 Point Tau List</title>
				<description><![CDATA[ There is one mechanized <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player heavy on Lemon Russ tanks and one blob guard player who fields a slew of artillery pieces however the artillery goes down quick from concentrated strength seven shots, and I usually wipe out his whole battery in one or two turns. <br /> <br /> I don't really see the VTs as a waist, I mean the three of them cost only 16 more points then do the broadsides, and only land .25 less of a glance and .75 less of a pen each turn. They do all of this while still being able to jump shoot jump and move up with the rest of my units without having to snap fire. Broadsides would have to sit in the back and wait, making them an easy target for the great many deep striking and outflanking units in my local area. And if they did not they would move a measly six inches a turn and then have to snap fire. My entire army is designed to move up in my enemy's face, given that skyfire behind my units does me no good, I need my 36 inch radius of protection where my tanks are not in the back all by their lonesome. Given that I see them as the perfect compliment to my list as I have one skyfire tank, which will survive anti-infantry flyers, and one skyfire squad of suits, which will survive anti-tank flyers. Not to mention since they are moving up they constantly benefit from being directly behind my Skyray, meaning that the units directly in front of the skyray can not even see them to target them and those that can have to contend with a 4 up save. <br /> <br /> I understand that for ordinary stationary lists I would have spent my points poorly, but for a highly mobile list that relies on the speed of its power bomb, which in my army is my tanks with crisis suits hiding behind them, this load out makes more sense. Not to mention I can have my commander join them at any moment as they will be directly next to each other and give them both sky fire and ignores cover, which really helps when dealing with those pesky evasive maneuvers. Besides how many times do you expect to have to hit a flyer to down it? Three crisis suits equipped as I have them will do .75 glances and 2.25 penetrating hits a turn, averaging out to 3 hull points a turn to a flier. Are there fliers with 4 hull points? If not then the extra shots from the broadsides seem wasted.<br /> <br /> Not to mention I only have old broadsides and have no plans on buying new models any time soon. I have had the same army for 13 years now, and I don't intend to fall into the trap of spending more money on a game I have more then enough models to play already.]]></description>
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				<pubDate><![CDATA[Fri, 16 Aug 2013 21:47:55]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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