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		<title><![CDATA[Latest posts for the thread "Building an Ork Army (1500 and 1850 points)"]]></title>
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				<title>Building an Ork Army (1500 and 1850 points)</title>
				<description><![CDATA[ The idea is an upgrade on the army I started working on (posted about it a few weeks back) that is trukk oriented. In my last post I worked on 1000 and 1500 points, not it is time to go up the ladder.<br /> I had some new innovation inspired by some batreps i watched on BTP's youtube channel, and most from the feedback from my previous thread<br /> <br /> Main difference is a big-ish squad of Shoota Boyz to hold the middle of table and dakka (aswell as holding objectives since it is a nice beefy squad) while the bulk of the army advances much faster. <br /> The Powerclaw on the Big Mek is a bit weird and maybe unwaranted, but I wanted to have another <span class="glossaryitem" onmouseover='gp(331);'>PC</span> for charging heavy duty squads and/or vehicles, not to mention that this allows for a challenge to be refused and still have a powerclaw to attack with. I may reconsider this since many people have said it is not worth the point sink, but I have a love for powerclaws that I cant seem to shake <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I belive the Nob bikers are self explanatory. They are a Deathstar unit that if focused can soak up alot of fire if focused, and if left alone can eat through anything. The 1 Kombiskorcha with the other on the warboss is just a cheap upgrade that lets the Nob Bikers skorcha-away squads, though this is something I might give up in favor of more shootaboyz, but this is another thing that I just cant bring my self so far to drop<br /> As for the Rokkit upgrade on the trukks, since there are 4 trukks in total, this from what i've seen from battle reports is an upgrade that is being used more and more, seeing how they can instakill most ground units and hurt vehicles, so I decided to add them<br /> Even though they miss most of the time (they still miss alot with big shootas aswell, averaging on 1 hit per shooting, that allows saves and cant hurt AV12 +). It is an upgrade that might not be worthed since Trukks rarely stop to shoot before turn 2 or 3, but still its an inexpencive upgrade that can either kill a few marines/pen a vehicle or like most small volume Ork shooting, do nothing<br /> <br /> The list is the 1500 list:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss (Bike, Cybork Body, Powerclaw, Kombiskorcha, Attack Squid ) <br /> 155 <br /> <br /> Big Mek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Powerclaw) <br /> 110<br /> <br /> Troops:<br /> 11 Slugga Boyz (1 Nob Powerclaw Bosspole) <br /> 106<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 151<br /> <br /> 12 Slugga Boyz (1 Nob Powerclaw Bosspole ) <br /> 112<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 157<br /> <br /> 12 Slugga Boyz (1 Nob Powerclaw Bosspole ) <br /> 112<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 157<br /> <br /> 12 Slugga Boyz (1 Nob Powerclaw Bosspole ) <br /> 112<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 157<br /> <br /> 20 Shoota Boyz (2 Big Shootas, Nob Big Choppa+bosspole)<br /> 150<br />  <br /> 4 Nob Cybork Bikers (Painboy, Powerclaw Bosspole, Powerclaw Waaagh Banner, Big Choppa+Kombiskorcha) <br /> 310<br /> <br /> Elites:<br /> 5 Lootas <br /> 75 <br /> <br /> 5 Lootas <br /> 75 <br /> <br /> 1497<br /> 
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</div><br /> The upgrade to 1850 points (the Deffkoptas, another squad of lootas and the Big guns and a few more boyz ) are mainly to add a bigger punch against vehicles while also adding to the mobility of the army (not to mention using the deffkoptas as folder so the boyz wont get wiped by overwatch by things like flamers etc,  a nice trick that is always great to have)<br /> The Big Guns seem to me worth the points over adding something else, both due to the fact that they are a great damage source that can even hurt vehicles pretty well and the "Big Guns never tire" scenario where they can hold backyard objectives (not to mention that with the Arty rules they are very tough to get rid off)<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:<br /> <br /> Warboss (Bike, Cybork Body, Powerclaw, Kombiskorcha, Attack Squid ) <br /> 155 <br /> <br /> <br /> Big Mek (<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, Powerclaw 'eavy armor) <br /> 114 <br /> <br /> Troops:<br /> <br /> 11 Slugga Boyz (1 Nob Powerclaw Bosspole) <br /> 106<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 151<br /> <br /> 12 Slugga Boyz (1 Nob Powerclaw Bosspole ) <br /> 112<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 157<br /> <br /> 12 Slugga Boyz (1 Nob Powerclaw Bosspole ) <br /> 112<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 157<br /> <br /> 12 Slugga Boyz (1 Nob Powerclaw Bosspole ) <br /> 112<br /> Trukk (Reinforced Ram, rokkit launcha) <br /> 45<br /> 157<br /> <br /> 24 Shoota Boyz (2 Big Shootas, Nob Big Choppa+bosspole)<br /> 174<br />  <br /> 5 Nob Cybork Bikers (Painboy, Powerclaw Bosspole, Powerclaw Waaagh Banner, Big Choppa+Kombiskorcha, Big Choppa) <br /> 365<br /> <br /> Elites:<br /> 5 Lootas <br /> 75 <br /> <br /> 5 Lootas <br /> 75 <br /> <br /> 5 Lootas <br /> 75 <br /> <br /> 1557<br /> <br /> 1 Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits <br /> 45<br /> <br /> 1 Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits <br /> 45<br /> <br /> 1 Deffkopta <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits <br /> 45<br /> <br /> Heavy Support:<br /> <br /> Big Gunz (3x kannons)<br /> 60<br /> <br /> 1850 Points
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</div><br /> <br /> What are your thoughts guys on both lists? Keep in mind that I do want this list to stay competitive and be capable of dealing with Space Marine armies (since most people play some sort of a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army), but still keep the feel of a fast Orky army that likes to charge into opponents as fast as possible.<br /> Thanks for your comments in advance <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> positive and negative alike ]]></description>
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				<pubDate><![CDATA[Sun, 18 Aug 2013 19:19:44]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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				<title>Building an Ork Army (1500 and 1850 points)</title>
				<description><![CDATA[ Go for BWs.  BW+DR+<span class="glossaryitem" onmouseover='gp(293);'>RP</span>+<span class="glossaryitem" onmouseover='gp(14);'>BS</span> ~ 120pts.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 08:36:31]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>Building an Ork Army (1500 and 1850 points)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/546904/5961636.page"><b>FeindusMaximus wrote:</b></a><br/>Go for BWs.  BW+DR+<span class="glossaryitem" onmouseover='gp(293);'>RP</span>+<span class="glossaryitem" onmouseover='gp(14);'>BS</span> ~ 120pts.</div></blockquote><br /> What would i put them instead of ?]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 15:12:21]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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