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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ Hi everyone, i have devised a 1500pts of chaos. I aiming to make it at least semi-competitive so help is appreciated  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Chaos lord w <span class="glossaryitem" onmouseover='gp(99);'>MOK</span>, juggernaut, axe of blind fury and sigil of corruption - 170<br /> <br /> Sorcerer w sigil of corruption and mastery level 2 - 110<br /> <br /> 9 chaos space marines w 1 plasma gun, power fist and a rhino - 202<br /> <br /> 10 chaos space marines w 2 meltaguns and a rhino - 195<br /> <br /> 10 chaos space marines w 2 meltaguns and a rhino - 195<br /> <br /> Heldrake w baleflamer - 170<br /> <br /> 5 chaos spawn w <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> (not sure if <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> is necessary so <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> point out if not) - 160pts<br /> <br /> 3 obliterators w MON - 228<br /> <br /> Chaos predator w twin-linked lascannon and heavy bolters - 120<br /> <br /> Total: 1490<br /> <br /> (<span class="glossaryitem" onmouseover='gp(17);'>Btw</span> im trying to avoid cultists cause i REALLY don't like them but if anyone thinks its necessary <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span> let me know)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 09:25:18]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ Couple of thoughts:<br /> The predators weapons need to be suited for the same target.  Auto-cannon with heavy bolters; autocannon with lascannons or a full las cannon fit out.  Lascannon and Heavybolters don't work too well, usually the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> can not damage or just ping off good saves.<br /> <br /> <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> on the spawns is wasted.  <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> makes them immune to instant death (from weapons strength alone) which makes them much better; but means the lord can not go with them.<br /> <br /> Powerfist is an expensive option for a units champion and makes them vulnerable in the challenge they have to issue.  You could ditch it and the units rhino and go for a lascannon to get an other long range-ish unit.<br /> <br /> Apart from that you're looking good; three solid troops units with a splattering of support and air.  Keep the rhinos tight with the spawn and get the troops out and shooting the  turn the spawn go in for an assault.  Obliterators need to be in the thick of it to make the most out of them so keep them very agressive; if you want to stand back and shoot then max out on havocs.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 12:32:25]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ Couple of questions:<br /> <br /> Is the lord durable enough to be on his own and if not should should i swap the spawn for khorne bikers?<br /> <br /> And should i swap the oblits for havocs so i have points for the extra lascannons?<br /> <br /> <br /> I agree w the power fist though and swapping for a lascannon might be a good idea for heavy support.<br />  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 13:35:25]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ I'm not sure you should run the Juggerlord on his own.  He needs to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> asap; chances are he will present a high priority target on the way in, and it really helps to have a delivery system/meat shield/retinue to take some ablative wounds.<br /> <br /> I've ran him with a unit of bikers a few times (I don't have any spawn yet to compare).  It works ok but the bikes don't have Fleet like the spawn, although it's often a good idea to split the Juggerlord off before the charge anyway so that the meat shield takes the overwatch on its own (especially if there's not many left).]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 21:56:38]]> GMT</pubDate>
				<author><![CDATA[ Tonberry7]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ What if i use nurgle spawn as a wall for the lord? i gues the only downside about that is that someone could deepstrike behind and kill him...<br /> <br /> However, for the reason of money and the fact chaos bikers are ok with <span class="glossaryitem" onmouseover='gp(99);'>MOK</span> it might be a better idea to use some bikers. If i choose bikers over spawn should i have meltas or flamers?]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 11:40:36]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ A lord on a bike with a powerfist and lightning claw escorted by nurgle spawn will get in and be dirty. Always something to think about there.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> A lord on a bike with a powerfist and lightning claw escorted by nurgle spawn will get in and be dirty. Always something to think about there.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 16:26:00]]> GMT</pubDate>
				<author><![CDATA[ p8ntba1141ife]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ Honestly, I only like two units here, the <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> juggerspawn combo, and the obliterators. Everything else feels sort of lacking. Some bolters here and a baleflamer there all seems sort of... meh. I feel like there are some definite holes in the killing power here, and having a list that isn't particularly shooty or choppy, it means you can be forced down by more focused lists.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 21:42:16]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ @Allaros how is a baleflamer meh?! The heldrake is one of the most feared units because of the baleflamer. Also what do you mean by isn't choppy or shooty?<br /> <br /> <br /> @p8ntba1141lfe <span class="glossaryitem" onmouseover='gp(72);'>imo</span> the khornejuggylord is way more killy but, if i need more points that might be a good idea.<br /> <br /> something in the back of my mind suggests using cultists...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 09:13:23]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ The bale flamer is meh because it's only good against infantry, and it's only going to hit some 4 or 5 models against proper displacement. Terminators won't fear Ap3, and anything horde won't fear losing 4 models a turn. On a model that arrives late, and probably leaves the table early, and is far from invincible.<br /> <br /> Moreover, it's not even the best at what it does. For many fewer points, for example, that blind fury lord is going to beat much, much more face. <br /> <br /> But that's not the biggest problem. The biggest problem is that you've got a couple meltaguns and a couple obliterators as all your anti-tank. And you've got a couple of obliterators and a pair of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> models to handle <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. What you need is less anti-<span class="glossaryitem" onmouseover='gp(95);'>MEq</span>, and more anti-heavy-hitters.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 17:02:37]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ Ok, i have taken in advice and have come up with another list. It has a lot more anti hard-hitting units and less anti - <span class="glossaryitem" onmouseover='gp(95);'>Meq</span>. However, i have kept the heldrake (<span class="glossaryitem" onmouseover='gp(72);'>Imo</span> no chaos list is complete without al least one of these beasties) and have removed the sorcerer as i feel he is a bit redundant. Some of you may groan but, i have removed MON from the spawn to make more use of points. One of the choas marine squads has been replaced with a 20 strong cultist squad.<br /> <br /> Here it is:<br /> <br /> Chaos lord w <span class="glossaryitem" onmouseover='gp(99);'>MOK</span>, juggy, axe of blind fury and sigil of corruption - 170<br /> <br /> 10 chaos space marines w 2meltas and a rhino - 195<br /> <br /> 10 chaos space marines w 2 meltas and a rhino - 195<br /> <br /> 20 cultists w 20 autoguns - 110<br /> <br /> Heldrake w baleflamer - 170<br /> <br /> 5 chaos spawn - 150<br /> <br /> 3 obliterators w MON - 228<br /> <br /> predator w lascannon and and lascannon sponsons - 140pts<br /> <br /> 5 havocs w 4 lascannons - 135<br /> <br /> Alternatively i could replace the predator w some havocs (with autocannons probably) and use some points to buff the cultists up a bit. Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 13:42:37]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ While the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is statistically better than the autocannon for med-heavy armor, it's just too expensive for what it does. A roughly +1% chance for a glance on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 costs a lot of points. Pull that off and use the autocannon.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are just asking to get wiped after losing a challenge. Put a <span class="glossaryitem" onmouseover='gp(442);'>PS</span> on the champ. with the points left over from dumping the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.<br /> <br /> Alternatively you could dump all the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, get cultists, and use the remaining points (including from the loss of the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>) to get another flying burninator. 1 helldrake is just meh. It does damage, but can be focused down. 2 is when it starts getting bad for other other side.<br /> <br /> I'd say test out the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> havocs, and try <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(5);'>AC</span> havocs. I personally hate <span class="glossaryitem" onmouseover='gp(80);'>LC</span> havocs. Too pricey for the firepower. But some people like them, so give them a shot.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 16:14:43]]> GMT</pubDate>
				<author><![CDATA[ Sothas]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ But lascannon are better at blowing <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 Up by a lot. And they do anything to <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and terminators. <br /> <br /> I agree about the troops being lacking, but I think the biggest problem right now is lack of focus. Take-one-of-everything lists tend not to do very well, especially compared to armies with a theme and a single, uniting strategy.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 08:44:50]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ Im worried about dumping the chaos marine squads because, <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> a full cultist army is way too squishy. 2 heldrakes sounds nice.<br /> <br /> @Ailaros if I were to focus on one thing I would like to theme it on heavy support w some troops holding objectives midfield. Although the thought of running faux zerhers w forgefiends is quite tempting]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 15:31:27]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ More nurgle!!]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 16:29:50]]> GMT</pubDate>
				<author><![CDATA[ James811]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and a few oblits isn't enough to make that kind of a strategy work, though. 60 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and 9 oblits, maybe, but you're just spending too many points on too many different kinds of things to make it work.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 19:00:01]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ Lord on bike with powerfist and power claw good combo]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 19:29:26]]> GMT</pubDate>
				<author><![CDATA[ darkeldarcrone]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ Just wanted to pipe in on the predator debate. First, figure out what you want it to do, and you don't have to stick with a single purpose. A multi-role predator is perfectly possible, and provides very nice combat flexibility.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> vs. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> debate, the auto-cannon is only better at glancing AV10 when compared to the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. It is statistically the same at penetrating AV10, as well as glancing AV11 as a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. It is worse at everything else. 9% less likely to to pen AV11 and glance AV12. 18% less likely to pen AV12 and glance AV13. No chance above that.<br /> <br /> And if you're looking for a killer, consider the following:<br /> <br /> The <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> has a 22% chance to explode AV10, 18% on AV11, 13% on AV12, 9% on AV13, and 4% on AV14.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, by contrast:<br /> 11%, 7%, 4%, 0%, 0%<br /> <br /> You have literally double the chance of popping transports with a single shot using the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> compared to the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (1/5 vs. 1/10).<br /> <br /> So I'd keep the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> if you can find the points for it and your goal is armour hunting.]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 19:48:39]]> GMT</pubDate>
				<author><![CDATA[ Aipoch]]></author>
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				<title>chaos marines 1500pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/29c68c30f69ff08baefeb1bf571b7480.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547010/5977694.page"><b>Aipoch wrote:</b></a><br/>Just wanted to pipe in on the predator debate. First, figure out what you want it to do, and you don't have to stick with a single purpose. A multi-role predator is perfectly possible, and provides very nice combat flexibility.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> vs. <span class="glossaryitem" onmouseover='gp(5);'>AC</span> debate, the auto-cannon is only better at glancing AV10 when compared to the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. It is statistically the same at penetrating AV10, as well as glancing AV11 as a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>. It is worse at everything else. 9% less likely to to pen AV11 and glance AV12. 18% less likely to pen AV12 and glance AV13. No chance above that.<br /> <br /> And if you're looking for a killer, consider the following:<br /> <br /> The <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> has a 22% chance to explode AV10, 18% on AV11, 13% on AV12, 9% on AV13, and 4% on AV14.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, by contrast:<br /> 11%, 7%, 4%, 0%, 0%<br /> <br /> You have literally double the chance of popping transports with a single shot using the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> compared to the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (1/5 vs. 1/10).<br /> <br /> So I'd keep the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> if you can find the points for it and your goal is armour hunting.</div></blockquote><br /> <br /> I mathed for AV12 glance. I didn't go into as much depth. Either way, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> i don't feel like the extra points are worth it for the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> when you have the side <span class="glossaryitem" onmouseover='gp(80);'>LC</span> too.<br /> <br /> As for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> vs. cultists. The idea is to have more cultists for less than a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad. If you're looking at parking on an objective and sitting there, neither are great options, but i'd rather have 20 cultists than 10 marines. If you want to objecetive camp then you want plague marines. The issue with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is how easy they are to take out for how expensive they are. Tournament winning lists never use <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 21:25:19]]> GMT</pubDate>
				<author><![CDATA[ Sothas]]></author>
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				<title>Re:chaos marines 1500pts</title>
				<description><![CDATA[ Oooo I forgot about the plaggue marines. I quite like their statline and their capabilite of holding objectives. However, I do not want units at rhe back holding objectives, iwant troops moving up in the rhinos w heavy support such as predators, heldrakes, obliterators and havocs. As for the predator argument I would rather take the full lascannon loadout cause I want the predator to specialise in tank hunting. I really don't think autocannons are that good at the roll I want the predator to fufill. Now <span class="glossaryitem" onmouseover='gp(72);'>imo</span> faux zerkees might be a good option because they can say no to threats that want to assault them whilst being able to put out a reasonable amount  of firepower.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/547010/5979923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/547010/5979923.page</link>
				<pubDate><![CDATA[Sat, 24 Aug 2013 16:13:49]]> GMT</pubDate>
				<author><![CDATA[ Eldarslayer26]]></author>
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