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		<title><![CDATA[Latest posts for the thread "OP armies?"]]></title>
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				<title>OP armies?</title>
				<description><![CDATA[ Are some armies worse than others? As a result of my <span class="glossaryitem" onmouseover='gp(119);'>SM</span> constantly beating his Orks, my brother is convinced that <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are a heinously overpowered army. He also swears that Tau are not <span class="glossaryitem" onmouseover='gp(280);'>OP</span> at all. He also collects Tau. Is he right? Are my Ultramarines overpowered and just how bad are Tau or any other army?]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 18:31:15]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ He says the Current <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are <span class="glossaryitem" onmouseover='gp(280);'>OP</span>? Bah! He dun play orkz ROIGHT! moar boyz inbefore toyz!]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 18:32:29]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Nope, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are not overpowered. I have orks and usually beat <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.<br /> <br /> there may be some bad unit matchups out there but if we comparing one codex to another, then most are pretty level.<br /> <br /> Except Black Templar, they are pretty behind. And maybe blood angels isn't doing so well this edition either.<br /> <br /> But you should just tell him to try some new units and new tactics. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 18:34:19]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ every army has his match in <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span>..<br /> <br /> every army has his worst matchup like Dark eldar for Orks or Nids....<br /> <br /> On the other hand i steamroll <span class="glossaryitem" onmouseover='gp(119);'>SM</span> with my Orks...<br /> <br /> Close combat armies have it a bit rough in 6th... Mainly due to overwatch <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 18:42:36]]> GMT</pubDate>
				<author><![CDATA[ Waaghboss Grobnub]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Tau is ridiculous. Between the riptide, markerlights, better overwatch on combined overwatch, they are a painful army to play against.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 18:56:31]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ Remember that overwatch is a weak attack.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 19:52:50]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ Tau are kind of over the top good.  Markerlights, riptides and sky rays that say "I get auto first blood"]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:01:13]]> GMT</pubDate>
				<author><![CDATA[ Goat]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ As some people have said there are sometimes bad matchups, but you can still use better tactics to beat those armies and it really comes down to how you play.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:04:02]]> GMT</pubDate>
				<author><![CDATA[ Chaos Santa]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Against Tau, most matchups are bad. Until we figure out how they can be defeated, <span class="glossaryitem" onmouseover='gp(323);'>WAACs</span>, <span class="glossaryitem" onmouseover='gp(127);'>TFGs</span>, and <span class="glossaryitem" onmouseover='gp(432);'>FotM</span> cheese players will dominate every turn explaining all the special rules that Tau don't obey.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:07:31]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Eh, Tau are powerful, but I don't see them in that extreme of a light, Solo. They'll punish the hell out of you if you don't respect their firepower, that's for sure, but they have weak points that can be exploited. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:08:55]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ But lets not go into a Taufest of how good they are, the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is asking are some armies worse than others and I would say that there might be some but if a skilled tactician is facing a fresh new player you could try any armies against each other and I would still bet on the vet. But if the players are equal in skill then older codex's suffer and will not do as well as the newest ones. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:34:01]]> GMT</pubDate>
				<author><![CDATA[ Chaos Santa]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51789d5078a1a73fa3a7d55531358b42.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547087/5963534.page"><b>curran12 wrote:</b></a><br/>Eh, Tau are powerful, but I don't see them in that extreme of a light, Solo. They'll punish the hell out of you if you don't respect their firepower, that's for sure, but they have weak points that can be exploited. </div></blockquote><br /> <br /> Tau can castle up really well,  love to ruin any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s day with plentiful ap3/2 shooting and tend to enjoy partying most when they can play on the Emperor's finest football pitches!<br /> <br /> However,  Daemons and their Beast/Cavbus rush can really ruin their day,  as can simply playing with a decent amount of terrain so that those marker lights get spread a bit thin instead of being able to focus on the lone building a third or more of the enemy are trying to hide in.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 20:36:24]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Wow all this tau hate, it's like you noods can't even take out the pathfinders/tetras so tau become a sub-par guard army...<br /> <br /> Currently, certain nercon, chaos daemon and nid setups are just bad to play against. Guard air spam still exists, and no <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> player wants to play <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Also ork loota spam is annoying. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 21:03:59]]> GMT</pubDate>
				<author><![CDATA[ juraigamer]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Tau can castle up really well, love to ruin any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s day with plentiful ap3/2 shooting and tend to enjoy partying most when they can play on the Emperor's finest football pitches! </div></blockquote><br /> <br /> Castling is exactly what you want the Tau to do against a gunline <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, so that you can rain artillery templates on them until there are no more fish to fry.<br /> <br /> Some armies are better at some aspects of gameplay than other armies are, and the overall ruleset of the current edition can exacerbate those variations, but there's not a single "this army is better in all things than all other armies" sort of deal going on.]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 21:57:27]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Eldar are doing good now. They have some very nice shooting and rending on basic troops if I recall. Also those wave serpents, oh those beautiful serpents. Ignoring pens is a mighty fine thing to have. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 22:57:56]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ I don't call them overpowered but I don't understand why Grey Knight <span class="glossaryitem" onmouseover='gp(119);'>SM</span> get so many advantages for only 2 or 3 more points per model then what seems common looking at Blood Angels and Space Marine codex and a brief look at the Dark Angels codex. Had the guys in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex been much cheaper or better equipped I would have thought <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex was just written with 6th in mind. I don't understand it as it is. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 08:00:45]]> GMT</pubDate>
				<author><![CDATA[ Rumbleguts]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bf946388ba5dec936aa213b0f188cf65.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547087/5963503.page"><b>Goat wrote:</b></a><br/>... sky rays that say "I get auto first blood"</div></blockquote><br /> <br /> Nah us Eldar with 60" range s7 ignores cover Serpent Shield shenanigans lay claim to that one.<br /> <br /> To the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, its hard to talk about what armies are and aren't overpowered because it makes large assumptions about builds and generalship. In <i>expert</i> hands, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are *considered* relatively average to weak, while Tau are *considered* one of the strongest codecii out there.<br /> <br /> Certainly even a decent Ork list should give a decent <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list a run for their money, Space Marines don't regularly field the right tools for taking out large numbers of Boyz and will easily get wipe in combat with them. Tau on the other hand should wipe out both quite easily.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 10:56:41]]> GMT</pubDate>
				<author><![CDATA[ Farseer_Kaiser]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547087/5965189.page"><b>Rumbleguts wrote:</b></a><br/> I would have thought <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex was just written with 6th in mind. I don't understand it as it is. </div></blockquote><br /> <br /> Dude, the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> aren't built for 6th edition. Their weapons got nerfed and a lot of the new armies can take advantage of their fragileness [compared to other marines].]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 10:57:09]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Re:OP armies?</title>
				<description><![CDATA[ I dunno bro, with 2 skyrays that's 12, 72" str8 ap3 shots and BS4.  Granted there isn't ignore <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> or cover unless they are using a markerlight, but they do ignore night fighting bonuses.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 12:59:38]]> GMT</pubDate>
				<author><![CDATA[ Goat]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ 2 skyray is fun, but a true missile command list packs 3. And 10-15 piranhas with each a pair. <br /> <br /> Enjoy a hail of 30 or so turn 1 missiles. Not very effective due to low lasting power, but funny as hell. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> 2 skyray is fun, but a true missile command list packs 3. And 10-15 piranhas with each a pair. <br /> <br /> Enjoy a hail of 30 or so turn 1 missiles. Not very effective due to low lasting power, but funny as hell. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 13:48:00]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ Don't turn this into a "are tau <span class="glossaryitem" onmouseover='gp(280);'>op</span>?" Thread.<br /> 19 pages in the last one ended up with tau players getting really pissed off at anyone suggesting anything about them is <span class="glossaryitem" onmouseover='gp(276);'>OTT</span><br /> <br /> I would say the stronger codexes right now are:<br /> Necron <br /> Tau<br /> Eldar<br /> <br /> And the weaker are:<br /> Orks<br /> C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Possibly sisters, though I hear they do well competitively.  Only one person plays them locally, and sometimes I think her victories are more because she's...distracting.<br /> I notice i win more when I bring my gf along too<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 16:19:14]]> GMT</pubDate>
				<author><![CDATA[ Akiasura]]></author>
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				<title>OP armies?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547087/5966448.page"><b>Akiasura wrote:</b></a><br/>Don't turn this into a "are tau <span class="glossaryitem" onmouseover='gp(280);'>op</span>?" Thread.<br /> 19 pages in the last one ended up with tau players getting really pissed off at anyone suggesting anything about them is <span class="glossaryitem" onmouseover='gp(276);'>OTT</span><br /> <br /> I would say the stronger codexes right now are:<br /> Necron <br /> Tau<br /> Eldar<br /> <br /> And the weaker are:<br /> Orks<br /> C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> Possibly sisters, though I hear they do well competitively.  Only one person plays them locally, and sometimes I think her victories are more because she's...distracting.<br /> I notice i win more when I bring my gf along too<br /> </div></blockquote><br /> <br /> I'd rank the armies like this, from strongest to weakest:<br /> Necrons<br /> Tau<br /> Grey Knights<br /> Imperial Guard<br /> Eldar<br /> Space Wolves<br /> [predicted] new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book<br /> Orks<br /> Dark Angels<br /> Chaos Daemons<br /> Dark Eldar<br /> Chaos Space marines<br /> Blood Angels<br /> Current Space Marine book<br /> Black Templars [currently, therelly probaly be equal to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> soon]<br /> Tyranids<br /> Sisters of Battle<br /> <br /> Note that my list onlt works if with average lists and tactics. If the armies have only their best units [like heldrake spam with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>] it would be differant]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 21:06:25]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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