<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "2000 pt 6th Ed. SM, based on current rumors"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "2000 pt 6th Ed. SM, based on current rumors"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>2000 pt 6th Ed. SM, based on current rumors</title>
				<description><![CDATA[ It's never too early to start planning your army lists, right?<br /> <br /> The rumors for the 6th edition of C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> are fairly comprehensive, and have given us a pretty good idea of what's going into the codex, and what it will likely cost.<br /> <br /> It should be noted that this list is indeed based on rumors and some assumptions.  If those assumptions turn out bad, then certainly the list will need to be tweaked, if not outright invalidated.<br /> <br /> A few assumptions this list uses:<br /> - Ability to ally between chapters within the book.  Rumors are that you cannot use <span class="glossaryitem" onmouseover='gp(382);'>SCs</span> across chapters due to the chapter tactics rules, BUT you CAN ally one chapter with another.  For the purposes of this list, I will be running IF as the primary detachment with UM allies<br /> - Tactical squads will be allowed to take a special or heavy weapon at 5 men.  This is based on the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex, where they are allowed a special weapon at 5 men.<br /> - Chapter Tactics function as the rumors state for IF (Devastators get tank hunters)<br /> - Costs rumors are accurate (<span class="glossaryitem" onmouseover='gp(119);'>SM</span> drop 2 points a man, Sternguard drop 2 points a man, Tigurius at 165 points, Pedro at 185, etc. etc.)<br /> There are a few more in there, I'm sure, but those are some of the big ones.<br /> <br /> Primary Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Pedro Kantor: 185 pts<br /> <br /> Troops:<br /> Tactical Squad: 5x tacticals, Meltagun, Combi-melta, Drop pod w/ Deathwind launcher: 140 points<br /> Tactical Squad: 5x tacticals, Meltagun, combi-melta, Drop Pod: 125 points<br /> <br /> Elites:<br /> Dreadnought: Assault Cannon, Heavy Flamer, Drop Pod: 160<br /> Sternguard: 9x sternguard, rhino: 242<br /> Sternguard: 9x sternguard: 207<br /> <br /> Fast Attack:<br /> <br /> Heavy Support:<br /> Stormraven: Switch out <span class="glossaryitem" onmouseover='gp(51);'>HB</span> with <span class="glossaryitem" onmouseover='gp(328);'>ML</span>: 225<br /> Devastator squad: 7x, 4 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>: 158 pts<br /> Devastator squad: 7x, 3 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>: 143 pts<br /> <br /> Fortification:<br /> Aegis Defense Line: Quad Gun: 100 pts<br /> <br /> <br /> Secondary Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Tigurius: 165 pts<br /> <br /> Troops:<br /> Tactical Squad: 5x, Lasplas Razorback: 145 pts<br /> <br /> Total: 1995 pts<br /> <br /> Strategy:<br /> - Primary detachment tactical squads land with meltaguns and open cans.  <br /> - Tank hunter <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> (and <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> if manned by Devastator), and razorback can open as well.<br /> - Pedro hops in the rhino with Sternguard 1.<br /> - Sternguard 2 hops in a ruin until Stormraven pops up, then if necessary, hops in the Stormraven and rides around.<br /> - Tigurius trys to roll (and reroll) for biomancy power #3 (granting <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, relentless, and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> to friendlies) first and foremost, biomancy power #2 second (enemies at -1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and toughness), and then takes prescience to allow rerolls of shots.  Also ok with biomancy power #1 (+d3 <span class="glossaryitem" onmouseover='gp(123);'>str</span> and toughness and <span class="glossaryitem" onmouseover='gp(468);'>EW</span> for Tigur), biomancy power #4 (leech seed).  Tigurius embeds with either <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (grants rerolls to <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>) or Sternguard (rerolls to sternguard + relentless)<br /> - <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and Stormraven handle anti-air<br /> <br /> Hopefully by turn 2 or 3 most of the enemy vehicles have been cracked open, and we can start firing .  I don't particularly care what happens to the tacticals in the drop pods, ideally they drop in, pop a transport or vehicle or two, and then draw fire away from the Devastators and Sternguard troops, and possibly equally importantly, the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> (which fires at any flyers coming in and hopefully does serious damage thanks to <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> tank hunter).  Using Tigurius' reinforcement rerolls I try to get the Stormraven and Dreadnought on the table turn 2, adding a Dreadnought in their deployment zone to further cause havoc while the Stormraven likely comes down near my lines to pick up the Sternguard squad #2 and launch off to the point they can to the most damage/ hold an objective.  If Tigurius gets out of casting range, he hops in the secondary detachment razorback and scoots forward.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/547247/5966184.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/547247/5966184.page</link>
				<pubDate><![CDATA[Tue, 20 Aug 2013 15:10:44]]> GMT</pubDate>
				<author><![CDATA[ DogofWar1]]></author>
			</item>
	</channel>
</rss>