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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Trazyn the Infinite<br /> <br /> Royal Court<br /> 2 Lords Phase Shifter Warscythe<br /> 2 Lords <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> Weave Warscythe<br /> Lord Orb Weave Warscythe<br /> Chronotek<br /> Veiltek<br /> <br /> <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span><br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> Weave<br /> <br /> TROOPS<br /> 5 Warriors<br /> <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> 5 Warriors<br /> <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> 5 Warriors<br /> Nd<br /> <br /> FAST ATTACK<br /> 6 Wraiths<br /> 2 Whips<br /> <br /> HEAVY SUPPORT<br /> Anni Barge<br /> Anni Barge<br /> Anni Barge<br /> <br /> T1 the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> veils in front of the enemy using the chronotek to reroll any bad scatters or the mishap if the scatter is unfixable. The wraiths move up along the flank and then the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> and wraiths divide and conquer with Anni Barges for support and <span class="glossaryitem" onmouseover='gp(546);'>NS</span> for even more added firepower.<br /> <br /> Any comments and criticism appreciated]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 02:07:48]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ It's certainly a nasty plan.  You'll obviously have to eat a turn of shooting before the first assault.  However, you may in fact be a little too strong and end up wiping out squads in your turn (then having to face more shooting).<br /> <br /> If you swap out the Orb lord for another despairtek, with shroud (move the ord to one of the other lords) you'll have a couple of templates for T1 and better overwatch.  you'll also slightly reduce the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> effectiveness.<br /> <br /> 2c.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 07:34:11]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ Usually when I drop down I am not in range for flamers or end up running to gain more ground and prevent the enemy from running away effectively plus riptide overcharges can be a pain to deal with when you are that clumped up]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 07:54:20]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ Sorry your royal court is 7 members which is illegal, where are you putting the court you can only attach one to a squad so unless there running with the wraiths slowing them down again im afraid you have to many, other than that why Trazyn? <br /> <br /> The rest is solid love wraiths and anni barge combo]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 08:07:56]]> GMT</pubDate>
				<author><![CDATA[ Beattie]]></author>
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				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547361/5968795.page"><b>Beattie wrote:</b></a><br/>Sorry your royal court is 7 members which is illegal, where are you putting the court you can only attach one to a squad so unless there running with the wraiths slowing them down again im afraid you have to many, other than that why Trazyn? <br /> <br /> The rest is solid love wraiths and anni barge combo</div></blockquote><br /> <br /> Sorry, but the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> is not illegal in any way, reread the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> entry and I will get back to you cuz <span class="glossaryitem" onmouseover='gp(156);'>RC</span> can just be by themselves and be a deathstar. Trazyn is to give them the anti horde they need and some much needed scoring]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 08:44:47]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ Beattie, in a <span class="glossaryitem" onmouseover='gp(156);'>RC</span> you can have 5 Lords and 5 Crypteks, not 5 Lords and Crypteks. So in total you can have 10 models in 1 <span class="glossaryitem" onmouseover='gp(156);'>RC</span>, and so this <span class="glossaryitem" onmouseover='gp(156);'>RC</span> is legal. You don't have to attach every member of the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> to other units either, as you can run them as a squad on their own, so the fact that there are more Lords and Crypteks than units doesn't matter.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 12:31:30]]> GMT</pubDate>
				<author><![CDATA[ Nemesor Zerikyn]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ chronometron cant reroll the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> scatter, but you can reroll the mishap result, just a heads up.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 12:49:28]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c89422db828a91e745193948472acbb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547361/5969345.page"><b>M0ff3l wrote:</b></a><br/>chronometron cant reroll the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> scatter, but you can reroll the mishap result, just a heads up.<br /> <br /> </div></blockquote><br /> <br /> But he can reroll one of the dice, or the scatter die to correct the scatter]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 19:22:30]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547361/5970608.page"><b>A GumyBear wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c89422db828a91e745193948472acbb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547361/5969345.page"><b>M0ff3l wrote:</b></a><br/>chronometron cant reroll the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> scatter, but you can reroll the mishap result, just a heads up.<br /> <br /> </div></blockquote><br /> <br /> But he can reroll one of the dice, or the scatter die to correct the scatter</div></blockquote><br /> <br /> no, he cant<br /> <br /> Whenever you roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> or <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> you have to reroll all or none of the dice.<br /> <br /> The scatter die doesnt count as a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>, its a scatter dice, the chronometron says <span class="glossaryitem" onmouseover='gp(24);'>D6</span> so you cant reroll that one either.<br /> <br /> First thing that is not a <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> and an actual rerollable <span class="glossaryitem" onmouseover='gp(24);'>D6</span> is the mishap result roll. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:08:11]]> GMT</pubDate>
				<author><![CDATA[ M0ff3l]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ yeah, it sucks but the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> lists that you can only roll a single <span class="glossaryitem" onmouseover='gp(24);'>d6</span>. The rule doesn't give you permission to reroll the other dice and to reroll scatter you have to be able to reroll them all. <br /> <br /> Fateweavers reroll is a good rule to compare. It has verbiage to cover <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> rolls or higher. Since it does give permission we are kind of stuff there. <br /> <br /> <br /> As for the build, I think it will throw some folks off. If you can get a good veil it could force some directions to be changed. <br /> <br /> If your unlucky however, they will blast the unit off the map, you won't have anywhere for T to go, then they just have to focus on your wraiths. Then they are free to pick the rest apart. They will need some good <span class="glossaryitem" onmouseover='gp(393);'>vof</span> and dice rolls to do all of that though. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:32:00]]> GMT</pubDate>
				<author><![CDATA[ Roci]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547361/5968155.page"><b>A GumyBear wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Trazyn the Infinite<br /> <br /> Royal Court<br /> 2 Lords Phase Shifter Warscythe<br /> 2 Lords <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> Weave Warscythe<br /> Lord Orb Weave Warscythe<br /> Chronotek<br /> Veiltek<br /> <br /> <span class="glossaryitem" onmouseover='gp(585);'>Dlord</span><br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> Weave<br /> <br /> TROOPS<br /> 5 Warriors<br /> <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> 5 Warriors<br /> <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> 5 Warriors<br /> Nd<br /> <br /> FAST ATTACK<br /> 6 Wraiths<br /> 2 Whips<br /> <br /> HEAVY SUPPORT<br /> Anni Barge<br /> Anni Barge<br /> Anni Barge<br /> <br /> T1 the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> veils in front of the enemy using the chronotek to reroll any bad scatters or the mishap if the scatter is unfixable. The wraiths move up along the flank and then the <span class="glossaryitem" onmouseover='gp(156);'>RC</span> and wraiths divide and conquer with Anni Barges for support and <span class="glossaryitem" onmouseover='gp(546);'>NS</span> for even more added firepower.<br /> <br /> Any comments and criticism appreciated</div></blockquote><br /> Honestly?<br /> It's a pretty gimmicky list which is not what I would normally consider "competitive".  A lot of the tactics resolve around the scatter and that deathstar being a threat, but unfortunately you only have 2x real threats an army has to deal with.  <br /> <br /> There are a lot of points tied up in your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Having run Tarzyn and D-Lord.  If I may, I would recommend dropping the D-Lord as his points will net you another whole unit of wraiths increasing your number of threats your opponent has to face. 2x units in your opponents face is fairly easy to mitigate by chewing one up and then sacrificing another to slow down the other.  ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:32:14]]> GMT</pubDate>
				<author><![CDATA[ paidinfull]]></author>
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				<description><![CDATA[ Well last time I ran this in a tourney I placed 2nd only because last table was against tau and at that point they just came out and I had no idea how to fight them since I had never played the new tau. My scatters were never an issue since I was able to run to gain some ground. Usually they will grt the attention or the majority of the attention while the wraiths sneak along a flank and after only losing about 1-2 lords from the armies shooting (or 2-3 vs tau) I usually got into assault and destroyed any poor unit in the way while the wraiths did the same after losing a wraith or two if they even drew any firepower towards them.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:51:13]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/090544c84686b46ac14f25861ae41f98.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547361/5970608.page"><b>A GumyBear wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c89422db828a91e745193948472acbb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547361/5969345.page"><b>M0ff3l wrote:</b></a><br/>chronometron cant reroll the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> scatter, but you can reroll the mishap result, just a heads up.<br /> <br /> </div></blockquote><br /> <br /> But he can reroll one of the dice, or the scatter die to correct the scatter</div></blockquote><br /> <br /> No because the Chronometron specifically says that it can't be used on 1 of the 2 dice from a roll of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>, and it wouldn't work on the scatter because a scatter die is distinct from a 1d6 roll.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 22:54:38]]> GMT</pubDate>
				<author><![CDATA[ TehCheator]]></author>
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				<title>Necrons 1850 Competitive</title>
				<description><![CDATA[ Fek yeah!<br /> Royal Court Disco Inferno!<br /> <br /> Most of the problems with your list have already been addressed (eg. no scatter chrono reroll).<br /> I would suggest switching it from a Choppy-Court to a Shooty-court (9 Staff of Lights (Overlord, 5 Lords, 3 Crypteks), 1 Chrono-tek, 1 Despair-tek). That way once they land for the deep strike they'll actually be able to do something apart from just sit there and get shot at.<br /> With 27 S5 AP3 shots they should decimate anything <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> in one round of shooting. <br /> Nothing like teleporting behind the enemy lines on turn one and removing a unit before it even has a chance to do anything.<br /> (besides, with a D.Lord-Wraith-star, that should be plenty choppy already)]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 11:56:46]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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