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		<title><![CDATA[Latest posts for the thread "1850 Ork "take all comers" list"]]></title>
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				<title>1850 Ork &quot;take all comers&quot; list</title>
				<description><![CDATA[ This is my tweaked -hopefully final- list. I started recently (in 6th) and would like a public opinion, and yes I know I'm being narrow minded on ork strategy, but I can't buy the amount of models needed for standard orky lists.<br /> <br /> The list actually contains more models than I currently own and I am not looking to spend a lot of money at the moment, so buying a lot of models is currently not an option, and a straight up NO to warbikes and deffkoptas, I don't like em. (I do have 20 more shoota boyz, 3 kanz, 15 tankbustas, a few more kommandos, big gunz, and 4 more burnas)<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> -Ghazghkull Thraka                          225<br /> <br /> -Big Mek w/:<span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, <br /> <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>, cybork body, eavy armour    130<br /> <br /> <u>Elites</u><br /> <br /> -15 Lootas                                    225<br /> (Possibly put Thraka in the BW with these guys)<br /> <br /> -5 kommados w/<br /> 2 with burnas<br /> Snikrot                                          165<br /> (Ambush an enemy flank with Thraka <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  )<br /> <br /> <u>Troops</u><br /> <br /> -10 slugga boyz<br /> Nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span><br /> Trukk wit <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> and armour plates       150<br /> (possibly put Thraka in with these guys)<br /> <br /> -10 slugga boys  (big Mek in with these guys)<br /> Trukk wit <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> and armour plates       110<br /> <br /> -30 shoota boyz<br /> nob w/ <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, <span class="glossaryitem" onmouseover='gp(260);'>bp</span>                                220<br /> <br /> -Deff Dread (troop choice due to my mek)<br /> 2 additional Dreadnought Close Combat Weapons<br /> grot riggers and armour plates           120<br /> <br /> <u>Fast attack</u><br /> <br /> -dakkajet w/fighta ace<br /> additional twin linked supa shoota      130<br /> <br /> <u>Heavy support</u><br /> <br /> -Battlewagon w/ 2 big shootas<br /> deff rolla, armour plates, <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> and grot riggers                              140<br /> <br /> -Deff dread w/ 2 skorchas<br /> Armour plates and riggers                100<br /> <br /> -Looted wagon w/ boomgun<br /> 2 rokkit launchas and ard case          135<br /> <br /> Strategy: Trukks run down the field with Deffies and BW with 5+ cover save thanks to <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>,  <img src="/s/i/a/c3ec5125cd363906ba203808086b703d.gif" border="0">  Kommandos pop up somewhere and burn some fools  <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0">  (preferably a more numerous squad of troops), dakkajet lays out some dakka on vulnerable targets (such as helhounds). Lootas can find cover and stay stationary or pop in the BW either alone or with Thraka to give them slow and purposeful making them hit twice as often in the cruising wagon, Thraka can always hop out and blow stuff up. shoota boyz mob comes up as reinforcements to whatever side needs it to: take objectives, be killy, or to cover the retreat of an artifact. <br /> <br /> Looted wagon has exceeded my supremely low starting expectation of it by blowing up a devil-fish transport in one game, and wiping out a auto-cannon squad in another, both on turn 1. Yet I am still on the fence about it. It is a fairly good model with multiple uses. <br /> Kommandos are the weakest link <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, but the benefit of popping up anywhere as well as potentially bringing Thraka along for the ride is just hilarious and can throw a wrench into anyone's plans.<br /> It's pretty weak against outflank/deep strike because of speed differences in the army.<br /> Other than that, everything else is pretty self explanatory.<br /> It would be most appreciated for some constructive criticism please! (oh yeah, I mostly play against Tau and Guard, and possibly Chaos in the future)]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 06:50:01]]> GMT</pubDate>
				<author><![CDATA[ wolflord43]]></author>
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				<title>Re:1850 Ork &quot;take all comers&quot; list</title>
				<description><![CDATA[ My first army list looked like this as well. It also brings back fond memories of my days as a twelve year old, taking all the crappy upgrades I could to increase the points cost of my Blood Angels<br /> <br /> If you take this to a tournament, its gonna get thrashed mate.<br /> <br /> Theres a *lot* that can be done to make it better, but seriously, it would involve changing or swapping out almost every single choice because the only thing thats been done "right" here is the Dakkajet loadout. At the point where it would be a totally different list and likely outside the scope of what you can manage with the models you've got.<br /> <br /> Mean that as nicely as possible, but yeah, this list is <span class="glossaryitem" onmouseover='gp(3);'>40k</span> hard mode for sure.<br /> <br /> Edit: Oh boy, main opponents are Guard and Tau? If you can handle those armies with this then give yourself a pat on the back man]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 07:38:40]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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