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		<title><![CDATA[Latest posts for the thread "is this a Viable 1500pt Khorne list? "]]></title>
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				<title>is this a Viable 1500pt Khorne list? </title>
				<description><![CDATA[ This list will be used for friendly play not a tourney.<br /> <br /> I just miss using my Berserkers after they got beat by the 6th ed. rules and the vehicle rules.<br /> <br /> I started my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army with Berserkers and loved them in 5th but now I haven't touched them in the 6th.<br /> <br /> I want to dust them off and try them again and am looking to see if this list is worth trying.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Kharn, The Betrayer<br /> <br /> Chaos lord with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, aura of dark glory, and Black Mace<br /> <br /> Troops<br /> 9x Berserkers with Icon of Wrath<br /> <br /> 9x Berserkers with Icon of Wrath<br /> <br /> Fast Attack<br /> <br /> Baledrake<br /> <br /> Baledrake<br /> <br /> Heavy Support<br /> <br /> Land Raider with Dirge Caster<br /> <br /> Land Raider with Dirge Caster<br /> <br /> Total pts: 1497<br /> <br /> My biggest issue with this I see is possibly not enough troops. This seems to be the trend with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> unless you use a bunch of squishy cultists. I also ran out of points to give a Lightning claw or P-fist to my champions but that's why they have a lord or Kharn with them.<br /> <br /> Im also unsure if I should take that extra Lord or just scrap him and put P fists on my champs. I just like the black mace. its a pretty awesome weapon and that extra lord adds some strength to the Berserker squad he is in.<br /> <br /> over all I have major troop killing with Berserkers and baledrakes.<br /> <br /> Armor killing will be left to Land Raiders or Kharn.<br /> <br /> Any advice or ides would be much appreciated.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:03:14]]> GMT</pubDate>
				<author><![CDATA[ Zachardm1027]]></author>
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				<title>is this a Viable 1500pt Khorne list? </title>
				<description><![CDATA[ Why are there helldrakes in the list? You're already getting berzerkers into close combat turn 2. What needs to be killed by what the berzerkers aren't already killing?<br /> <br /> Especially when your list could go for some more anti-heavy-hitters. I'd imagine that two squads of lascannon havocs or six obliterators would help you more than the helldrakes. That or some combi-melta terminators so that you can have everything in one killy place by turn 3.<br /> <br /> Also, you're bringing a khorne lord, but you're choosing the generic Ap4 demon weapon over the Ap2 khorne-only demon weapon. Why?<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 03:47:42]]> GMT</pubDate>
				<author><![CDATA[ Ailaros]]></author>
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				<title>Re:is this a Viable 1500pt Khorne list? </title>
				<description><![CDATA[ I usually play against Eldar or Tau so I would be using the flyers to weaken up their troops before I charge in with my zerkers. although that means that I would have to wait till the flyers were on the board which is NOT Khorne-like. ill probably change those out for oblits.<br /> <br /> Also I like the black maces special rules but it was kind of a flip of the coin between that and the Khorne one.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 04:50:51]]> GMT</pubDate>
				<author><![CDATA[ Zachardm1027]]></author>
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