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		<title><![CDATA[Latest posts for the thread "GK 1000 Doubles Team"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "GK 1000 Doubles Team"]]></description>
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				<title>GK 1000 Doubles Team</title>
				<description><![CDATA[ Random ally, restricted force org (1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 1-3 Troops, 1 Elite Fast and Heavy) No Fliers <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <br /> Xenos Inquisitor <br /> -<span class="glossaryitem" onmouseover='gp(333);'>PA</span><br /> -Psyker <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1<br /> -2 Servo Skulls<br /> <br /> <b>Troops:</b><br /> <br /> Strike Squad 10-man (x2)<br /> -2 Psycannons<br /> -Psybolt Ammo<br /> <br /> <b>Elite:</b><br /> <br /> Techmarine<br /> -Rad and Psychotroke Grenades <br /> -Stormbolter<br /> -Power Sword<br /> <br /> <b>Fast:</b><br /> <br /> Interceptor Squad 10-man<br /> -2 Incinerators <br /> -Psybolt Ammo<br /> <br /> <br /> <br /> Main Goal is to take mid-field and hold while the Interceptors jump around where they need to go. Hoping my ally will cover what I cannot. Also wanted to toy with the Techmarine so wasn't sure what to equip him with. <br /> <br /> Thoughts?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 02:46:41]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>GK 1000 Doubles Team</title>
				<description><![CDATA[ Seems pretty good. Techmarines are for boosting cover and handing out sweet grenades and more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch to a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. With the strikes their benefit is a bit limited, but great if you find yourself needing to be in combat. Bolster a ruin for your teammate. Would be nice to see blind grenades on the marine but I understand points are tight. <br /> <br /> Taking a xenos over coteaz to save points yes? Skulls are okay, but really dependent on who you face. Cheap enough to bring though. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 03:36:44]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>GK 1000 Doubles Team</title>
				<description><![CDATA[ Yes, the Xenoes is slightly cheaper than Coteaz. Also I'm kinda bored with taking Coteaz all the time. Servo skulls are really only there for denying scout moves and infiltrators.  ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 04:57:27]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>GK 1000 Doubles Team</title>
				<description><![CDATA[ If you can find a way to get the points, take an Orbital Strike Relay on the Techmarine. I know it sounds crazy, but the Barrage Bombs you can drop work REALLY well for 50 points. 3 pie plates that you can drop on anything you can see from the Techmarine's position.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 06:43:03]]> GMT</pubDate>
				<author><![CDATA[ rathkoron]]></author>
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				<title>GK 1000 Doubles Team</title>
				<description><![CDATA[ Orbital Strikes scares me <span class="glossaryitem" onmouseover='gp(84);'>lol</span> they always scatter <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 22:54:32]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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