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				<title>BA/DA 2000 pt all comers</title>
				<description><![CDATA[ I've posted on a few other sites so I guess I'm branching out in general, trying to learn all I can about what works and doesn't work in 6th in an abbreviated period before determining whether I'm comfortable entering the FoB open or not. I know Meph is generally used and I've had a lot of success with him in the few games I've played but I'm looking for a more survivable option to the pod Fragioso. Cheers!<br /> <br /> <b>Captain Tycho</b> <i>175</i><br /> <br /> <b>1 Sanguinary Priests</b> <i>0</i><br /> • <b>Sanguinary Priest</b>: bolt pistol; chainsword; jump pack. <i>75</i><br /> • <b>Brother Corbulo</b> <i>105</i><br /> <b>5 Sternguard Veterans</b>: combi-melta. <i>130</i><br /> • <b>Drop Pod</b> <i>35</i><br /> <br /> <b>10 Assault Marines</b>: 2× meltagun; jump packs. <i>210</i><br /> <b>10 Assault Marines</b>: 2× meltagun; jump packs. <i>210</i><br /> <br /> <b>Baal Predator</b>: sponson heavy bolters. <i>145</i><br /> <b>Baal Predator</b>: sponson heavy bolters. <i>145</i><br /> <br /> <b>5 Devastators</b>: 4× missile launcher. <i>130</i><br /> <b>Stormraven Gunship</b>: twin-linked multi-melta. <i>200</i><br /> <br /> <b>Librarian</b>: bolt pistol; force weapon. <i>65</i><br /> <br /> <b>5 Scouts</b>: 4× sniper rifle. <i>60</i><br /> <br /> <b>2 Land Speeders</b>: 2× typhoon missile launcher. <i>150</i><br /> <br /> <b>Whirlwind</b> <i>65</i><br /> <br /> <b>Aegis Defence Lines</b>: gun emplacement with quad-gun. <i>100</i><br /> <br /> <u><i>2,000 points</i></u><br /> <br /> <br /> An alternative variant I've created has some edits that get a few more squads into the fight sooner. Actually haven't play tested either as I'm waiting for my raven to come in the post and still need to finish assembly and paint on my assault termies.<br /> <br /> <b>Captain Tycho</b> <i>175</i><br /> <br /> <b>1 Sanguinary Priests</b> <i>0</i><br /> • <b>Sanguinary Priest</b>: bolt pistol; chainsword; jump pack. <i>75</i><br /> • <b>Brother Corbulo</b> <i>105</i><br /> <b>6 Sternguard Veterans</b>: 3× combi-melta. <i>165</i><br /> • <b>Drop Pod</b>: locator beacon. <i>45</i><br /> <b>4 Assault Terminators</b>: 4× thunder hammer; storm shield. <i>220</i><br /> <br /> <b>10 Assault Marines</b>: 2× meltagun; jump packs. <i>210</i><br /> <b>10 Assault Marines</b>: Space Marine Sergeant (storm shield); 2× meltagun; jump packs. <i>230</i><br /> <br /> <b>Baal Predator</b>: sponson heavy bolters. <i>145</i><br /> <br /> <b>5 Devastators</b>: 4× missile launcher. <i>130</i><br /> <b>Stormraven Gunship</b>: twin-linked multi-melta. <i>200</i><br /> <br /> <b>Librarian</b>: bolt pistol; force weapon. <i>65</i><br /> <br /> <b>5 Scouts</b>: 5× sniper rifle, camo cloaks. <i>70</i><br /> <br /> <br /> <b>Whirlwind</b> <i>65</i><br /> <br /> <b>Aegis Defence Lines</b>: gun emplacement with quad-gun. <i>100</i><br /> <br /> <u><i>2,000 points</i></u>]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:03:24]]> GMT</pubDate>
				<author><![CDATA[ gory_v]]></author>
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				<title>Re:BA/DA 2000 pt all comers</title>
				<description><![CDATA[ Not enough troops for 2k. Heldrakes/ Riptides will be your most serious threat, so more troops is always better. <br /> <br /> If you're gonna run the Sternguard, more is always the answer. 5 special bolters is a bad joke vs anything, really........ If you want to take this to FoB, I would suggest a few things:<br /> <br /> 1. More Sternguard, no Tycho. <br /> <br /> 2. Take out the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>. Useless allies that don't add anything to the force other than a 2 <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Typhoons, which die to a stiff breeze.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are..... Subpar. If you take weapons at all, take something other than <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. In 5th, they were king. Now... too mediocre.<br /> <br /> The Baals stick out as prime targets. If you're gonna have Baals, you might as well go hybrid mech. <br /> <br /> Sticking to a similar theme to your list, heres a thought:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<blockquote class="uncited"><div>Librarian (Divination)<br /> <br /> Corbulo<br /> <br /> X8 Sternguard (Pod, as may combis as possible)<br /> <br /> X10 ASM (X2 Meltas, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>)<br /> <br /> X10 ASM (X2 Meltas, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>)<br /> <br /> X10 ASM (X2 Meltas, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>)<br /> <br /> X10 ASM (X2 Flamer, Power Sword)<br /> <br /> X3 Baal<br /> <br /> X2 Pred<br /> <br /> Stormraven<br /> <br /> I believe this comes out around 2100, so you could shave of stuff to mold the list.</div></blockquote><br /> 
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</div><br /> Again, these are just my opinions, so <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br /> Hope this helps!<br /> <br /> Lucarikx]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 17:34:44]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>Re:BA/DA 2000 pt all comers</title>
				<description><![CDATA[ If your going to run mech run all mech add some PFGs from your green battle brothers and wallah.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 19:19:32]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>BA/DA 2000 pt all comers</title>
				<description><![CDATA[ PFGs?]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 19:26:06]]> GMT</pubDate>
				<author><![CDATA[ gory_v]]></author>
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				<title>BA/DA 2000 pt all comers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547688/5974127.page"><b>gory_v wrote:</b></a><br/>PFGs?</div></blockquote><br /> <br /> Power field generator gives a 4++ to any unit within 3"]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 19:28:26]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>BA/DA 2000 pt all comers</title>
				<description><![CDATA[ Gotcha, thanks. Well, I wasn't really going for <span class="glossaryitem" onmouseover='gp(95);'>meq</span>, sort of trying to build an all around list rather than any kind of spammed list. <br /> <br /> I feel like the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> allies being described as useless is a bit harsh since the cheaper units allow me to purchase more upgrades on <span class="glossaryitem" onmouseover='gp(10);'>BA</span> units without losing shots/units to draw fire away from the others. The cheap libby and prescience itself is worth it but pair it with the whirly (which doesn't need to be 'fast') and sniper scouts (which don't need the red thirst) and I'm saving 35pts on the Libby, 20 pts on the scouts, and 25 on the whirlwind. In regards to the speeders I'd be saving 30. While they are pretty soft targets, I like their mobility and their ability to support through anti-troop (frag/<span class="glossaryitem" onmouseover='gp(51);'>HB</span>) or anti-armor (krak). If they happen to be around the libby, yet again, they're another option for prescience. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I hear you on the low troop count....was planning to hold the 5 man combat squadded no melta/sgt squads out of range and out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> until late and use them to grab/contest objectives similar to arks in nec armies, et. al.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 20:11:55]]> GMT</pubDate>
				<author><![CDATA[ gory_v]]></author>
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