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		<title><![CDATA[Latest posts for the thread "Would this IG armor/mechanized division list work well? (1850)"]]></title>
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				<title>Would this IG armor/mechanized division list work well? (1850)</title>
				<description><![CDATA[ I wanted to do a thematic armor/mechanized division. Also I want to avoid "rare weapons" fluff wise to show this is a run of the mill <span class="glossaryitem" onmouseover='gp(69);'>IG</span> unit. It is going to be costly ($$$) so I do not want to embark on it has little chance of being effective. Keep in mind I know very little about <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. No one in my area plays them and I have only played Tau and Tyranids.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> 2 Techpriest (each will be attached to a different vet squad) <br /> <br /> Troop<br /> 4 Vets squads each with 1 flamer and 2 grenade launchers, each mounted in a Chimera with Hull mounted Heavy flamer and extra armor and a  heavy stubber<br /> <br /> Fast Attack<br /> 2 Scout Sentinels with missiles <br /> <br /> Heavy <br /> 4 Leman Russ Battle Tanks with Las cannon, Heavy bolter sponsons, extra armor and a  heavy stubber<br /> <br /> 2 Hydras with extra armor<br /> cost 1845/1850<br /> <br /> The basic idea is that that tanks will move up with the Chimera's behind them. If the tanks can't disloge infantry from an objective or are threatened by <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units the chimera and vets move up to deal with them. <br /> Sentinels and Hyrdas hang back for air cover and fire support.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> repairs units as needed.<br /> <br /> Could this work?<br /> <br /> I also am considering a light mechanized recon unit. I will post that one separately later and will compare the feedback on both. Thanks in advance!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 22:07:10]]> GMT</pubDate>
				<author><![CDATA[ Zookie]]></author>
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				<title>Would this IG armor/mechanized division list work well? (1850)</title>
				<description><![CDATA[ Techpriests cannot be taken as your mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice, please see the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> sight and give it a good read over. <br /> <br /> You'll also see when you read the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that the Leman Russ lost Lumbering Behemoth, so if you fire the battle cannon your snap shotting everything else. <br /> <br /> I'll leave the dakka community to fill you in on everything else concerning the MechVet <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 22:24:37]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>Would this IG armor/mechanized division list work well? (1850)</title>
				<description><![CDATA[ Well, in short no.  But let's get into the details.<br /> <br /> 1) Tech priest cannot be take as the Mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.  This is clearly written in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>,  I know the codex doesn't make it obvious.<br /> <br /> 2) Vet squad armed how you have are going to end up lucky or dead.  They will not reliably do what ever it is you think they'll do. But the chimera is almost there, drop the Stubber and you're good.<br /> <br /> 3) Sentinels are always Sub par, Fast attack choices are Vendetta.  If you want Fluffy go for Hellhounds  not optimal but much better than Sentinels.<br /> <br /> 4) If you are avoiding Vendettas, Hydras are your best anti air.  One unit will die to the incoming flyers fire, you'll need two to have any hope of them doing their job.<br /> <br /> With your Thoughts of mech division I would suggest a mech vets approach.  Basically you load up on Metla and Plasma then stuff it in chimeras and ride to glory.<br /> <br /> Something like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 4 melta Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and HVY Flamer. x2<br /> <br /> Vets w/ 3 Plasma Chimera <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and HVY Flamer x3<br /> <br /> Hellhounds  probably squads of 1x3<br /> <br /> Hydras probably squads of 2x3<br /> <br /> That ends up somewhere around 1650.  I would toss in a PSB in a chimera for fun.  I love those guys.<br /> <br /> PSB = Psychic Battle Squad.  I thought there would be hover over.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 22:38:33]]> GMT</pubDate>
				<author><![CDATA[ Datajax]]></author>
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