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		<title><![CDATA[Latest posts for the thread "Tyranids for beginner"]]></title>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ Hello my fellow warhammer hobbyer made me this tyranid list about 1500 points, im currently holding battleforce, hive tyrant with wings and box of hormagaunts. So heres the list:<br /> Hive tyrant, wings, 2x devourers<br /> Squad of warriors, devourers, boneswords<br /> 3x zoanthrope mycetic spore<br /> Doom of malantai mycetic spore<br /> 2x20 termagants<br /> 2x tervigons, 30x termagants waiting<br /> 3x biovore<br /> 30x hormagaunts<br /> Squad of ymgarl genestealers<br />  So please give opinions for this list, i am going to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for them to check this list]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 14:32:42]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ It has the makings of a very strong list there mate, but unless things are different in Finland then they are in Ireland the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> staff haven't a clue about good army lists, most don't even know the rules]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 14:40:00]]> GMT</pubDate>
				<author><![CDATA[ Ceann Fine]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ Your list is basically sound. <br /> <br /> The warriors are a waste of points and could be replaced by a big flock of gargoyles or another tervigon. <br /> <br /> Hell depending on what you mean by "squad" you can maybe fit another Flyrant in and you would have a very strong list. <br /> <br /> Overall that's a good list and I wouldn't be surprised if you win a good amount of your games!]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 14:41:12]]> GMT</pubDate>
				<author><![CDATA[ Stormbreed]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ Thank you for the fast reply! By squad i mean one box! I will try to fit another flyrant and because i already have the warriors, i will test them in the next game, which is a 500pt game against orks, necrons and chaos space marines.]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 20:48:30]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ With that many small units I would be tempted to get rid of the warriors and take 2 Venomthropes so all your units get a 5+ cover save.<br /> <br /> Also I would take Hive Guard over the Zoanthropes, drop the spore and spend the points on something better.<br /> <br /> Zoanthropes in theory are excellent but they are too unreliable.]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 22:04:09]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ Hive tyrant, wings, 2x devourers - Best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice for a Nid army so no brainer here.  Two at 1500+ is the way to go<br /> <br /> Squad of warriors, devourers, boneswords - meh, not great, not the worst Troops choice.  If I run them, 100 pts for 3 bodies and a Strangler good home camper<br /> <br /> 3x zoanthrope mycetic spore - Gonna disagree with Shingen here a little.  While Hive Guard are awesome (so go buy some), 2 Zoans in a Pod is the way to go, not 3.  This gives you a range of psychic abilities to match your opponent.  <br /> <br /> Doom of malantai mycetic spore - duh, why wouldn't you play it?<br /> <br /> 2x20 termagants <br /> 2x tervigons, 30x termagants waiting - Best Troop unit in the game.  Probably enough Gants but maybe 10-15 more will cover it.  A pain I know (I have ~200)<br /> <br /> 3x biovore - soooo good against the new prevalence of Tau and Eldar armies<br /> <br /> 30x hormagaunts - I'm not the biggest supporter of these little guys.  Personally I'd rather play Gargoyles and leave the Troop slots for the Gants and Tervis<br /> <br /> Squad of ymgarl genestealers - only way to run Stealers now :(<br /> <br /> Venomthropes are becoming less and less playable because of Tau and Eldar and seemingly everything they run ignoring cover.  That said, against basically everything else they give a nice little cover save to augment our paper thin hides.<br /> <br /> So all in all a good core to start with.  Welcome to the Hive Mind!]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 23:10:33]]> GMT</pubDate>
				<author><![CDATA[ djm55]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ Thanks for the help, i wont buy venomthropes, i'll probably go with gargoyles and maybe another flyrant]]></description>
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				<pubDate><![CDATA[Sat, 24 Aug 2013 14:19:22]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ I want to convert these stealers to ymgarl, so do they sell them at <span class="glossaryitem" onmouseover='gp(50);'>gw</span> as spare bits? Or could i somehow convert them? ]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 10:09:29]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ Just use the most gribbely heads in the stealer box!]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 10:49:11]]> GMT</pubDate>
				<author><![CDATA[ timthehierodule]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ Cool man, hope you get your channel started nicely!]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 16:44:09]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ i dont believe in hormogaunts or warriors. but otherwise everything you have there is very good. I would recommend a Swarmlord and a second flyrant]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 15:48:06]]> GMT</pubDate>
				<author><![CDATA[ Nidzilla666]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ I use hormagaunts and they can be very effective.Give themm toxin sacks and whatever they charge they bring down by weight of numbers.<br /> <br /> A unit if 20 is deadly and cheap enough to not feel horible whenn they get torchd by flamers.. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 16:21:30]]> GMT</pubDate>
				<author><![CDATA[ Amoras]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ The most successful build I have seen in the last 2 or so years is as follows, however a note I DO NOT think it is the only playable list someone can win with. I must say this list can get old and not fun to play against after awhile. Against Eldar shuriken and Fire Prism spam he seems to get crushed. Against another players loota spam list he is 50/50. As for most other armies he seems to win 90% of the time. <br /> <br /> 1850 <span class="glossaryitem" onmouseover='gp(48);'>GT</span> style list<br /> I'm not sure how the points are min-maxed, as it is not my list I just play against it.<br /> <br /> Flyrant with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lots of shots, I can't remember the weapon I think it works out to 20ish strength 6 shots<br /> Swarmlord (psychic powers Biomancy) with one guard<br /> <br /> 3 Tervigon with poison and 2 psychic powers Biomancy<br /> 3 10Termagaunts required for Tervigons (i think this is how it works)<br /> <br /> 6 Raveners<br /> 3 2 Zoanathropes (i think)<br /> <br /> The Doom of Mal'anti (or however you spell it) in a mycetic Spore]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 16:34:26]]> GMT</pubDate>
				<author><![CDATA[ Dominick069]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ I will be using the warrior and hormagaunts until i get money for new models. My friend who played 2-3 years ago wrote this list.]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 17:22:33]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ I would recommend that for some of the Termagaunts you're buying in (not spawned) you upgrade 1/2 of them from the fleshborer to the devourer.  It doubles the point of the gaunt but it gives them an Assault 3 weapon with a longer range than the fleshborer.  This gives you a bit more of a ranged punch while waiting to close for the assault.  I also agree, drop the Warriors when you have the ability.  <br /> You want to have a lot of different targets for your opponent to be concerned with.  Taking out the 9 wounds on Warriors is too simple and too costly.  Buy more Guants, hormos, terma, gargoyles, it doesn't matter.   Make your opponent know that if he goes after your big bugs he's gonna get swarmed by the little ones and if he goes for the little ones then the big ones are gonna get'em.  <br /> <br /> Nice choice with the Biovores too.  They are a great distraction unit for disrupting your enemies movement.  You can drop a lot of frisbies on your opponent.  And the spore mine itself can be an incredably potent distraction, (not necessarily destructive but distractive) because your opponent has to deal with it or have it blow-up in his/her face.]]></description>
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				<pubDate><![CDATA[Tue, 27 Aug 2013 04:08:41]]> GMT</pubDate>
				<author><![CDATA[ dalsiandon]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ Does the termagants that are spawned by tervigon in the total list? i thought they era extras and not counted to the points? and no, i will propably not equip them with devourers]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 15:34:52]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547861/5993279.page"><b>Nidster wrote:</b></a><br/>Does the termagants that are spawned by tervigon in the total list?</div></blockquote><br /> <br /> Huh?<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/547861/5993279.page"><b>Nidster wrote:</b></a><br/> i thought they era extras and not counted to the points?</div></blockquote> <br /> <br /> You are correct.  They are not counted against the starting points, there cost is included with the Tervigon. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/547861/5993279.page"><b>Nidster wrote:</b></a><br/>and no, i will propably not equip them with devourers</div></blockquote><br /> <br /> That's your call, especially if you want more boots on the ground.  <br /> <br /> But I'm a big fan of having that little bit of extra range.  I'd go far as to suggest spike rifles then, only a point more than the fleshborer, no where near as powerful as a devourer or fleshborer but like lasguns the more the merrier and they have an added 6" of range.  And I'd argue that having that extra 6" of shooting is really helpful.  Again you might  not inflict a lot of wounds but then again you might.   The thought is that if you have to endure 2 rounds of shooting before you can assault you want to be able to shoot back. <br /> <br /> The Devourer is a   Range 18"   S4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - Assault 3  +5 points per model<br /> The Fleshborer is a Range 12"  S4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 5 Assault 1  Base wargear<br /> The Spikerifle is a Range 18" S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - Assault 1  +1 point per model <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 17:36:27]]> GMT</pubDate>
				<author><![CDATA[ dalsiandon]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ Definitely the start of a good army there I'd say!!]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:46:27]]> GMT</pubDate>
				<author><![CDATA[ James811]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ That's a great start . I would alway consider a second Dakka flyrant . ]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 09:53:03]]> GMT</pubDate>
				<author><![CDATA[ aceface]]></author>
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				<title>Re:Tyranids for beginner</title>
				<description><![CDATA[ I'll buy the models]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 17:23:42]]> GMT</pubDate>
				<author><![CDATA[ Nidster]]></author>
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				<title>Tyranids for beginner</title>
				<description><![CDATA[ Hive guard are the best Tyranid unit in my opinion so I would consider buying some. I know you said you don't like the idea of adding devourers but I would suggest that you try 15 - 20 in a pod 1 time and watch your opponent crap himself. that many shot are devastating. Also with the pods deepstriking rules you can drop real close to an opponent and just carve a swath through his army. The first time I played this unit was against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I dropped them in his back field while my swarmlord charged his front and he didn't know what to attack. It was great.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 20:38:49]]> GMT</pubDate>
				<author><![CDATA[ Heakyeah]]></author>
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