<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "homebrew raven guard rules"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "homebrew raven guard rules"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>homebrew raven guard rules</title>
				<description><![CDATA[ So I kind of sat down and make my own "Supplement" for Raven Guard, and I was wanting to post what I have so far to see if people think it's unbalanced or what the general opinion of it will be. so far all I have are warlord traits so I'll start there<br /> <br /> 1. Warlord and units in 6" get shrouded <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> 2. Warlord and units withint 6" get fleet <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, and add 3" to the run move<br /> 3. Warlord and units within 6" get Hit and Run <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> 4. All units in Primary detachment get Stealth <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> 5. Warlord and his unit gain +1 Initiative on the charge<br /> 6. Warlord and unit's within 6" gain the Hammer of Wrath <span class="glossaryitem" onmouseover='gp(136);'>USR</span><br /> <br /> I feel like some of them may be a bit too much. maybe make them all just the warlord and his unit get the rules. instead of the 6" bubble. I'm just trying not to make any deadweight while keeping the Raven Guard feel. what do you guys think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/547870/5976799.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/547870/5976799.page</link>
				<pubDate><![CDATA[Fri, 23 Aug 2013 15:43:00]]> GMT</pubDate>
				<author><![CDATA[ HeraldofDisease]]></author>
			</item>
	</channel>
</rss>