<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Homebrew missions and deployments(possibly a campaign)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Homebrew missions and deployments(possibly a campaign)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Homebrew missions and deployments(possibly a campaign)</title>
				<description><![CDATA[ Special Missions: Designed to be played with dedicated lists after deciding on mission and <br /> role(attacker or defender). Roll off to decide who is the attacker or defender.<br /> <br /> Mission 1: Strongpoint attack!<br /> Attacker uses 1500pts. <br /> defender uses 1000 points.  <br /> Defender goes first.<br /> <br /> Deployment: defender deploys up to  24 inches from the center of defender's board edge and up 24" out.(top aligned box 24inches by 24 inches) Attacker deploys within 6 inches of opposite long board edge and 6 inches from either short board edge. <br /> <a href='http://www.dakkadakka.com/gallery/530500-.html'><img src='http://images.dakkadakka.com/gallery/2013/8/23/530500_md-.png'  ></a><br /> Victory conditions: <br /> Victory is decided on how long it takes the attacker to <br /> wipe out the defender.<br /> <br /> Turn 1 = Crushing victory for the attacker<br /> Turn 2 = Solid victory<br /> Turn 3 = Minor Victory<br /> Turn 4 = Minor Loss<br /> Turn 5 = Major Loss<br /> Turn 6+ = Crushing victory for the defender!<br /> <br /> <br /> Mission 2: Death by Moonlight<br /> Attacker uses 1850pts<br /> Defender uses 1500pts<br /> Special Rule:  nightfight whole game<br /> Deployment: defender deploys within 6" of the lengthwise center-line of the board. <br /> Attacker goes first and moves on first turn from 1 long board edge.<br /> <a href='http://www.dakkadakka.com/gallery/530508-.html'><img src='http://images.dakkadakka.com/gallery/2013/8/23/530508_md-.png'  ></a><br /> Special Rules: <br /> Teleport jammers:  prevent deep strike into enemy territory( deployment zone and beyond). <br /> They may deepstrike into the area just outside enemy territory, however. Scattering into enemy territory will cause a deepstrike mishap.<br /> Sensor arrays: Infiltrators start on the board within 6 inches of the attackers board edge.  <br /> They may perform a scout move instead of infiltrating normally.<br /> <br /> Victory conditions: Attacker's mission is to get as many scoring units past the enemy's deployment zone as possible.<br /> 0-1 = Crushing victory for the defender<br /> 2 = Solid victory<br /> 3 = Minor Victory<br /> 4 = Minor Loss<br /> 5 = Major Loss<br /> 6+ = Crushing victory for the attacker!<br /> <br /> Note: attacker has more points, but many of these will need to be troops to secure victory.  <br /> They will also need to run/ride for most of the game to get so far into the backfield.<br /> <br /> Mission 3: Two Camps: <br /> Equal points:  1500 points each<br /> Players roll off for deployment zones and deploys/goes first.  Seize the initiative rule is in play. <br /> Deployment: each player deploys in a 12" inch circle centered 18 inches from their selected short board edge. <br /> Units that do not fit go in reserve. <br /> <a href='http://www.dakkadakka.com/gallery/530503-.html'><img src='http://images.dakkadakka.com/gallery/2013/8/23/530503_md-.png'  ></a><br /> <br /> Victory conditions: (Old school victory points) i.e whatever points you paid for a unit is scored by the enemy apon complete destruction/broken at end of the game.<br /> Half points for wounded characters/monstrous creatures, immobilized vehicles and units at less than 50% starting strength.<br /> <br /> <br /> Mission 4: Strategic Option 2000 points per side<br /> Deployment:Table quarters( like 5th ed). 12" Radius no mans land<br /> Players roll off for deployment zones and deploys/goes first.  Seize the initiative rule is in play. <br /> <a href='http://www.dakkadakka.com/gallery/530501-.html'><img src='http://images.dakkadakka.com/gallery/2013/8/23/530501_md-.png'  ></a><br /> Victory Conditions: d3+2 Strategic Objectives<br /> each objective that has a scoring unit within 3 "inches is worth 1 point first turn; <br /> 2 points second turn, and so on. Points are cumulative throughout the game<br /> First objective is placed in the middle and is a Relic(and can be moved using the same rules).<br /> <br /> Mission 5: Cut the Head off the Snake!<br /> <br /> Deployment: defender deploys within 18 inches of the center of the board. The attacker moves on during the first turn from <br /> the board edge of his choice (Short or Long).  Reserves from both sides come on from a random board edge.<br /> <br /> Roll on this chart to determine what side reserves come from:<br /> 1 -Front side (from attackers chosen board edge)<br /> 2. - Back side (farthest from attackers chosen board edge)<br /> 3. - Left side (board edge to the left of the attackers chosen board edge)<br /> 4. - Right side (board edge to the left of the attackers chosen board edge)<br /> 5-6. - Board edge chosen by owning player<br /> <a href='http://www.dakkadakka.com/gallery/530507-.html'><img src='http://images.dakkadakka.com/gallery/2013/8/23/530507_md-.png'  ></a><br /> Victory Conditions: Each side must eliminate the highest point <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> on the other side. <br /> If both/neither is destroyed, then calculate kill points. <br /> Salvage Bonus: +1 victory point for each scoring unit within 3" of a Wrecked(not destroyed) vehicle at the end of the game.<br /> <br /> <br /> Mission 6: Breakout!<br /> <br /> Deployment: Defender deploys his forces within 12 inches of the width-wise center of the board. The attacker deploys half his<br /> starting units within 12 inches of one short board edge and the other half within 12 inches of the other short board edge. <br /> The Relic starts in the center of the board.<br /> Players roll off for deployment zones and deploys/goes first.  Seize the initiative rule is in play. <br /> <a href='http://www.dakkadakka.com/gallery/530502-.html'><img src='http://images.dakkadakka.com/gallery/2013/8/23/530502_md-.png'  ></a><br /> Victory Conditions: Kill points with +1 <span class="glossaryitem" onmouseover='gp(140);'>Vp</span> for each scoring unit in the enemy's deployment zone(s).  <br /> Bonus <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>:<br /> Slay the Warlord:  +1 point<br /> Salvage: + 1 for each scoring unit within 3" of a wrecked vehicle.<br /> The Relic: +1 point<br /> <br /> Mission 7: Last Stand<br /> The defender uses 1850 and  bunkers, fortifications and obstacles<br /> The attacker uses 2000 points.<br /> <br /> Note that "Paid for" Bunkers are <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14, while "free" bunkers are <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 and have nonfunctional weapons.<br /> <br /> Deployment:The defender deploys anywhere on the board.<br /> The attacker moves on to the board first turn from any board edge of his choice.<br /> <br /> Non deep-striking reserves roll on this chart:<br /> Roll on this chart to determine what side reserves come from:<br /> 1 -Front side (from attackers chosen board edge)<br /> 2. - Back side (farthest from attackers chosen board edge)<br /> 3. - Left side (board edge to the left of the attackers chosen board edge)<br /> 4. - Right side (board edge to the left of the attackers chosen board edge)<br /> 5-6. - Board edge chosen by owning player<br /> <br /> Infiltrators may re-roll the dice on deciding which board edge to come in on.<br /> <br /> Victory Conditions: Modified Kill points<br /> Each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit is worth 3 <span class="glossaryitem" onmouseover='gp(316);'>KP</span><br /> Each Elite, <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> unit is worth 2 <span class="glossaryitem" onmouseover='gp(316);'>KP</span><br /> Each Troop unit is worth 1 <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/547879/5976922.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/547879/5976922.page</link>
				<pubDate><![CDATA[Fri, 23 Aug 2013 16:07:30]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
			</item>
			<item>
				<title>Homebrew missions and deployments(possibly a campaign)</title>
				<description><![CDATA[ Mission 5:<br /> <br /> Imagine somebody taking Celestine for that one. ^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/547879/5986569.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/547879/5986569.page</link>
				<pubDate><![CDATA[Mon, 26 Aug 2013 20:23:32]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
			</item>
			<item>
				<title>Homebrew missions and deployments(possibly a campaign)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547879/5986569.page"><b>DrunkPhilisoph wrote:</b></a><br/>Mission 5:<br /> <br /> Imagine somebody taking Celestine for that one. ^^</div></blockquote><br /> <br /> If someone plays Sisters of Battle, they deserve the win wherever they can get it!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/547879/5989302.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/547879/5989302.page</link>
				<pubDate><![CDATA[Tue, 27 Aug 2013 14:38:57]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
			</item>
	</channel>
</rss>