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		<title><![CDATA[Latest posts for the thread "Semi-Competitive Idea for CSM 1500"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Semi-Competitive Idea for CSM 1500"]]></description>
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				<title>Semi-Competitive Idea for CSM 1500</title>
				<description><![CDATA[ For <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> I like to run heavy shooting units, however been having a difficult time making it work. This is an idea I conjured up (with my favor for terminator style play), and I have no idea if it will work at all. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Chaos Lord-  <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Burning Brand, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> - 160<br /> <br /> Sorcerer - ML3, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> - 135<br /> <br /> Elites<br /> <br /> 3x Chaos Terminators - 3x Combi Plasma, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - 130<br /> <br /> Troops<br /> <br /> 7x Plague Marines - 2x Plasma guns, Chaos Rhino - 233<br /> <br /> 10x Cultists - 50<br /> <br /> 10x Cultists - 50<br /> <br /> Fast Attack<br /> <br /> Heldrake - Baleflamer - 170 <br /> <br /> Heldrake - Baleflamer - 170 <br /> <br /> Heavy Support<br /> <br /> Forgefiend - Hades Autocannon - 175<br /> <br /> 3x Obliterators- <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> - 228<br /> <br /> <br /> I guess my plan here is to deepstrike/footslog the Chaos Lord attached to the Terminators, and do the same with the Sorcerer Attached to the Obliterators. Planning on rolling off telepathy or biomancy for my powers. Use Plague Marines to move upfield in hope to claim/contest objectives. Cultists on the table or in reserve for my objectives. Heldrake for setting the world on fire. Forgefiend to put out as many str8 shots as I can. Any thoughts?<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/548552/5988228.page</link>
				<pubDate><![CDATA[Tue, 27 Aug 2013 06:03:34]]> GMT</pubDate>
				<author><![CDATA[ Turock]]></author>
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				<title>Semi-Competitive Idea for CSM 1500</title>
				<description><![CDATA[ Still looking for feedback.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 07:37:00]]> GMT</pubDate>
				<author><![CDATA[ Turock]]></author>
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				<title>Semi-Competitive Idea for CSM 1500</title>
				<description><![CDATA[ Just my opinion but I'd stick the cultists as a 20man blob, saving you a few points to put <span class="glossaryitem" onmouseover='gp(644);'>Votlw</span> on the obliterators. If you do get in combat with them against some marines, the re-roll misses in that first round could win you the combat.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 08:07:25]]> GMT</pubDate>
				<author><![CDATA[ Reptile(5iN)]]></author>
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				<title>Semi-Competitive Idea for CSM 1500</title>
				<description><![CDATA[ I can't see this list doing well I am afriad. You have two armoured units, both are not that hard to tackle. You will then have your <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and Terminators in reserve along with the two Heldrakes, that leaves 20 Culists, Plague Marines and some Oblterators to tackle. You are also at the mercy of the reserves and it stands to chance one unit will not make it in.<br /> <br /> I would get a few more Rhinos for a start. Then throw in an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with comms relay so you get the +1 reserves.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 14:47:36]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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