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		<title><![CDATA[Latest posts for the thread "Ork + Allies (any points range)"]]></title>
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				<title>Ork + Allies (any points range)</title>
				<description><![CDATA[ I'm wondering what army would be the best to ally with Orks. My meta doesn't normally play allies, so I don't have much experience with how the armies work together. We've played large games where impossible armies team up (similar to Apocalypse), but they never really work together with the rules that apply to a normal game because the armies are all controlled by separate players. <br /> <br /> What I really would like to know is what armies bring the best addition to Orks. Should I augment their assaultiness, or should I bring extra shooty that isn't available to Orks, or should I bring speed. or termies, etc etc. How many points should I invest in allies? What armies should I NOT take? Any sort of info on which way to point my wallet would be greatly appreciated!]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 00:07:08]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Ork + Allies (any points range)</title>
				<description><![CDATA[ what orks need the most is a better <span class="glossaryitem" onmouseover='gp(14);'>bs</span> and a better way to pop tanks/transports for your boyz to hammer em!<br /> <br /> do you understand how the allie chart works and how BB and Allie with convince works and desprate allies. if no than learn these rules an come back to pappa.<br /> <br /> Fun tactics:<br /> take necrons with 3 monos and put a Big mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> and run the monos in a box formation with space to hide a battlewagon in the middle. the ruleing of the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> says any models or units in the 6"rang get a 5+ cover save. this was in a recent <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. if your playing in a ajusted rules game were everyone is battlebrothers bring some meks in a loota/burna squad and have them repair the hurt monoliths. <br /> me and my friend called this the BerlinWall strat.<br /> <br /> Good allies:<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is probably the best as you can get alot of lazzys that can pop tanks/transports easy<br /> also bring a good 50ish model unit for 500pts<br /> and can split up and pick objectives well still shottin allowing you to go fule boar with your boys! this one i suggest the most as it is very strong at high points.<br /> <br /> GOOD IN THEORY ALLIE:<br /> DARK ELDAR!!!!!<br /> this is good in local metas with alot of av13/14 that orks hate!<br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> you can get lots of dark lances that bring the av13/14 down to av12 <br /> the men inside the raiders can apply alot of fire and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hurtng.<br /> Cons: you cant cap objectives with them.<br /> if you try to move near them you end up being useless.<br /> <br /> Another fun option:<br /> 3droppods marine list with lots of melta! <br /> EZ to pop any tanks you dislike<br /> bad part is they are enamys so make the&nbsp;orks the fire power<br /> <br /> these are starts i have found work and are rather fun to use once you learn the armys rules you can feel whats good. sadly prks have no "good" allie  <span class="glossaryitem" onmouseover='gp(258);'>atm</span> as all fun ones are AWC. but you can also look into dread mob ik are treated as bloodbrothers and bring some unique fun to a ork list.<br /> <br /> HOPE some of this sparked any fun ideas <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 01:07:09]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>Re:Ork + Allies (any points range)</title>
				<description><![CDATA[ What about Daemons? Do you folks think it's a good idea to throw a blood thirster at them with a bunch of Orks right behind?]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 18:04:44]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Re:Ork + Allies (any points range)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c5407b4d5dc5c2d1cd544443cfa2965.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548731/5993834.page"><b>Spydermonkey1351 wrote:</b></a><br/>What about Daemons? Do you folks think it's a good idea to throw a blood thirster at them with a bunch of Orks right behind?</div></blockquote><br /> <br /> Thats not a bad idea. But getting a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> and a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> might be to costly. So maybe best in 2k games]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 19:02:12]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>Ork + Allies (any points range)</title>
				<description><![CDATA[ You'll want to stick to allies of convenience..... so your allies still score, and you don't suffer from the One Eye Open thing. (<span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span>.112)<br /> <br /> I'd stick to Necrons, Imp Guard, Tau & <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. All but <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> provide much better armor popping units, which Orks really need.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 19:18:28]]> GMT</pubDate>
				<author><![CDATA[ OrksesNevaLooz]]></author>
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				<title>Re:Ork + Allies (any points range)</title>
				<description><![CDATA[ That's a really good point... Maybe a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and some plague marines. Yay tar pits! I'm surprised that Tau are allies... "For the greater good" sounds much different than "WAAAGH!! Get em boyz!! KRUMPIN'!! WAAAAGH!!" Anyhow, if'n I do take Crons, Tau, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, what units do you think I should bring? I know the armies fairly well, but like I said, I don't really ally at all, so I don't know how they would work together. <br /> <br /> As a side note, does your name have anything to do with Orkimedezz signature block? If not, that's pretty serendipitous and awesome.  ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 21:24:31]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Ork + Allies (any points range)</title>
				<description><![CDATA[ <a href="http://www.dakkadakka.com/dakkaforum/posts/list/548910.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/548910.page</a><br /> <br /> here is the "Berlin wall" strat me and my friend use. he just uploaded it. we used in a dubs sometimes but this is only 1850pt single player version!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c5407b4d5dc5c2d1cd544443cfa2965.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548731/5994662.page"><b>Spydermonkey1351 wrote:</b></a><br/><br /> <br /> As a side note, does your name have anything to do with Orkimedezz signature block? If not, that's pretty serendipitous and awesome.  </div></blockquote><br /> <br /> No sadly <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. idk him:3 i think i made the sig befor he made the acct but ya never know! just a freak accident^^ ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 21:34:36]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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