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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Hi all, I've played around with marines some and after seeing the US tournament version with double storm talon and thunderfire cannon I tried making a list inspired by that.<br /> <br /> Yes I know (and looking forward to it) there is a new codex coming up real soon so this is more of a general approach, later on stuff can be fine tuned as I go along.<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Librarian  Null Zone, Gate of Infinity. 100<br /> <br /> <b>TROOPS</b><br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, flamer, lascannon. 180<br /> -Rhino. 35<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, plasma gun, plasma cannon. 185<br /> <br /> <b>ELITE</b><br /> 5 Assault terminators, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 200<br /> Dread, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. 145<br /> -Drop pod. 35<br /> Ironclad. 135<br /> -Drop pod. 35<br /> <br /> <b>FAST ATTACK</b><br /> Storm talon, skyhammer missiles. 125<br /> Storm talon, skyhammer missiles. 125<br /> <br /> <b>HEAVY SUPPORT</b><br /> Thunderfire cannon. 100<br /> Thunderfire cannon. 100<br /> <br /> <br /> The list got a lot of the popular stuff in it and I tried to hammer as much as I could into it at 1500 points. Plan is more or less to turtle down somewhere nice with good fields of fire and play shoot the heck out of them.<br /> <br /> I had a game last night with this army where I eventually ran out of scoring units, so all my <span class="glossaryitem" onmouseover='gp(280);'>OP</span> choices didn't do me much good there.<br /> <br /> Now I will ask you gents what I can do about the big challenge of keeping a strong list while also keeping enough scoring units?<br /> <br /> <br /> UPDATE based on Zions likely rumours pt II<br /> <br /> I have converted the list to the new codex, just for laughs.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Librarian. 65 <br /> <br /> <b>TROOPS</b><br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, vet. sgt. flamer, lascannon. 195  <br /> -Rhino. 35<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, vet.sgt. plasma gun, plasma cannon. 190<br /> <br /> <b>ELITE</b><br /> 5 Assault terminators, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. 220<br /> Dread, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. 135<br /> -Drop pod. 35<br /> Ironclad. 135<br /> -Drop pod. 35<br /> <br /> <b>FAST ATTACK</b><br /> Storm talon, skyhammer missiles. 125<br /> Storm talon, skyhammer missiles. 125<br /> <br /> <b>HEAVY SUPPORT</b><br /> Thunderfire cannon. 100<br /> Thunderfire cannon. 100<br /> <br /> Total: 1495.<br /> That 5 point saved right there <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> <br /> <br /> <br /> I get all happy looking at cost of devastators and predators, and I'm considering bringing four or five 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine units toting four or five heavy weapons. In last game Night Fight ruined my glorious shooting phase on turn 1 - devastator centurions loaded with <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and omniscope will change that in a future similar situation.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 22:51:43]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ What's with the random pod for the hellfire dread? He wants to sit back and fire away with is long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> guns not be up close and personal]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 22:54:25]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ It's about allowing the other pod to not be forced down in turn one, if I rather want it off board for a turn or two. And it lets me put him in good firing positions - "yup I sure gets a shot at your side armor from here".<br /> <br /> With my issues about lack of scoring, it is worth giving a little consideration to exchanging this for more tacs. Im gonna loose some long range fire power and the silhouette of the dread, but I will gain a heavy weapon with 10 wounds and up to two scoring units.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 23:27:36]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ You have 4 troops choices when you could and should be getting 6-8.  Drop pods don't exactly fit the gun line idea.  You've kind of got a mixed bag of stuff that don't fit your proposed strategy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 will wreck your day.  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 will make you sad.  cough leman russ cough<br /> <br /> I'd drop a dread and the Terminators for an Aegis and another tactical squad, maybe a Devastator squad.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You have 4 troops choices when you could and should be getting 6-8.  Drop pods don't exactly fit the gun line idea.  You've kind of got a mixed bag of stuff that don't fit your proposed strategy.<br /> <br /> <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 will wreck your day.  <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 will make you sad.  cough leman russ cough<br /> <br /> I'd drop a dread and the Terminators for an Aegis and another tactical squad, maybe a Devastator squad.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 23:56:53]]> GMT</pubDate>
				<author><![CDATA[ Wingeds]]></author>
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				<title>Re:1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Pods are for buying time. Or that's the theory anyway.<br /> <br /> I  like the thought you guys put into this, keep it coming.<br /> <br /> And thanks for the feedback.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 00:05:51]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(482);'>AT</span> 1500 two/four troop isn't bad, it's what I generally use unless I'm playing <span class="glossaryitem" onmouseover='gp(10);'>BA</span> with an allied tactical squad (why? For null zone obviously...)<br /> However, I personally start to find the troop getting a bit sparse towards turn four. I fancy their chances more if they are all mounted up. Combat squadding my assault marines is now rather mandatory.<br /> I think, on the whole, another <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in place of the ironclad would be a wiser and more flexible investment.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 00:48:29]]> GMT</pubDate>
				<author><![CDATA[ Exhumed]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ General rule is 1 troop per/500pts.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 08:50:44]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Thanks for all feedback so far. I'm sure I'll go over my list again once the new book is out <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 06:32:47]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Yeah, at least another ten TACs...and always add a base rhino, I prefer the lascannon, plasmagun for the weapon, but variety helps<br /> <br /> All any opponent has to do is kill 20 marines...they take a while, but a couple hits from the Russ, one heldrake flyover, or a lucky round of eldar shooting and your scoring units are toast]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 07:42:01]]> GMT</pubDate>
				<author><![CDATA[ karandras15]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ I have to say I strongly disagree with you wasting anymore points on troops 20 tacs is more than enough at this point level. I would consider getting a Bastion or Firestorm Redoubt to put the transportless one in though. This may change with the new codex, but at the moment tactical marines are a tax and you never want to pay more tax than you have to! However the Sergeant should ALWAYS have a matched combi to the squads special weapon.<br /> <br /> I'd change the dreads at the moment neither really does the job you want. The Ironclad is a punch in the face dread that needs a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, but he also needs a Heavy Flamer and a buddy.<br /> <br /> Likewise if you want a fire support dread Rifleman is by far the best option. Swap 2 shots with 1 twin linked for 4 twin linked shots and save yourself 20 points. Likewise he needs a buddy. Dreads in general aren't great in this edition though.<br /> <br /> Assault Terminators need a Landraider walking across the board with them is a bad idea (deep striking is a worse idea as they have literally no guns).<br /> <br /> It looks like you're trying to build a gun line with some random Assault elements that won't work. I'd drop the Hammernators and the Ironclad, get a Firestorm and then just more dakka. Also wait for the codex next week. But if you're building a gunline build a gunline! Marines are natural generalists don't compound that issue by taking a mixed bag list.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 07:56:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ So, I have arranged a match before the new dex comes.<br /> <br /> In this game I swear I will remember to use psychic powers, and make use of searchlight against an opponent when we have nightfight turn 1.<br /> <br /> To meet the many advises for more scoring units - and that being what I missed the most in my last game - I'll squeeze in one more <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqd. Likely in a drop pod, and will try to get one more rhino into the list.<br /> <br /> +++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Librarian Null Zone, Gate of Infinity. 100<br /> <br /> TROOPS <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, combi-melta, meltagun, missile launcher. 185 <br /> -Drop pod. 35<br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, flamer, lascannon. 180 <br /> -Rhino. 35 <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines, plasma gun, plasma cannon. 185 <br /> -Rhino. 35<br /> 6 Scouts, sniper rifles, stealth cloaks, missile launcher. 116<br /> <br /> ELITE <br /> Ironclad.135<br /> -Drop pod. 35<br /> <br /> FAST ATTACK <br /> Storm talon, skyhammer missiles. 125 <br /> Storm talon, skyhammer missiles. 125<br /> <br /> HEAVY SUPPORT <br /> Thunderfire cannon. 100<br /> Thunderfire cannon. 100<br /> <br /> Total: 1491 pts.<br /> <br /> <br /> This is a revised list, which mostly takes the good advices and build on them. More marines. More mobility. I threw out a lot of stuff to get the marines including the terminators, my plan is to throw some marines at the wolves in case of a crazy assault army assaulting me. There is a squad of drop pod marines who will go on a suicide mission, though I recon as long as my opponent spend time on them he isn't putting focus on my other marines. In the end it evens out. The good thing is I will get to land the first blow with my double meltas, and opponent will have to react with one less piece on the board.<br /> <br /> With 125 points left, and none of the models I desired (proxy can only go <i>so </i>far) I opted for... well a lot of things... but ended with choosing 6 scouts, to keep in the theme of more scoring units and getting them to objectives.<br /> <br /> +++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /> <br /> <i>Now</i> you can yell at me <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 20:31:51]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Drooling over the new 'dex I made up the list below with plenty of new toys.<br /> <br /> CHAPTER TACTICS<br /> Iron Hands Successor Chapter<br /> <i>A quick glance in the book showed just UM and <span class="glossaryitem" onmouseover='gp(445);'>IH</span> to be a boon for this list, and I really don't prefer UM much.</i><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaptermaster w. powerfist, shield eternal relic, artificer armour. 225<br /> <i>RAAWR. He drop right right in front of the enemy putting metal to the pedal from turn 1 getting into the face of the defending army from the get go. Armed with <span class="glossaryitem" onmouseover='gp(105);'>PF</span> to smack hard in melee. Han can facetanke a lot with 2+/3++, W4 and eternal warrior. Costs about the same as Lysander but isn't forced to use IF chapter tactics and gets orbital strike along with im.</i><br /> <br /> TROOPS<br /> Tactical squad, 8 marines, combi-melta, melta gun. 132<br /> -Drop pod. 35<br /> <i>Chaptermaster joins this group, the hardy marines are assigned to duty of blasting off melta weapons, providing selfless sacrifice for their master and be scoring if they live that long.</i><br /> <br /> Tactical squad, 5 marines, combi-melta, meltagun. 90<br /> -Drop pod. 35<br /> <i>Supplies drop pod #3 allowing for the others to enter game turn 1. Notice their cheap cost compared to lascannon duty <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad below.</i><br /> <br /> Tactical squad, 5 marines, lascannon. 90<br /> -Rhino. 35<br /> <i>Speed to grap objective lategame.</i><br /> <br /> Tactical squad, 5 marines, plasma cannon. 85<br /> -Rhino. 35<br /> <i>Speed to grap objective lategame too.</i><br /> <br /> Scout squad, 5 scouts, sniper rifles, scout cloaks. 70<br /> <i>Holds an objective.</i><br /> <br /> ELITE<br /> Ironclad dreadnought 135<br /> -Drop pod. 35<br /> <i>Arriving with chaptermaster Lord Doom.</i><br /> <br /> FAST<br /> Stormtalon gunship, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon. 140<br /> <i>It's useful against air and ground targets. I'm split between skyhammer missiles and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las. From where I stand las looks better as it has a greater chance of one shotting an AV12 flyer.</i><br /> <br /> HEAVY<br /> Centurion devastators, 3 cents, grav-cannon, grav <span class="glossaryitem" onmouseover='gp(243);'>amp</span>, omniscope. 260<br /> <i>With lots of stuff in my opponents face I plan to walk these big fellas  forward, gunning down prime targets.</i><br /> <br /> Thunderfire cannon. 100<br /> <i>Boom-boom-boom-boom.</i><br /> <br /> TOTAL: 1500 pts.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 23:26:21]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ I'd consider the Burning blade on the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> he's a beast with it.<br /> <br /> Ironclad still needs a buddy.<br /> <br /> Still too many points on troops.<br /> <br /> Storm talon like the dread needs a buddy. The Sky hammers are the best option. You dont want to spend more points than you have to on a 2HP vehicle, plus against AV12 you have 1 shot glancing on 3+ for 0.59 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> on average against AV12 where as the Sky hammer does 0.67HPs and is 15 points cheaper! <br /> <br /> Centurions have a real issue with no invun making them very vulnerable if your opponent has plenty of AP2 shooting. Medusa's and Vindicators will cause you a massive headache with only a 30" threat range.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 23:38:34]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ I love the idea of a S7, I5 attacking chapter master too. With that said and done it costs more and doesn't give all that much, now that my guy is eternal warrior. So I recon the shield makes the blade redundant.<br /> <br /> Ironclad could use a twin. My plan was for him to tag teams with Lord Doom for a double turn 1 <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, and by that would get a buddy of a sort. You think this is still too little after this explanation of my cunning plan.<br /> <br /> Storm talon with las is worse off? But how about it's chance of a "critical hit" with las - if it penetrates armour there is a 50/50 chance of removing the heldrake as a threat. <br /> <br /> You are likely right about cents. I'm just in lack of vision and have to try it for myself (yes I am that thickheaded).<br /> <br /> About those troops: I'd be glad to drop some, but how about running dry on scoring units then. And what would you suggest spending points on? Which I can afford that is.<br /> <br /> I could throw out a unit of marines, a rhino and bring skyhammers. That would afford one more walker or flyer. How sounds that?]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 00:27:15]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Going at initiative is great with <span class="glossaryitem" onmouseover='gp(468);'>EW</span> it helps you in rounds after the first if you're fighting big nasties. It also helps your squad out in the first round by doing the damage before the squad gets murdered by whatever you're fighting. Switching up to at least a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> would mitigate the first part of this as you reduce big nasties to I1 with the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> so from round 2 onwards your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> is going at the same time as that Wraithknight or black mace Prince...<br /> <br /> The issue with the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> being the Ironclads buddy is that the enemy uses different weapons to shoot each. Thus you are making his target priority easy. Hence why you need 2 Dreads.<br /> <br /> Your chances of 1 shotting a Helldrake with it are first off only 33% if you hit, penetrate and he fails his invun (lascannon is only AP2). Meaning your over all chance is 2 in 27 slightly better than once every 14 times you fire it. Granted that is roughly double the chance you have with the skyhammer but both are so small as to be largely irrelevant and the Skyhammer is 15 points cheaper. If they were the same cost personally I'd still take the Skyhammer but with the skyhammer being half the points it is a no brain choice. Skyhammer always.<br /> <br /> Devastator Centurions are awesome. But for me they need an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> sat at the front with a 3++ invun tanking AP2 shots.<br /> <br /> Yes your suggestion would improve the list. Not sure if it will enable to stretch to another drop podding dread. Both dreads would also need a Heavy Flamer.]]></description>
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				<pubDate><![CDATA[Mon, 9 Sep 2013 09:23:02]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ I see the point about swinging before a unit with I4 powerweapons... such as the new honourguards, or the opponents <span class="glossaryitem" onmouseover='gp(105);'>PF</span> fielding Lord Doom Junior <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Regarding the heldrake it only has 1 weapon, so a weapon destroyed means the flamer is destroyed. It can still make vector strikes, but the baleflamer would be gone.<br /> <br /> Ironclads come standard issue with meltagun and heavy flamer <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> For the game tonight I thought about shifting around some points to allow for the 2nd dread. It bites into my objective grabbing resources tho, and I become split between deploying two dreads in turn one, or Lord Doom and one dread. It would take FIVE(!) drop pods to place all three heavy duty models in turn 1. As you said, Flingit, with only one dread targeting becomes easy, and one dread each turn is easy pickings.<br /> <br /> So, I'm gonna try the list as it is, and then maybe scrap the whole dreadnought part to it <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 07:14:10]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Good point about weapon destroyed. Although I'd like to add the following:<br /> <br /> That actually makes the comparison with the Skyhammer worse as it makes it a 3:2 ratio rather than a 2:1. You still only have a 1 in 9 chance of doing it (2 in 27 with Skyhammer), with manoeuvrability you'll maybe get to shoot at that Helldrake 3 times with your paper plane assuming he doesn't kill in the course of a game. Meaning chances are this will happen once in every 3 games you have against Helldrakes. But given how easy your plane is to kill most likely we're looking at this happening once every 9 games where you go 2nd against Helldrakes and your opponent doesn't have an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>... It really isn't worth it.<br /> <br /> Also check the gear an Ironclad comes with as standard. I think you'll find they don't come with a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> you have to pay 10 points for it. Just get the <span class="glossaryitem" onmouseover='gp(59);'>HW</span> totting <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> instead of a Rhino. In all but 1 objective game you'll have an objective in your Deployment zone anyway. And let's face it no way are both squads surviving til late game anyway.]]></description>
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				<pubDate><![CDATA[Tue, 10 Sep 2013 08:37:24]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ A nice bloke drove off with my stuff. So I am bookless for now <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"><br /> Anyways I played a game last night against <span class="glossaryitem" onmouseover='gp(69);'>IG</span> tank company. And lo and behold you were right on all accounts, Flingit.<br /> <br /> Talon did nought, Ironclad got smoked by <span class="glossaryitem" onmouseover='gp(482);'>AT</span> <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> You didn't tell me not to deviate orbital bombardments onto Lord Dooms retinue so that I did <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"><br /> <br /> Now Lord Doom made first blood (onto his own, that little trigger happy basterd), ripped trhough armour and tanked everything thrown at him. So my ideas after this game is to bring in Sir Despair - a captain with 2+/3++. And possible a jumppack. He will either be tanking for the centurions or for a drop pod <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. <br /> <br /> I fear for my cenurions a little though if I leave the dread out. As you said it forces my opponent to target centurions with <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons.<br /> <br /> Next up is armament. With (live) centurions I only really have issues with armour, and spam lists. In most of my games cracking vehicles and taking first blood have been the primary goal during the early game. Easily available meltaguns fit in fine with this plan.<br /> <br /> <br /> ++++++++++++++++++++++<br /> <br /> <br /> My next go at a strong and varied list:<br /> <br /> <br /> Iron Hands chapter tactics.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Master Doom. Chaptermaster w. thunderhammer, shield eternal relic, artificer armour. 230<br /> Captain Despair. Captain w. powerfist, combi-melta, artificer armour. 145<br />  <br /> <b>TROOPS</b><br /> Tactical squad, 6 marines, combi-melta, melta gun. 104<br /> -Drop pod. 35<br /> <br /> Tactical squad, 5 marines, combi-melta, meltagun. 90<br /> -Drop pod. 35<br /> <br /> Tactical squad, 5 marines, lascannon. 90<br /> -Rhino. 35<br /> <br /> Tactical squad, 5 marines, plasma cannon. 85<br /> -Rhino. 35<br /> <br /> Scout squad, 5 scouts, 4 sniper rifles, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, scout cloaks. 80<br /> <br /> <b>FAST</b><br /> Stormtalon gunship, skyhammer missile. 125<br /> <br /> <b>HEAVY</b><br /> Centurion devastators, 3 cents, grav-cannon, grav <span class="glossaryitem" onmouseover='gp(243);'>amp</span>, omniscope. 260<br /> <br /> Thunderfire cannon. 100<br /> -Drop pod, deathwind launcher. 50<br /> <br /> <b>TOTAL</b>: 1499<br /> <br /> <br /> Master Doom goes with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqd #1 to <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in turn 1. Captain Despair goes with either <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqd #2 or with centurions, depending on the opponent. I <i>do</i> get all giggly trying to upgrade Captain Despair into Vulcan for more melta power.<br /> <br /> Maybe, just maybe I should go with Sallies instead of <span class="glossaryitem" onmouseover='gp(445);'>IH</span>. With two sergeants and two <span class="glossaryitem" onmouseover='gp(67);'>IC</span> toting combi-meltas that's a whole lot of mastercrafted meltas right there.]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 08:01:23]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ I would try to up Captains fist to a burning sword and use him aggressively. Then stick the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> with the Centurions. He can tank for them and is there should they get counter assaulted he will nail everything to the wall.<br /> <br /> I really worry about drop podding in 10 marines. They are easy to deal with and you don't have anything else in the face to take the heat off them. They are suicide units. So I wouldn't put any characters with them.<br /> <br /> If you drop them and therefore the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> you can afford a second unit of Centurions. Put Despair in front of them and you have 2 tough hammer units that obliterate anything they shoot and are also brutal in assault...]]></description>
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				<pubDate><![CDATA[Wed, 11 Sep 2013 21:22:56]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 SM - or how many troops are too few?</title>
				<description><![CDATA[ Muhaha, this sound so nasty. Not sure if it will work without unseen sideeffects.<br /> <br /> This is not something I will try soon, as I will get get a verbal overhaul with accusations of cheese, down at the club <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> For now I will stick to only being a meanie, and drop down two tacticals with Master Doom and Captain Despair. What I really like about the list is it's flexibilty. I can put them five different places, providing pressure in different ways. The reason for this not to be cheesy is due to multiple (chaos)  <span class="glossaryitem" onmouseover='gp(67);'>IC</span> having been used against me.<br /> <br /> I could easily upgrade Captain Despair's fist to the Burning Blade by selling off Master Dooms combi-melta (needs to be sold off anyways, since it is illegal), going down to 5 marines in #1 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sqd and taking away the scouts <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. Or sell off the omniscope. For any spare points I might buy him some meltabombs.<br /> <br /> There is one thing that bothers me a little. I'd like to get more warm bodies into the list. It's just my gut feeling, and perhaps my <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> can help mitigate the low number of (drop pod) marines when it comes to actual gaming.]]></description>
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				<pubDate><![CDATA[Thu, 12 Sep 2013 21:39:53]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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