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		<title><![CDATA[Latest posts for the thread "Eldar primary/Dark Eldar secondary 1750 points"]]></title>
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				<title>Eldar primary/Dark Eldar secondary 1750 points</title>
				<description><![CDATA[ So, I've been pondering on how to make a solid hybrid list at 1750 point mark and coming up short when looking at pure Eldar. So I turned to our darker brothers and this is what I came up with:<br /> <br /> Army: 1749 points<br /> <br /> Eldar primary: 1394<br /> <br /> Dark Eldar secondary: 355 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Farseer: Eldar Jetbike, Spirit Stones, Singing Spear - 135<br /> <br /> Warlock: Eldar Jetbike, Singing Spear - 55<br /> <br /> Baron Sathonyx - 105<br /> <br /> <br /> Troops:<br /> <br /> 9 Windriders: 3 Shuriken Cannons - 183<br /> <br /> 10 Dire Avengers - 130<br /> <br /> 10 Dire Avengers - 130<br /> <br /> 5 Wyches: Haywire Grenades - 60<br />  + Venom: Splinter Cannon, Grisly Trophies - 70 <br /> <br /> <br /> Fast Attack:<br /> <br /> 10 Warp Spiders - 190<br /> <br /> 6 Swooping Hawks: Exarch with Sunrifle - 121<br /> <br /> <br /> Heavy Support:<br /> <br /> Wraithknight - 240<br /> <br /> War Walkers: 6 Scatterlasers - 210<br /> <br /> Ravager: 3 Disintegrators, Grisly Trophies, Nightshields - 120<br /> <br /> <br /> Baron and the Farseer are going with the bikestar, giving them Stealth on top of the Shrouded confered by Conceal. Everything else is dedicated to wiping the opponent off the table. Anti infantry is definitely taken care of and as far as anti tank goes, I feel I have enough tools to break a balanced mech list. If with the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex Land Raiders become popular again, I can easily switch to Dark lances on the Ravager and Brightlances on the War walkers for impressive amount of lance shots.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 16:08:43]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar primary/Dark Eldar secondary 1750 points</title>
				<description><![CDATA[ It looks pretty tight. <br /> <br /> I assume your taking the spirit stones as you are trying to get fortune? The other 2 cost powers in the dex are garbage(storm is ok on some opponents). Are you rolling till you get fortune? A second option is to go for telepathy, as both invisibility and hallucination are good picks for bikes.<br /> <br /> If you can stick guide on the ravager, then I can see dissies being worth it, otherwise I like lances. I would probably switch the walkers to lances and keep dissies on the ravager or keep scatter lasers and get dark lances on the raider. The s5/s6 mass fire works well against hordes either way. If you keep the dissies and add lances, you get more AP2. You have spiders, avengers, hawks and a venom for dakka. Guide also works well for your walkers, regardless of weapon. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 16:17:18]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar primary/Dark Eldar secondary 1750 points</title>
				<description><![CDATA[ A small adjustment I'm probably making is to put warriors, not Wyches in the Venom. Few points cheaper and they have 24" poison, so they can contribute even while in a Venom. <br /> <br /> Spirit stones are there for Fortune, yes. But I could also roll once on Runes of Fate, then if I get Fortune, roll once more, hoping for Doom, then roll once on Divination for Prescience. Otherwise I'm likely to just pick Guide, Prescience and roll once on Telepathy hoping for Hallucination or Invisibility. Either way, Spirit Stones are nice to have, but I'm not sure if they're worth it. If I can get something else for the points, I'll probably switch them out.<br /> <br /> And I'll probably put lances on the Walkers, leave Dissies on the Ravager. It just seems more effective. <br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, the bikestar has one big advantage and that is that it's a mediocre threat, but it's scoring and has two <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> inside that can at any time break from the unit and go kill something on their own. That makes them super threatening in late game, but early game you have more important stuff to worry about. Ravagers, War walkers, Spiders. I feel this list might be a good opener, excellent in mid game and again a very decent closer. And I like that about it.  ]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 16:36:28]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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				<title>Eldar primary/Dark Eldar secondary 1750 points</title>
				<description><![CDATA[ Kabbies are a good idea, as the wytches are just going to camp in the venom as it kites with the bikes. Unlikely you need their haywires anyways...consider a blaster for them just in case(good swap for the spirit stone).<br /> <br /> You hit the nail on the head for rolling seer powers, and doing that it means you are looking at lots of games where the stones are worthless. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, if you are lucky enough to get fortune/invisibility, its worth shelling out the second charge. <br /> <br /> The bike unit is solid, and has lots of good utility. In good hands, it should serve you well. <br /> <br /> Another way to spend the stones is to get another hawk and round the list out to an even 1850. Could also consider night shields for the venom to protect your trophies and then some other random 5pt upgrade for the ravager or venom(tgl on the ravager or something?). Should be a very strong hybrid list. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 16:50:47]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar primary/Dark Eldar secondary 1750 points</title>
				<description><![CDATA[ Looks like my army will end up looking like this: <br /> <br /> Army: 1749 points<br /> <br /> Eldar primary: 1379<br /> <br /> Dark Eldar secondary: 370 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Farseer: Eldar Jetbike, Singing Spear - 120<br /> <br /> Warlock: Eldar Jetbike, Singing Spear - 55<br /> <br /> Baron Sathonyx - 105<br /> <br /> <br /> Troops:<br /> <br /> 9 Windriders: 3 Shuriken Cannons - 183<br /> <br /> 10 Dire Avengers - 130<br /> <br /> 10 Dire Avengers - 130<br /> <br /> 5 Warriors: Blaster - 60<br /> + Venom: Splinter Cannon, Grisly Trophies, Retrofire Jets Nightshields - 85<br /> <br /> <br /> Fast Attack:<br /> <br /> 10 Warp Spiders - 190<br /> <br /> 6 Swooping Hawks: Exarch with Sunrifle - 121<br /> <br /> <br /> Heavy Support:<br /> <br /> Wraithknight - 240<br /> <br /> War Walkers: 6 Brightlances - 210<br /> <br /> Ravager: 3 Disintegrators, Grisly Trophies, Nightshields - 120<br /> <br /> Thanks for your C&C, Dr. Serling, as always you're very helpful. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 18:51:33]]> GMT</pubDate>
				<author><![CDATA[ Araenion]]></author>
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