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		<title><![CDATA[Latest posts for the thread "Grey Knights 1000 points "]]></title>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ In the battle i will be paired with a 1000 point list of tau and our opponent will be 2000 points of guard.(Im new to Grey Knights <span class="glossaryitem" onmouseover='gp(17);'>btw</span>)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Ordo Malleus Inquisitor w/ Terminator Armour and Psycannon-80 points<br /> <br /> Troops<br /> Grey Knight Terminator Squad (5 man) w/Psycannon 4 falichons and a brotherhood banner -270 points<br /> Grey Knight Strike Squad (10 man) w/2 Psycannons and Psybolt amunition -240 points<br /> <br /> Dedicated Transports<br /> Rhino-40 points (for the strike squad)<br /> <br /> Fast Attack<br /> StormRaven-205 points<br /> <br /> Heavy Support<br /> Nemesis Dreadknight w/ gatling psilencer-165 points<br /> <br /> does Psybolt ammo affect Psycannons? the codex is unclear.<br /> This is just a light draft please pick it apart and help me improve  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 17:11:35]]> GMT</pubDate>
				<author><![CDATA[ BustyBadger]]></author>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ Hi<br /> <br /> A few comments :<br /> - no the psybolt does not affect psycanon, in the codex it lists exactly what it impacts and unfortunately psycanon are not concerned (it would be too <span class="glossaryitem" onmouseover='gp(280);'>OP</span>^^)<br /> - Dont take the gatling for the Dreadnight its the worst weapon, take a heavy incinerator instead, try it and love it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Against guards i would also advice to take a teleporter on the Dreadknight so you can charge his artillary turn 2 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> - for the terminators i am not a huge fan (unless the list has a purpose with it) and would suggest another strike squad instead<br /> <br /> For guards a very efficient tactic is to take interceptor as well as a dread, so you can tp turn one, burn a lot of stuff and then assault turn 2...however this would mean taking out the Storm.<br /> <br /> To be honest for 1k points a storm and Dreadknight and Termi means you really have few points, over half of it is in the Storm which might die from interceptor fire or vendetta and that would make you loose half your army...<br /> I would suggest to take off the Storm and Termis, replace it with more Strike squads, interceptors and a better geared Dread.<br /> <br /> Good luck]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 17:18:42]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ Totally agree with Sleekid. The only thing I disagree with is that the teleporter isn't just good against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Tau, Eldar, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> all hate teleporter lists. Since Tau and Eldar are 2 of the 3 best armies now at this point level this army makes sense. <br /> And yes take the heavy incinerator and love it. Every hoard and cover heavy army hate it. Your only real problem is Necrons. At 1K it is very hard for <span class="glossaryitem" onmouseover='gp(305);'>GK</span> to have a complete all comers list though.]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 20:46:42]]> GMT</pubDate>
				<author><![CDATA[ Heakyeah]]></author>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ I guess the gattling psylencer could work against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and propably <b>only</b> there due to the bad armour save of the guardsmen and 12 shots from the psylencer (good chance you actally hit something). Nonetheless the Incinerator usually works with higher effectiveness since it denies cover saves. <br /> Also, usually the falchions and the brotherhood banner are not worth their points (<span class="glossaryitem" onmouseover='gp(72);'>imo</span>).<br /> I am (opposed to others) a huge fan of terminators, but I am not quite sure if I'd use them against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, because they are few and costly. You get better cost-effectiveness with a strike squad and taking as much psycannons as you can get.<br /> Compared to <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, as a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> player you have a rather short range, so they can outshoot you easily, so I'd take as much firepower (and shots) and anti-tank as I can get.<br /> In doubt, look at the tactics threads and see if you can find strategies against <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> Don't forget to have fun, even if the battle's lost^^]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 20:51:37]]> GMT</pubDate>
				<author><![CDATA[ Atropamin]]></author>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ I would try to get the Inquisitor level one mastery to get re-roll spell (forgot the name, brain fart). As mentioned above, drop the falchions and the banner, or the terminators altogether and get another strike squad. ]]></description>
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				<pubDate><![CDATA[Fri, 30 Aug 2013 23:44:44]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ Agree with all the input that you've gotten already.  As soon as you try to get level 1 on the Inquisitor, then he becomes more of a liability to the army.  He's in term armor so he can't catch a ride in a rhino or r'back, can't sweeping advance, etc.  I can see the draw of an additional psycannon for 80 points.  But after he crosses the 100pt threshold, then you'll be better served with Coteaz.  For fewer points he has more abilities, can fit into any vehicle you want, opens henchmen, and is level TWO!  So with a good roll you can reroll hits with prescience, AND ignore cover with perfect timing.  Or, you can reroll hits AND force your target to reroll successful saving throws with misfortune.<br /> <br /> What about this?<br /> <br /> Coteaz (roll twice on divination.  If you get a 5 or 6 dump it for prescience.  If you get a 3 or 4 keep it.  If a 1 or 2, it's your call.  Take prescience with the second roll if you don't have it already.)  Joins the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> on foot, or goes with one of the R'backs to run upfield and join the other <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> in midfield.<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> x10, psycannon x2, psybolt, rhino<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> x10, psycannon x2, psybolt<br /> <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with boltgun X5, r'back, psybolt<br /> <span class="glossaryitem" onmouseover='gp(409);'>WA</span> with boltgun X5, r'back<br /> <br /> Dreadknight, heavy incinerator, P. Tel.<br /> =====<br /> 1000 points (31 models, 3 vehicles, 1 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>)]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 06:24:07]]> GMT</pubDate>
				<author><![CDATA[ w0lfgang7]]></author>
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				<title>Grey Knights 1000 points </title>
				<description><![CDATA[ Thankyou all for your feedback I'm brand new to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and take it all onboard <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 13:48:44]]> GMT</pubDate>
				<author><![CDATA[ BustyBadger]]></author>
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