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		<title><![CDATA[Latest posts for the thread "Scaly Skin vs. Lore of Metal"]]></title>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ So I have seen a ton of forums on this so bear in mind that I'm aware of the arguments, but I have yet to see it looked at from this perspective...<br /> <br /> First let's start with Lore of Metal -<br /> *Fluff = "The Lore of Metal is based around the manipulation and transformation of metal..." (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 491)<br /> Rule = "... Magic missiles and direct damage spells from this Lore do not have a strength - their To Wound score is always equal to the <b>unmodified</b> armour save of the target." (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 494)<br /> <br /> This seems pretty clear but I did emphasize unmodified because it is important.<br /> <br /> On to scaly skin... first special rules definition - "When a creature has an ability that breaks or bends one of the main game rules, it is often represented by a special rule ... Alternatively, a special rule can improve a model's survivability, by granting it a better armor save or the ability to regrow damaged flesh." (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 66)<br /> <br /> It may be important to note this part as well : (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 66)<br /> 1. "... In addition, a model's attacks can gain special rules because of the equipment it is using." (As in equipment can also grant special rules, doesn't have to be inherent in the model.. meaning that it could also be inherent in the model completely separate from equipment)<br /> 2. "... Remember, that if there is a conflict between the rules presented here and in a Warhammer Armies book, the latter takes precedence."<br /> <br /> So special rules are exceptions, can be granted by model and/or equipment, and reaffirmation that codex triumphs rulebook. <br /> <br /> So on to scaly skin... "The hide of some creatures ... forms a kind of <b>natural</b> armour that <b>grants</b> the model an armour save." (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 75)<br /> <br /> So it is not an armour save, but it grants the model an armour save. I think it is important to note the distinction with the word 'grants'... but to make sure let's read the definition of armour save in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>.<br /> <br /> Armour Saves (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 43)<br /> 1. "... the more armour a model is wearing, the higher his armour save becomes."<br /> 2. "The value of a model's armour save is determined by the <b>equipment</b> it carries, as detailed in its entry in the relevant Warhammer Armies book"<br /> 3. "Light armour <b>provides</b> a 6+ armour save, meaning that a 6 must be rolled to save a wound..."<br /> <br /> Clearly armour saves are determined by equipment, yet we've already discovered that scaly skin is an exception due to it being a 'special rule' and it <i>grants</i> an armour save. We've even discovered that equipment provides an armour save instead of granting it.<br /> <br /> Now to put this in perspective, let's look at another rule that also modifies armour saves, Cavalry (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 83)<br /> 1. "... A cavalry model's armour save is treated as being one point better than normal, so a model with heavy armour and shield, who would normally have a 4+ armour save if were infantry, has a 3+ armour save for being calvary. Furthermore, if the mount has barding (<b>armour</b> of its own), the rider's armour save is increased by two points..."<br /> <br /> So we now have a great basis for the rule. Scaly skin is a special rule type of save which grants the model an armour save (not provides, subtle but different), it is not equipment but merely a part of the model, and clearly the Lore of Metal affects unmodified saves meaning that the original armour on the model is the only factor taken into account when using these spells, so mounted models are still judged based on original armour. <br /> <br /> With all of that in mind I'm really not understanding why people say Lore of Metal affects scaly skin.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 22:05:54]]> GMT</pubDate>
				<author><![CDATA[ Emperors Knights]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ Armor save is the combination of Scaly Skin and armor items (and spells and magic items and whatever else).<br /> <br /> Metal Lore works on the end result, no matter how it is calculated.  If Fuzzy Bunny Slippers of Doom grant the wearer 1 armor point higher than normal, Metal works on that.  You'll find quite a few magic items give bonus to armor yet have no "metal" in them.  That's just fluff.<br /> <br /> I don't believe unmodified means that in this context.  Unmodified means from outside sources.  A mounted model is self-contained.  If a rider has armor save of 4+ and then 3+ for mounted, he is 3+.  He is always 3+ unless some outside force affects him, so that is his unmodified.  You don't start splitting a single model up and taking away it's equipment and rules (such as a horse).  There is no such thing as a cavalry rider, for instance, he is not a game model or unit. ]]></description>
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				<pubDate><![CDATA[Sat, 31 Aug 2013 22:20:03]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Re:Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ I think the "unmodified" part of the Lore of Metal creed may refer to <i>Plague of Rust</i>  and/or what Duke stated above.  A Bastilidon's 2+ would still get wounded on a 2+ via Searing Doom, for example.   <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 00:30:49]]> GMT</pubDate>
				<author><![CDATA[ HRZ]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004220.page"><b>DukeRustfield wrote:</b></a><br/>Armor save is the combination of Scaly Skin and armor items (and spells and magic items and whatever else).<br /> <br /> Metal Lore works on the end result, no matter how it is calculated.  If Fuzzy Bunny Slippers of Doom grant the wearer 1 armor point higher than normal, Metal works on that.  You'll find quite a few magic items give bonus to armor yet have no "metal" in them.  That's just fluff.<br /> <br /> I don't believe unmodified means that in this context.  Unmodified means from outside sources.  A mounted model is self-contained.  If a rider has armor save of 4+ and then 3+ for mounted, he is 3+.  He is always 3+ unless some outside force affects him, so that is his unmodified.  You don't start splitting a single model up and taking away it's equipment and rules (such as a horse).  There is no such thing as a cavalry rider, for instance, he is not a game model or unit. </div></blockquote><br /> <br /> How are you completely ignoring the armour save part of the rule book where it specifically lists armour save as 'equipment' carried? <br /> <br /> I painstakingly went through the rule to show scaly skin as a special rule that modifies the armour save of the model, but is not equipment. Armour save is the referenced save for lore of metal. If it said all saves but ward then it may make sense, but you are assuming that by armour save that is inclusive of any modifiers. <br /> <br /> The idea that a mounted model does not modify armour is again, not supported by any rule other than ignoring the rules. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004479.page"><b>HRZ wrote:</b></a><br/>I think the "unmodified" part of the Lore of Metal creed may refer to <i>Plague of Rust</i>  and/or what Duke stated above.  A Bastilidon's 2+ would still get wounded on a 2+ via Searing Doom, for example.   <br /> <br /> </div></blockquote><br /> <br /> Please show me the reference section or page number]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 02:18:36]]> GMT</pubDate>
				<author><![CDATA[ Emperors Knights]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004220.page"><b>DukeRustfield wrote:</b></a><br/>Armor save is the combination of Scaly Skin and armor items (and spells and magic items and whatever else).<br /> Metal Lore works on the end result, no matter how it is calculated.</div></blockquote><br /> <br /> This<br /> <br /> <blockquote><div><cite>Emperors Knights wrote:</cite><br /> Scaly skin is a special rule type of save which grants the model an armour save (not provides, subtle but different), it is not equipment but merely a part of the model, and clearly the Lore of Metal affects unmodified saves meaning that the original armour on the model is the only factor taken into account when using these spells, so mounted models are still judged based on original armour.</div></blockquote><br /> <br /> Well if we are getting technical here then the <b>original</b> armour save of any unit would nothing, unless it has a scaly skin save, due to the fact that nothing else has an armour save before it is modified by their equipment.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004651.page"><b>Emperors Knights wrote:</b></a><br/>How are you completely ignoring the armour save part of the rule book where it specifically lists armour save as 'equipment' carried? <br /> I painstakingly went through the rule to show scaly skin as a special rule that modifies the armour save of the model, but is not equipment.</div></blockquote><br /> <br /> Good for you. You voiced your interpretation of the rule and Duke gave his. If you are going to be unnecessarily combative when you've asked other people for their input on the subject then people just wont bother replying.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 09:22:04]]> GMT</pubDate>
				<author><![CDATA[ alex87]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6005250.page"><b>alex87 wrote:</b></a><br/><br /> <br /> Well if we are getting technical here then the <b>original</b> armour save of any unit would nothing, unless it has a scaly skin save, due to the fact that nothing else has an armour save before it is modified by their equipment.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004651.page"><b>Emperors Knights wrote:</b></a><br/>How are you completely ignoring the armour save part of the rule book where it specifically lists armour save as 'equipment' carried? <br /> I painstakingly went through the rule to show scaly skin as a special rule that modifies the armour save of the model, but is not equipment.</div></blockquote><br /> <br /> Good for you. You voiced your interpretation of the rule and Duke gave his. If you are going to be unnecessarily combative when you've asked other people for their input on the subject then people just wont bother replying.</div></blockquote><br /> <br /> Wait, what??<br /> <br /> FIrst an armour save is based off of the equipment. We aren't talking about unmodified as if the model wasn't part of the game, we are talking unmodified by spells, mounts, or any other situation that modifies the save beyond the equipment they are carrying.<br /> <br /> I'm not sure I see that as combative to ask how they are ignoring the very definition of armour save. If armour save said something along the lines of 'everything' that grants a non-ward save or was more encompassing than the strict mention of equipment I would understand, instead I don't so that's why I've questioned how that definition didn't matter.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 13:28:42]]> GMT</pubDate>
				<author><![CDATA[ Emperors Knights]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6005706.page"><b>Emperors Knights wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549424/6005250.page"><b>alex87 wrote:</b></a><br/><br /> <br /> Well if we are getting technical here then the <b>original</b> armour save of any unit would nothing, unless it has a scaly skin save, due to the fact that nothing else has an armour save before it is modified by their equipment.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004651.page"><b>Emperors Knights wrote:</b></a><br/>How are you completely ignoring the armour save part of the rule book where it specifically lists armour save as 'equipment' carried? <br /> I painstakingly went through the rule to show scaly skin as a special rule that modifies the armour save of the model, but is not equipment.</div></blockquote><br /> <br /> Good for you. You voiced your interpretation of the rule and Duke gave his. If you are going to be unnecessarily combative when you've asked other people for their input on the subject then people just wont bother replying.</div></blockquote><br /> <br /> Wait, what??<br /> <br /> FIrst an armour save is based off of the equipment. We aren't talking about unmodified as if the model wasn't part of the game, we are talking unmodified by spells, mounts, or any other situation that modifies the save beyond the equipment they are carrying.<br /> <br /> I'm not sure I see that as combative to ask how they are ignoring the very definition of armour save. If armour save said something along the lines of 'everything' that grants a non-ward save or was more encompassing than the strict mention of equipment I would understand, instead I don't so that's why I've questioned how that definition didn't matter.</div></blockquote><br /> <br /> <br /> Scaly Skin grants an armour save, LoMetal works on armour.<br /> <br /> Therefore, LoMetal works on scaly skin.<br /> <br /> If a <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> uses the scaled skin to get a 1+ armour, then he's wounded on his 1+ armour.<br /> <br /> Because, unmodified means 'as it is written on the profile'.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 13:44:44]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ Yeah, not sure how you think you could discount the model being mounted (as yiu cited "his armour save counts as being one higher" etc).<br /> Armour save is made from equipment. Apart from that you could only modify it <span class="glossaryitem" onmouseover='gp(387);'>wth</span> exceptions. Wait, aren't special rules exceptions? So hey can also be part of arkour save.<br /> As stated above, all these things are on the profile, so they all count towards "unmodified".<br /> <br /> I seem to recall a spell that grants scaly skin - this would not be subject to LoMetal.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 15:42:10]]> GMT</pubDate>
				<author><![CDATA[ Niteware]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ I discount a mount much like I say that because a magic banner grants a special modifier, the attack itself remains non-magical (flaming, razor, etc). <br /> <br /> A mount is not equipment mentioned under armour saves definition, the items listed as equipment should be the only thing that matters. Everything beyond is an approximation which enhances the base save of the model. Most models start with a 7+. Some have tougher, non-equipment based saves. Rather than split out a third save <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made a special rule that could modify base armory saves. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 16:35:29]]> GMT</pubDate>
				<author><![CDATA[ Emperors Knights]]></author>
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				<title>Re:Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ It should be noted that Lore of Metal does not effect armor but specifically states it effects a model's <b>armor save</b>.  Discussion of what actually constitutes a model's ending armor save is irrelevant, <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.     ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 17:05:18]]> GMT</pubDate>
				<author><![CDATA[ HRZ]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ Say, a saurus oldlblood on cold one with full mundane kit is hit by searing doom.<br /> <br /> He has a 1+ save, because of scaly skin. Therefore, Searing doom wounds him on a 2+, rather than a 3+(discounting scaly skin.)<br /> <br /> That is ho the rule works. Anything that grants armour is factored in.<br /> <br /> Razor banner doesn't affect it because razor banner is specific to combat.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 19:13:17]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6006232.page"><b>Emperors Knights wrote:</b></a><br/>I discount a mount much like I say that because a magic banner grants a special modifier, the attack itself remains non-magical (flaming, razor, etc). <br /> <br /> A mount is not equipment mentioned under armour saves definition, the items listed as equipment should be the only thing that matters. Everything beyond is an approximation which enhances the base save of the model. Most models start with a 7+. Some have tougher, non-equipment based saves. Rather than split out a third save <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made a special rule that could modify base armory saves. </div></blockquote><br /> <br /> Lore of metal is based on armour save.  <br /> What is the save of the model when you start your game?<br /> That is the armour save that lore of metal will be wounding on.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 19:55:34]]> GMT</pubDate>
				<author><![CDATA[ Peasant]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ If armor saves were only "equipment" then the <span class="glossaryitem" onmouseover='gp(123);'>Str</span> of attacks could never reduce stuff like scaly skin and mounts, because they modify armor saves.  A cannon vs. a bloodletter (scaly skin 6) on a bloodcrusher (+2) would still have a 4+ save...<br /> <br /> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>:<br /> <blockquote class="uncited"><div><br /> Reference Section – Armour Saves.<br /> Add “Shield 6+<br /> Mounted + Shield 5+”<br /> </div></blockquote><br /> Mounted is included in armor saves per <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 20:07:39]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004183.page"><b>Emperors Knights wrote:</b></a><br/>So on to scaly skin... "The hide of some creatures ... forms a kind of <b>natural</b> armour that <b>grants</b> the model an armour save." (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 75)</div></blockquote><br /> <br /> So this is what you have written and bolded in your first post.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004183.page"><b>Emperors Knights wrote:</b></a><br/>So on to scaly skin... "The hide of some creatures ... forms a kind of natural armour that grants the model an <b>armour save</b>." (<span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 75)</div></blockquote><br /> <br /> This is all that needs to bolded.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004183.page"><b>Emperors Knights wrote:</b></a><br/><br /> So it is not an armour save, but it grants the model an armour save.</div></blockquote><br /> <br /> If it 'grants' the model an armour save when you're building the list, then for all intents and purposes it is an armour save and is affected by the Lore of Metal's lore attribute.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e919ef8f9d0f233b995e9da62924a2ee.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549424/6006682.page"><b>Peasant wrote:</b></a><br/><br /> Lore of metal is based on armour save.  <br /> What is the save of the model when you start your game?<br /> That is the armour save that lore of metal will be wounding on.</div></blockquote><br /> <br /> I'd say this is probably the simplest way of summing it up. The fact that Scaly Skin is not 'equipment' doesn't matter. This is a fluff term used in a descriptive manner by the rulebook, rather than a means of differentiating how various armour saves are awarded.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 21:16:51]]> GMT</pubDate>
				<author><![CDATA[ alex87]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ I am happy to learn that my models with light armor don't have to worry about Lore of Metal since they wear leather armor and not metal.]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 00:59:34]]> GMT</pubDate>
				<author><![CDATA[ d-usa]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ This is a case of confusing fluff for rules. It is fairly common as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> themselves like to add fluff inside of the text explaining their own rules for things. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 03:20:05]]> GMT</pubDate>
				<author><![CDATA[ Brotherjanus]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1abf60ce19dd3e1b180ea50668bad720.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549424/6007615.page"><b>Brotherjanus wrote:</b></a><br/>This is a case of confusing fluff for rules. It is fairly common as <span class="glossaryitem" onmouseover='gp(50);'>GW</span> themselves like to add fluff inside of the text explaining their own rules for things. </div></blockquote><br /> <br /> It does cause issues at times.<br /> But for me..<br /> 1.  I love this game but I don't take it seriously enough to be bothered by trivial problems.  When all else fails and you can't agree roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> and continue on.  If the other is upset, buy them a beer or shot of tequila when you're done and move on.  Tis just a game<br /> 2  .I like the fluff.  I can't imagine reading a rulebook that was 500+ pages because it had to say.  A shield is a piece of armour. It can be used to save in close combat vs. Hand weapons magic weapons, flails, etc.  A shield may also be used against shooting attacks from crossbows, handguns, pistols, magic missles, etc.. it can be combined with light armour for a +1 save against...... and repeat again for light armour etc. etc.  I don't want to read through a law  book with ridiculous expansion and repetitive phrasing to try and cover every mis step and avoid every niggling possible loop hole...nah...not for me.  I'm good with this.]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 07:25:28]]> GMT</pubDate>
				<author><![CDATA[ Peasant]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004183.page"><b>Emperors Knights wrote:</b></a><br/><br /> So we now have a great basis for the rule. Scaly skin is a special rule type of save which grants the model an armour save (not provides, subtle but different), it is not equipment but merely a part of the model, and clearly the Lore of Metal affects unmodified saves meaning that the original armour on the model is the only factor taken into account when using these spells, so mounted models are still judged based on original armour. <br /> <br /> With all of that in mind I'm really not understanding why people say Lore of Metal affects scaly skin.<br /> </div></blockquote><br /> <br /> People think that if you need more than 3 pages to construe a rule and understand a basic game mechanic, you're looking for easter eggs. They're right.<br /> <br /> The distinction between special rules and equipment is interesting but essentialy your case rests on a supposed difference between the words grant/provide, and that's artificial. Both words mean the same, so there goes the basis to establish what this "original armour" might be. A 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span> is only original to a Knight if you assume he's starting the game dismounted...and that's simply taking things too far. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004220.page"><b>DukeRustfield wrote:</b></a><br/>Armor save is the combination of Scaly Skin and armor items (and spells and magic items and whatever else).<br /> </div></blockquote><br /> <br /> Then none of this modifies <span class="glossaryitem" onmouseover='gp(400);'>AS</span>? That's odd when you then say that spells do. Also, there's MCav riders which you can split up.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/549424/6004651.page"><b>Emperors Knights wrote:</b></a><br/><br /> How are you completely ignoring the armour save part of the rule book where it specifically lists armour save as 'equipment' carried? <br /> </div></blockquote><br /> <br /> On the basis of the Special Rules part of the rule book where it specifically says Scaly Skin improves my armour save (or grants me one, same difference). <br /> <br /> <blockquote class="uncited"><div><br /> I painstakingly went through the rule to show scaly skin as a special rule that modifies the armour save of the model, but is not equipment. <br /> </div></blockquote><br /> <br /> Yeah, I painstakingly counted blades of grass, and everyone ignores my hard work...<br /> <br /> At no point did your painstaking work dig up the word modifies I'm afraid. You did show that one grants and one provides, and you claim that the former is not - that's an entirely new level of sophistry. That's one reason why nobody follows your interpretation. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1abf60ce19dd3e1b180ea50668bad720.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549424/6007615.page"><b>Brotherjanus wrote:</b></a><br/>This is a case of confusing fluff for rules. </div></blockquote><br /> <br /> No disrespect but that is disingenious and outright wrong. He used half the rules known to Man to make his case. Fluff is not the issue, using rules is. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 11:45:44]]> GMT</pubDate>
				<author><![CDATA[ Mike der Ritter]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f8df3e6f8ade3ae6fb0b0c529b385869.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549424/6011326.page"><b>Mike der Ritter wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549424/6004220.page"><b>DukeRustfield wrote:</b></a><br/>Armor save is the combination of Scaly Skin and armor items (and spells and magic items and whatever else).<br /> </div></blockquote><br /> <br /> Then none of this modifies <span class="glossaryitem" onmouseover='gp(400);'>AS</span>? That's odd when you then say that spells do. Also, there's MCav riders which you can split up.<br /> </div></blockquote><br /> I said what armor save is.  Not unmodified, which I stated below it.  Spells wouldn't be included, but I believe magic items and purchased equipment the profile owns are, as you cannot remove them.  <span class="glossaryitem" onmouseover='gp(93);'>MC</span> riders can't be split up.  At no point are they ever off their mount.  You can't yell DISMOUNT to Mournfang Cavalry and come up with a new Armor save for them.  You can't take your Hero who has magic armor and tell him to take it off--it can be destroyed, in which case his armor save would change.  But it is part of his profile as he enters the game.  If he was under another unit's +1 armor banner, it would not be part of his profile and thus would not be unmodified, but the model that owns that banner would, because it's on his profile.<br /> <br /> If you buy shields for chaos warriors, their <span class="glossaryitem" onmouseover='gp(400);'>AS</span> is 3.  They can't drop their shields.  Just because they had options before entering the game doesn't mean anything once they enter.  (Of course, if they are using 2H weapons, that is a different story, but is also covered in the rules.)]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 18:52:16]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ MMounts, not MCav. Slip of tongue.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 07:16:34]]> GMT</pubDate>
				<author><![CDATA[ Mike der Ritter]]></author>
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				<title>Re:Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ Sounds like somebody got their sarus cavalry blown up a time too many from a searing doom <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 15:12:07]]> GMT</pubDate>
				<author><![CDATA[ ajsnips44]]></author>
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				<title>Scaly Skin vs. Lore of Metal</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, this ^]]></description>
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				<pubDate><![CDATA[Thu, 5 Sep 2013 01:13:31]]> GMT</pubDate>
				<author><![CDATA[ Niteware]]></author>
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