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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-295<br /> Librarian 130<br /> Auspex<br /> PFG<br /> Terminator armour<br /> <br /> Command Squad 165<br /> Banner of Devistation<br /> <br /> Elites-490<br /> Terminator Squad 490<br /> x2 assault cannons<br /> x2 chainfist<br /> x3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> Troops-490<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> <br /> Heavy-530<br /> Deathwing Land Raider Crusader280<br /> Vindicator 125<br /> Vindicator 125<br /> <br /> Terminators deepstrike w/ the libby have a 4++ and twin linked shooting all game and if assaulted still remain strong this also provides me with a solid <span class="glossaryitem" onmouseover='gp(805);'>AA</span> unit.<br /> <br /> To me it pretty much sums the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex up and shooty army with alot of punch @ 24" away while still remaining survivable<br /> puts me at 168 bolter shots 2 large templates and enough assault cannons to deal with <span class="glossaryitem" onmouseover='gp(805);'>AA</span><br /> <br /> That leaves me 45 points shy of my goal any input on what to use it on? Also any input on what should be adjusted?.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 06:08:49]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ This list will get ripped to shreds. I play <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and you cant have foot slogging marines in this edition, Tau, Eldar and so many other factions would wipe your guys off the board before you Run up and get into salvo threat range.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 07:59:56]]> GMT</pubDate>
				<author><![CDATA[ VillageZach]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549485/6005147.page"><b>VillageZach wrote:</b></a><br/>This list will get ripped to shreds. I play <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and you cant have foot slogging marines in this edition, Tau, Eldar and so many other factions would wipe your guys off the board before you Run up and get into salvo threat range.</div></blockquote><br /> <br /> Even with a distraction uinit for me to get into place with a shield wall for cover saves?<br /> <br /> I have 45 points left im sure i could clear enough to add another pfg on a jump pack libby for the foot sloggers.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 08:03:20]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ While I don't share VillageZach's complete response.  I do think you will need more than just tactical squads.  I have a similar list but I also field some tanks and flyers, special and heavy weapons in each squad.  The Salvo Bolters are nice but you'll find problems when it comes to longer range weaponry killing your marines.<br /> <br /> Of course, <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>, and the amount of terrain on the board will affect how this list (and any) list performs.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 13:23:30]]> GMT</pubDate>
				<author><![CDATA[ Talarn Blackshard]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549485/6005006.page"><b>Jpat1213 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-295<br /> Librarian 130<br /> Auspex<br /> PFG<br /> Terminator armour<br /> <br /> <b>The PFG means you have to bunch up all your Terminators so I wouldn't take it.</b><br /> <br /> Command Squad 165<br /> Banner of Devistation<br /> <br /> Elites-490<br /> Terminator Squad 490<br /> x2 assault cannons<br /> x2 chainfist<br /> x3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> <b>You want at least 3 stormshields here or an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and concentrated shooting will rip this unit to pieces. Also, using <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> is preferable to <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s as until your ablative Hamernators get killed they're as good as <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> as far as you care.</b><br /> <br /> Troops-490<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> Tactical Squad(7) 98<br /> x7 bolters<br /> <br /> <b>Anything that won't be annihilated by 30 Tactical Marines under the SOD is probably an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, in which case the extra shots will make little difference. You don't need anymore than that.</b><br /> <br /> Heavy-530<br /> Deathwing Land Raider Crusader280<br /> <br /> <b>This is really quite out of place, you can't fit all the Termies in here and there are far more efficient sources of firepower.</b><br /> <br /> <br /> Vindicator 125<br /> Vindicator 125<br /> <br /> <b>Naff, easy to neutralize, don't fit well with a static list and they're not Tri-Las predators. They would be a far better option, as you can tackle <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s with them quite well.</b><br /> <br /> <br /> Terminators deepstrike w/ the libby have a 4++ and twin linked shooting all game and if assaulted still remain strong this also provides me with a solid <span class="glossaryitem" onmouseover='gp(805);'>AA</span> unit.<br /> <br /> <b>Pffft don't make me crank out the Math hammer.I can assure you that they are crap <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Also, you are investing far too much in a mediocre unit. </b><br /> <br /> To me it pretty much sums the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex up and shooty army with alot of punch @ 24" away while still remaining survivable<br /> <b><br /> A Helldrake, Riptide spam and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> circus would have a field day with this list. You have one unit that can 'tackle' an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, and at that only a lesser one. Your <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is abysmal and located in one unit that will be busy doing everything else. </b><br /> <br /> puts me at 168 bolter shots 2 large templates and enough assault cannons to deal with <span class="glossaryitem" onmouseover='gp(805);'>AA</span><br /> <br /> That leaves me 45 points shy of my goal any input on what to use it on? Also any input on what should be adjusted?.<br /> </div></blockquote><br /> <br /> In addition, this list would do well with two alterations: <br /> <br /> Combi-plasma spam Company Vets in a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or another reliable <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killer like either flavour of Knights .<br /> <br /> An <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, absolutely mandatory. Enough coverage to house all your marines regardless of terrain density or placement and 2+ cover saves when you <span class="glossaryitem" onmouseover='gp(315);'>GTG</span>.]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 13:54:08]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ The PFG means you have to bunch up all your Terminators so I wouldn't take it. <br /> When deep striking they will already be bunched up, ive rolled this out about 100 times and literally ive got at least 1 rend every 1-2 rolls(results may very but its really not hard to roll a 6 when you roll that many dice forts  aren't the best hince they can be destroyed easy and even taken over. If they concentrate firepower into my terminators they leave me enough time to get into 24" with the rest of my army<br /> <br /> The <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> is there to hold the command squad so they don't die to cannon fodder.<br /> <br /> <br /> I was told terminators aren't worth the points anymore but the only game ive played a 5 man squad wrecked face in a backfield for 4+ rounds before it was killed, doubling that a 10 man should be durable the pfg was simply there to protect when they deepstrike with 45 points left over I can throw a stormshield or 2 in there and still have points left then could break the libby off once the rest of the army shows up]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 18:10:48]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> re-rolls, and you'll score average 0.272 hull points a turn.<br /> <br /> You should not be getting a six between every two dice on average, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 22:06:21]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bb5ab03a3536a2fcefc4b75fc7845f6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549485/6007002.page"><b>Mr.Omega wrote:</b></a><br/>You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> re-rolls, and you'll score average 0.272 hull points a turn.<br /> <br /> You should not be getting a six between every two dice on average, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. </div></blockquote><br /> <br /> I rolled it out 10 times and got an average of 3-5 hits and the most i got was  6 hit ]]></description>
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				<pubDate><![CDATA[Sun, 1 Sep 2013 22:40:15]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549485/6007095.page"><b>Jpat1213 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bb5ab03a3536a2fcefc4b75fc7845f6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549485/6007002.page"><b>Mr.Omega wrote:</b></a><br/>You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> re-rolls, and you'll score average 0.272 hull points a turn.<br /> <br /> You should not be getting a six between every two dice on average, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. </div></blockquote><br /> <br /> I rolled it out 10 times and got an average of 3-5 hits and the most i got was  6 hit </div></blockquote><br /> <br /> You should be getting average 2.4 <br /> <br /> Considering you then need an additional 6, those aren't good odds.]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 00:05:54]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bb5ab03a3536a2fcefc4b75fc7845f6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549485/6007266.page"><b>Mr.Omega wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/549485/6007095.page"><b>Jpat1213 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3bb5ab03a3536a2fcefc4b75fc7845f6.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549485/6007002.page"><b>Mr.Omega wrote:</b></a><br/>You have a 4.527% chance of destroying an AV12 flyer outright with both assault cannons and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> re-rolls, and you'll score average 0.272 hull points a turn.<br /> <br /> You should not be getting a six between every two dice on average, <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>. </div></blockquote><br /> <br /> I rolled it out 10 times and got an average of 3-5 hits and the most i got was  6 hit </div></blockquote><br /> <br /> You should be getting average 2.4 <br /> <br /> Considering you then need an additional 6, those aren't good odds.</div></blockquote><br /> <br /> It seems better then <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las cannons or nothing at all.]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 00:25:23]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ I have a question.<br /> <br /> You have the banner of devastation, it gives the bolter bonus to all units within 6 inches.<br /> <br /> Would it not be better to have fewer units maxed out than many smaller units? (If they need to be within range of the banner).]]></description>
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				<pubDate><![CDATA[Mon, 2 Sep 2013 19:50:22]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549485/6009521.page"><b>flodihn wrote:</b></a><br/>I have a question.<br /> <br /> You have the banner of devastation, it gives the bolter bonus to all units within 6 inches.<br /> <br /> Would it not be better to have fewer units maxed out than many smaller units? (If they need to be within range of the banner).</div></blockquote><br /> <br /> I made them 7 man units for target saturation that way Im not dumping 40 bolter shots into a 5 man unit...talk about overkill  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Anyway im literrly thinking about dumping this and just starting over with a <span class="glossaryitem" onmouseover='gp(25);'>DA</span>/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> gunline.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 05:31:04]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> Librarian with <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 2 mastery <br /> -Command Squad with Banner of Devastation, 5x Bolters <br /> <br /> <br /> Elites <br /> <br /> Dreadnought with power fist and twinlinked lascannon, venerable upgrade <br /> <br /> Dreadnought with power fist and twinlinked lascannon, venerable upgrade <br /> <br /> Dreadnought with power fist and twinlinked lascannon, venerable upgrade <br /> <br /> Troops <br /> <br /> Deathwing Terminators - 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, Assault Cannon, Plasma Cannon (Sarge has <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> because of the dumb <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) <br /> <br /> Tactical Squad x10, Missile Launcher with flakk missiles <br /> <br /> Tactical Squad x10, Missile Launcher with flakk missiles <br /> <br /> Tactical Squad x10, Missile Launcher with flakk missiles <br /> <br /> Fortifications <br /> <br /> Aegis Defense Line with Quad Gun <br /> ______________________________<br /> <br /> This was my interpretation of this kind of list. I haven't trialed yet but I expect it would do well with or without the dreadnoughts (if you were to replace them I'd take Tri Las Predators)<br /> <br /> You've got *some* <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, cover for your infantry, and a huge distraction that if your opponent ignores will wreck parts of his army. The squad is also adept at dealing with <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s as there's five hammernators and Belial before <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks. Dreadnoughts work as melee defense for your tactical squad fortress and further tackle <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s if your Termites struggle, which they will if you face flying circus/nidzilla lists.]]></description>
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				<pubDate><![CDATA[Tue, 3 Sep 2013 07:36:55]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>1850 DA TAC to the MAX!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Libby level 2 pfg terminator armor<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Command squad, Assault Cannon, banner of dakka<br /> Land Raider Crusader, DWV, <span class="glossaryitem" onmouseover='gp(330);'>Mm</span><br /> Razorback <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las<br /> Razorback <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Las<br /> Tactical Squad, missile with flakk<br /> Tactical Squad, missile with flakk<br /> Tactical Squad, Plasma Cannon<br /> Tactical Squad, Plasma Cannon<br />  Rhino<br /> Rhino<br /> Vindicator<br /> Vindicator<br /> <br /> Should be just under 1850<br /> <br /> Combat Squad all those tactical squads, keep a few in the back field and roll up the field and drop pie plates. Plenty of <span class="glossaryitem" onmouseover='gp(805);'>AA</span> to deal with hell turkeys and the likes. And you've enough armor that you shouldnt have to worry too much about them anyhow.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 23:19:05]]> GMT</pubDate>
				<author><![CDATA[ VillageZach]]></author>
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				<title>Re:1850 DA TAC to the MAX!</title>
				<description><![CDATA[ Current army thread<br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/reply/0/556806.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/reply/0/556806.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 00:02:12]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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