<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "GK and DA for a team tournament next Saturday."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "GK and DA for a team tournament next Saturday."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ A friend and I are going to play in a 2,000 point team tournament next Saturday, where both team members take a separate 1,000 point <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.  He is bringing his Dark Angels list which is listed below.  I'm not positive on all of the details but in a nutshell it should be something like:<br /> <br /> librarian<br /> 3x10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with flamer and missile launcher<br /> 1x9 sniper scouts with camo cloaks<br /> 1x9 devastators w/4 missile launchers<br /> bastion with quad-gun<br /> <br /> My list is as follows:<br /> Coteaz (attaches to paladins for divination buffs)<br /> 10 paladins, 4 psycannons, 2 hammers, 4 halberds, psybolt ammo<br /> 5 man strike squad w/psycannon<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/quad gun<br /> 10 warrior acolytes (to man the quad gun)<br /> <br /> I think we have a decent amount of firepower with the 2 quad guns to shut down fliers, a passable amount of anti-tank fire with the seven missile launchers and 5 psycannons, and a good number of <span class="glossaryitem" onmouseover='gp(333);'>PA</span> or <span class="glossaryitem" onmouseover='gp(519);'>TA</span> bodies on the field.  Maneuverability is the biggest weakness and without good cover it might be hard moving those <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads or strike squad onto objectives.  I haven't played much 6th edition yet, so I'm not really sure what kinds of armies we'll be facing, but I think we have a pretty solid take all comers list.  Love to hear any advice or criticism. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6006982.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6006982.page</link>
				<pubDate><![CDATA[Sun, 1 Sep 2013 21:55:10]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>Re:GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ Hey there! <br /> <br /> I think that your list is ok but as you have already said , it lacks maneuverability .. I don't know a lot about <span class="glossaryitem" onmouseover='gp(25);'>DA</span> so no comment's there , but I know that terminators (even the mighty paladins) are too vulnerable this days due to a lot ap2 weapons .. So I suggest you reconsider bringing them to the party .. Quad gun is twin linked but having a <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 acolyte to man it isn't really helpfull <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> ..<br /> <br /> I would go with this list if I were you (supposing you have the units and it's in your playstyle these specific units) :<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: <br /> Coteaz  100  (prescience for re-rolls and looking for a "4" for no cover blessing)<br /> <br /> Troops:<br /> 1st Henchmen Unit: 3x plasma cannon servitors ( alot of firepower and with prescience you re-roll both the "1" and the blasts) + 2x Jokaero (random benefits but give you a lot of edge and don't forget when you 'll roll the second you add +1 to the result) + 7x bolter warrior acolytes 1 (acolytes are used as meatshields and a bit of extra shooting) (you ll have to put this unit into a ruin for 4+ cover if you won't have <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>)   165 (they all go with Coteaz)<br /> <br /> 2nd Henchmen Unit: 3x warrior acolytes w/ 3x bolters + Lascannon Razorback w/ dozer blade 100<br /> <br /> 3rd Henchmen Unit: 3x warrior acolytes w/ 3x bolters  + Lascannon Razorback w/ dozer blade 100<br /> <br /> <br /> Fast <span class="glossaryitem" onmouseover='gp(351);'>Atk</span>:<br /> 10x Interceptors w/ 2x psycannons + 8x swords + psy ammo 300<br /> <br /> <br /> Heavy Support:<br /> 1x Dreadknights w/ heavy Incinerator + teleporter 235<br /> <br /> If you want to add an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> just leave the 3rd henchmen unit out but instead of quad gun go with Icarus lascannon and let Coteaz to man it as he would already have re-roll from prescience <br /> <br /> Hope that helps!!  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6008842.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6008842.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 15:12:14]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
			</item>
			<item>
				<title>GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ Hi<br /> <br /> Actually Draigowing with paladins can still work (check the battlerep there are some great ones with it). However they need Draigo then to tank it for them.<br /> At 1k point it will be difficult.<br /> <br /> So i agree on a Coteaz based list, however i would not take lascanon as i find them too expensive for razorbacks and would prefer just psy heavy bolter and improve the acolytes with some plasmaguns. Three plasma acolytes wih chimera or psyback will be a bit less expensive then your 3 naked acolytes with lascanon razorback for better firepower i think.<br /> <br /> Otherwise i love the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and interceptors too as you really need to be the mobile part of your army, just dont send them down too early alone, you have a huge firebase so hold a bit to thin the enemy out before (unless he is TAU....)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6008894.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6008894.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 15:28:24]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
			</item>
			<item>
				<title>Re:GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ Really good advices sleekid !! the only reason I added the Las Razorbacks is the anti-vehicle nature they bring into the list .. Of course the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> guy has 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> for this but you never know when you 'll have to shoot Termies or a Riptide or something that needs ap2 to be killed .. Those were my thoughts anyway  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6008918.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6008918.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 15:36:03]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
			</item>
			<item>
				<title>Re:GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ Thanks for the good replies guys.  In the future, I'll be moving towards more of an Inquisitorial warband centered list, but at the moment I lack the models to really do so.  I basically have some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> that will stand in for the warrior acolytes, and at this point I don't even have any special weapons for them.  I like the idea of trying to add in the shunting dreadknight and interceptors.  They would be even better if I were able to make them scoring with grand strategy.  Henchmen in razorbacks also seems like it could form a nice core for an army, with either the lascannons or the psybolters (depending on what is needed based on the rest of the list).<br /> <br /> I have a couple of razorbacks so I might just drop the strike squad for a lasback with 3 acolytes.  After that I'm not sure.  I need to grab my codex and do some more thinking.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009092.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009092.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 16:42:59]]> GMT</pubDate>
				<author><![CDATA[ augustus5]]></author>
			</item>
			<item>
				<title>GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ If you need antitank, a razorback with 3 melta henchmen will be better then a lasback i think (and less espensive).<br /> <br /> Or you could take the lascanon + twin plasma on the razorback if you REALLY wanted antitank and were ready to spend a lot on a fragile vehicle <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009251.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009251.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 17:50:30]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
			</item>
			<item>
				<title>Re:GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ As you have already said yourself Razorback is a fragile vehicle indeed , so that's why I want it shooting at 48" and not at 24" ..Moreover it has a <span class="glossaryitem" onmouseover='gp(14);'>bs</span> of 4 (henchmen being only 3) , is twin-linked (plasma henchmen can have "get's hot" and then save at a 5+) and the las is <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 compared to plasma's <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 ... I really agree that a chimera has a lot better <span class="glossaryitem" onmouseover='gp(9);'>AV</span> but we are talking about a unit that adds more shooting to your list than a "defensive"/"durable" unit that can attract enemy's fire and withstand it (or I'm mistaken?)  ... I won't even comment the idea of 3x melta henchmen in the razorback (especially for a tourney) as you are clearly making fun of it  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">   ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009301.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009301.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 18:14:13]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
			</item>
			<item>
				<title>GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ Actually do you really think that henchmen will be first priority in this kind of list?<br /> And is he really going to need to go forward?<br /> I think given his list and his friends, they are mainly going to wait and defend while having a few mobile units for late game obj grabbing or contesting.<br /> <br /> In that case, i think that the psyback with 3 armed acolytes in it would be the best choice (for lascanon + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma yes i was joking), for the melta henchmen, why not, if someone TPs (Trygon, Dreadknight, Termies, Oblis) they wont need the range with a transport.<br /> <br /> And i think that the razorback being the focus would be a mistake given his composition, then you might think differently...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009333.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009333.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 18:31:15]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
			</item>
			<item>
				<title>Re:GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ I totally agree with you about the strategy and yes the psyback is the best choice for this..but then they got only the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>  if they need to deal with <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 .. Maybe an opponent will try to get the First Blood <span class="glossaryitem" onmouseover='gp(140);'>vp</span> so the Razorback will be focused ..I don't know it depends the army / night fighting rule / strategy ... ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009422.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009422.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 19:08:02]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
			</item>
			<item>
				<title>GK and DA for a team tournament next Saturday.</title>
				<description><![CDATA[ Well if he gets the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> he has something else for AV14, interceptors as well, whether with psycanon or hammer (ok difficult with psycanon but it happens^^)<br /> <br /> And he still has 7 of those <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 4 of them <span class="glossaryitem" onmouseover='gp(126);'>TL</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009433.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/549585/6009433.page</link>
				<pubDate><![CDATA[Mon, 2 Sep 2013 19:11:32]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
			</item>
	</channel>
</rss>